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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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Portions of this software are copyright © 2024 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "AdventuresInLestoria.h" |
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#include "DEFINES.h" |
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#include "Unlock.h" |
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#include "util.h" |
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INCLUDE_game |
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void Minimap::Initialize(){ |
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std::vector<vf2d>enlargedCircle; |
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for(int i=360;i>=0;i-=4){ |
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float angle=util::degToRad(float(i))-PI/2; |
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if(i==360){enlargedCircle.push_back(vf2d{cos(angle),sin(angle)}*"Minimap.Minimap HUD Size"_I+"Minimap.Minimap HUD Size"_I);} |
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enlargedCircle.push_back(vf2d{cos(angle),sin(angle)}*"Minimap.Minimap HUD Size"_I+"Minimap.Minimap HUD Size"_I); |
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} |
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mapCircleHud=ViewPort{enlargedCircle}; |
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} |
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void Minimap::Reset(){ |
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loadedChunks.clear(); |
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if(minimap.Sprite()==nullptr)minimap.Create(1,1); |
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if(cover.Sprite()==nullptr)cover.Create(1,1); |
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Sprite baseMinimap; |
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#pragma region Cleanup minimap and cover images |
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minimap.Sprite()->Resize(game->GetCurrentMapData().width,game->GetCurrentMapData().height); |
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cover.Sprite()->Resize(game->GetCurrentMapData().width,game->GetCurrentMapData().height); |
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baseMinimap.Resize(game->GetCurrentMapData().width,game->GetCurrentMapData().height); |
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game->SetDrawTarget(minimap.Sprite()); |
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game->SetPixelMode(Pixel::ALPHA); |
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game->Clear(BLANK); |
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game->SetDrawTarget(&baseMinimap); |
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game->Clear(BLANK); |
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game->SetDrawTarget(cover.Sprite()); |
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game->Clear(BLANK); |
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game->SetPixelMode(Pixel::NORMAL); |
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//Will update the minimap decal at the end, since we are about to change it anyways.
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cover.Decal()->Update(); |
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#pragma endregion |
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for(int x=0;x<game->GetCurrentMapData().width;x++){ |
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for(int y=0;y<game->GetCurrentMapData().height;y++){ |
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bool tileFound=false; |
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bool collision=false; |
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Pixel tileCol; |
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for(const LayerTag&layer:game->MAP_DATA[game->GetCurrentLevel()].GetLayers()){ |
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if(Unlock::IsUnlocked(layer.unlockCondition)){ |
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int tileID=layer.tiles[y][x]-1; |
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if(tileID!=-1){ |
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tileFound=true; |
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if(game->GetTileCollision(game->GetCurrentMapName(),vf2d{float(x),float(y)}*game->GetCurrentMapData().tilewidth)!=game->NO_COLLISION){ |
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baseMinimap.SetPixel({x,y},BLANK); |
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collision=true; |
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} |
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tileCol=game->GetTileColor(game->GetCurrentMapName(),vf2d{float(x),float(y)}*game->GetCurrentMapData().tilewidth); |
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} |
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} |
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} |
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if(tileFound&&!collision){ |
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baseMinimap.SetPixel({x,y},{uint8_t(std::min(255.f,tileCol.r*1.5f)),uint8_t(std::min(255.f,tileCol.g*1.5f)),uint8_t(std::min(255.f,tileCol.b*1.5f))}); |
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}else |
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if(!tileFound){ |
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baseMinimap.SetPixel({x,y},BLANK); |
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} |
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} |
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} |
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for(int sy=0;sy<baseMinimap.height;sy++){ |
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for(int sx=0;sx<baseMinimap.width;sx++){ |
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if(baseMinimap.GetPixel(sx,sy).a>0){ |
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for(int y=-1;y<=1;y++){ |
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for(int x=-1;x<=1;x++){ |
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if(x==0&&y==0)continue; |
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minimap.Sprite()->SetPixel(sx+x,sy+y,BLACK); |
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} |
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} |
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} |
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} |
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} |
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for(int sy=0;sy<baseMinimap.height;sy++){ |
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for(int sx=0;sx<baseMinimap.width;sx++){ |
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if(baseMinimap.GetPixel(sx,sy).a>0){ |
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minimap.Sprite()->SetPixel(sx,sy,baseMinimap.GetPixel(sx,sy)); |
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} |
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} |
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} |
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game->SetDrawTarget(nullptr); |
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minimap.Decal()->Update(); |
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} |
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void Minimap::Update(){ |
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} |
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void Minimap::UpdateChunk(const vi2d chunkPos){ |
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if(!loadedChunks.count(std::format("{}_{}",chunkPos.x,chunkPos.y))){ |
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loadedChunks.insert(std::format("{}_{}",chunkPos.x,chunkPos.y)); |
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vi2d centerChunkPos=chunkPos*"Minimap.Chunk Size"_I; |
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vi2d pixelPos=centerChunkPos-"Minimap.Chunk Size"_I*2; |
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vi2d chunkEndPixelPos=centerChunkPos+"Minimap.Chunk Size"_I*4; |
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//We start twice the distance we are supposed to outwards.
