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Item Enchants |
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{ |
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General Enchants |
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{ |
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# Chance to roll |
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Percent Chance = 50% |
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Enchant Display Color = 253, 255, 206, 255 |
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Health Increase |
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{ |
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Description = "Increases Maximum Health." |
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# Stat, Lowest, Highest Value |
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Stat Modifier[0] = Health, 10, 25 |
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# Stat Modifier[1] = ... |
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} |
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Health Boost |
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{ |
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Description = "Increases Maximum Health %." |
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# Stat, Lowest, Highest Value |
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Stat Modifier[0] = Health %, 5, 10 |
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# Stat Modifier[1] = ... |
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} |
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Defense Increase |
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{ |
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Description = "Increases Defense." |
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# Stat, Lowest, Highest Value |
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Stat Modifier[0] = Defense, 10, 25 |
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# Stat Modifier[1] = ... |
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} |
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Defense Boost |
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{ |
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Description = "Increases Defense %." |
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# Stat, Lowest, Highest Value |
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Stat Modifier[0] = Defense %, 5, 10 |
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# Stat Modifier[1] = ... |
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} |
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Attack Increase |
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{ |
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Description = "Increases Attack." |
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# Stat, Lowest, Highest Value |
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Stat Modifier[0] = Attack, 5, 10 |
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# Stat Modifier[1] = ... |
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} |
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Attack Boost |
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{ |
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Description = "Increases Attack %." |
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# Stat, Lowest, Highest Value |
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Stat Modifier[0] = Attack %, 2, 5 |
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# Stat Modifier[1] = ... |
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} |
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Movement Boost |
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{ |
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Description = "Increases Move Spd %." |
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# Stat, Lowest, Highest Value |
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Stat Modifier[0] = Move Spd %, 5, 10 |
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# Stat Modifier[1] = ... |
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} |
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Ability Haste |
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{ |
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Description = "Decreases cooldown time of abilities." |
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# Stat, Lowest, Highest Value |
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Stat Modifier[0] = CDR, 2, 5 |
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# Stat Modifier[1] = ... |
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} |
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Crit Rate |
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{ |
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Description = "Increases critical hit rate." |
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# Stat, Lowest, Highest Value |
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Stat Modifier[0] = Crit Rate, 2, 5 |
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# Stat Modifier[1] = ... |
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} |
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Crit Damage |
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{ |
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Description = "Increases damage from critical hits." |
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# Stat, Lowest, Highest Value |
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Stat Modifier[0] = Crit Dmg, 5, 10 |
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# Stat Modifier[1] = ... |
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} |
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HP Recovery |
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{ |
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Description = "Restores health every 6 seconds." |
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# Stat, Lowest, Highest Value |
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Stat Modifier[0] = HP6 Recovery %, 2, 4 |
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# Stat Modifier[1] = ... |
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} |
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Stoneskin |
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{ |
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Description = "Reduces damage taken." |
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# Stat, Lowest, Highest Value |
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Stat Modifier[0] = Damage Reduction, 2, 5 |
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# Stat Modifier[1] = ... |
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} |
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Quickstrike |
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{ |
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Description = "Increases attack rate." |
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# Stat, Lowest, Highest Value |
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Stat Modifier[0] = Attack Spd, 3, 5 |
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# Stat Modifier[1] = ... |
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} |
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Mana Pool |
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{ |
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Description = "Increases maximum mana." |
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# Stat, Lowest, Highest Value |
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Stat Modifier[0] = Mana, 10, 20 |
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# Stat Modifier[1] = ... |
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} |
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} |
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Class Enchants |
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{ |
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# Chance to roll |
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Percent Chance = 40% |
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Enchant Display Color = 83, 250, 255, 255 |
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Ranger |
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{ |
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Quickdraw |
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{ |
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Description = "Basic Attack cooldown has a 20% chance of instantly resetting when a target is hit." |
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Affects = Auto Attack |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Stealthy Retreat |
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{ |
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Description = "Invulnerability time increased dramatically when using Retreat." |
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Affects = Right Click Ability |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Poisonous Arrow |
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{ |
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Description = "Every 10 seconds, the next arrow fired becomes a poisonous arrow causing 20% damage every second for 7 seconds." |
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Affects = Auto Attack |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Extreme Rapid Fire |
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{ |
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Description = "Fire an additional 5 arrows when using Rapid Fire" |
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Affects = Ability 1 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Charge Beam |
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{ |
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Description = "Charged Shot's attack radius becomes immensely large." |
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Affects = Ability 2 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Mega Charged Shot |
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{ |
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Description = "Charged Shot's cast time increases by 1.5 seconds. Now deals two times more damage." |
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Affects = Ability 2 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Multi-Multishot |
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{ |
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Description = "Multishot can now hold up to three charges." |
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Affects = Ability 3 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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} |
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Thief |
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{ |
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Backstabber |
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{ |
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Description = "Attacking a target from behind deals an additional 40% damage." |
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Affects = Auto Attack |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Tumble |
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{ |
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Description = "Roll range, invulnerability time, and Movespeed boost are all increased by 30%." |