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for(int y=pixelPos.y;y<chunkEndPixelPos.y;y++){ |
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for(int x=pixelPos.x;x<chunkEndPixelPos.x;x++){ |
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if(cover.Sprite()->GetPixel(x,y).a==255||minimap.Sprite()->GetPixel(x,y).a==0)continue; //Already revealed or invisible anyways.
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vi2d chunk=vi2d{x,y}/"Minimap.Chunk Size"_I; |
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if(chunk==chunkPos){ |
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cover.Sprite()->SetPixel(x,y,minimap.Sprite()->GetPixel(x,y)); |
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}else{ |
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const vi2d chunkOffset={"Minimap.Chunk Size"_I/2,"Minimap.Chunk Size"_I/2}; |
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const float distance=geom2d::line<float>(centerChunkPos+chunkOffset,vf2d{float(x),float(y)}).length(); |
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const int alpha=std::clamp(util::lerp(255,0,(distance-"Minimap.Chunk Size"_I)/"Minimap.Chunk Size"_I),0.f,255.f); |
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if(cover.Sprite()->GetPixel(x,y).a>alpha)continue; //The distance was uncovered by another closer chunk, don't need to reveal it here.
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Pixel sourceCol=minimap.Sprite()->GetPixel(x,y); |
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sourceCol.a=alpha; |
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cover.Sprite()->SetPixel(x,y,sourceCol); |
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} |
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} |
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} |
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cover.Decal()->Update(); |
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} |
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} |
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void Minimap::Draw(){ |
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mapCircleHud.DrawRotatedDecal(vf2d{"Minimap.Minimap HUD Size"_I/2.f,"Minimap.Minimap HUD Size"_I/2.f},cover.Decal(),0.f,game->GetPlayer()->GetPos()/24); |
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mapCircleHud.DrawStringDecal({0,0},"Hello World! Hello World! Hello World! Hello World! \nHello World! Hello World! Hello World! Hello World! \nHello World! Hello World! Hello World! "); |
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mapCircleHud.drawEdges(); |
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} |
@ -0,0 +1,55 @@ |
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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|
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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|
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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|
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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|
prior written permission. |
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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Portions of this software are copyright © 2024 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#pragma once |
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#include "olcPGEX_ViewPort.h" |
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class Minimap{ |
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public: |
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void Initialize(); |
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void Reset(); |
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void Update(); |
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void Draw(); |
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void UpdateChunk(const vi2d chunkPos); |
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private: |
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ViewPort mapCircleHud; |
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Renderable minimap; |
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Renderable cover; |
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std::unordered_set<std::string>loadedChunks; |
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}; |
@ -0,0 +1,8 @@ |
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Minimap |
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{ |
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# Minimap Hud Size |
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Minimap HUD Size = 48 |
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# Chunk size in tiles |
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Chunk Size = 16 |
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} |
After Width: | Height: | Size: 2.0 MiB |
After Width: | Height: | Size: 1.6 MiB |
After Width: | Height: | Size: 2.1 MiB |
After Width: | Height: | Size: 1.7 MiB |
After Width: | Height: | Size: 1.9 MiB |
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