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Affects = Right Click Ability |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Triple Toss |
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{ |
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Description = "Hidden Dagger now throws three daggers instead of one." |
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Affects = Ability 1 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Deadly Mirage |
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{ |
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Description = "Immediately after dashing once with Deadly Dash, perform another dash in target direction." |
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Affects = Ability 2 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Adrenaline Stim |
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{ |
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Description = "Sacrifice 20% of your health to gain 50% increased attack range. Adrenaline Rush also lasts 30 seconds instead of 8." |
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Affects = Ability 3 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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} |
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Trapper |
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{ |
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Burning Arrow |
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{ |
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Description = "Auto attacks now apply a 6-second burn to targets dealing 20% attack every 2 seconds." |
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Affects = Auto Attack |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Enfeebled Target |
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{ |
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Description = "Marked targets are slowed by 30% and deal 20% less damage." |
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Affects = Ability 1 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Long-Lasting Mark |
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{ |
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Description = "Marks now last for 20 seconds." |
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Affects = Ability 1 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Trap Collector |
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{ |
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Description = "You can now hold two charges of each trap." |
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Affects = Ability 2, Ability 3 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Lingering Scent |
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{ |
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Description = "Bleed lasts for 10 seconds longer." |
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Affects = Ability 2 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Caught Dead |
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{ |
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Description = "Caught targets are stuck for 5 seconds." |
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Affects = Ability 2 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Concussive Trap |
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{ |
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Description = "Explosive traps now explode three times when triggered. Additional explosions deal 250% attack." |
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Affects = Ability 3 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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} |
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Warrior |
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{ |
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Giant Sword |
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{ |
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Description = "Attack Range increased by 75%." |
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Affects = Auto Attack |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Steel Yourself |
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{ |
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Description = "Negates knockback from collisions." |
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Affects = Auto Attack |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Auto Guard |
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{ |
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Description = "If Block is up and you take damage, Block will activate immediately, blocking the attack." |
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Affects = Right Click Ability |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Heavy Guard |
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{ |
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Description = "Block's duration is doubled." |
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Affects = Right Click Ability |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Advance Shield |
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{ |
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Description = "Block no longer grants invulnerability or knockback reduction. Block now grants a shield equal to 20% of your health for 10 seconds." |
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Affects = Right Click Ability |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Battle Shout |
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{ |
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Description = "Battlecry now deals damage equal to your defense." |
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Affects = Ability 1 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Slam Shock |
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{ |
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Description = "Monsters hit by Ground Slam become stunned for 5 seconds." |
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Affects = Ability 2 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Sonic Upgrade |
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{ |
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Description = "Sonic Slash's Cooldown and Mana costs reduced by 20%." |
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Affects = Ability 3 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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} |
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Witch |
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{ |
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Bouncing Orb |
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{ |
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Description = "Homing orb now bounces off of targets up to 4 bounces. Damage reduced to 50% attack. Cannot hit the same target twice in a row." |
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Affects = Auto Attack |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Nine Lives |
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{ |
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Description = "Transform's cooldown becomes 20 seconds. Upon using Transform remain in cat form. Instead of taking damage, getting hit will simply revert your form." |
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Affects = Right Click Ability |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Spreading Pain |
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{ |
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Description = "If Curse of Pain kills a target, it can spread to nearby targets." |
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Affects = Ability 1 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Pooling Poison |
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{ |
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Description = "Throw Poison causes the splash effect to linger for 10 seconds, dealing 100% attack every 2 seconds." |
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Affects = Ability 2 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Poison Bounce |
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{ |
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Description = "Throw Poison bounces along the ground two additional times dealing small splashes of poison for 100% attack damage before the final explosion." |
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Affects = Ability 2 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Expunge |
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{ |
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Description = "Target takes 50% additional damage during Curse of Death." |
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Affects = Ability 3 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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} |
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Wizard |
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{ |
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Piercing Bolt |
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{ |
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Description = "Regular attacks now go through targets. Damage dealt to additional targets reduced by 50%." |
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Affects = Auto Attack |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Blink Portal |
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{ |
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Description = "For 5 seconds after using Teleport, the Wizard can activate Teleport again to teleport back to the original location. Cooldown increased to 13 seconds." |
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Affects = Right Click Ability |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Black Hole |
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{ |
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Description = "After teleporting, creates a small black hole pulling in nearby targets for 4 seconds." |
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Affects = Right Click Ability |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Trail of Fire |
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{ |
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Description = "The Firebolt leaves behind a trail of fire, burning targets standing in it for 10% attack every second for 10 seconds." |
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Affects = Ability 1 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Chain Lightning |
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{ |
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Description = "Targets affected by Lightning Bolt will send out two additional shocks half a second later to other nearby targets for 100% attack. This can continue up to three times." |
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Affects = Ability 2 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Summon Comet |
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{ |
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Description = "Meteor cast time reduced by 1 second. Meteor attack falls twice as quickly." |
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Affects = Ability 3 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Solar Flare |
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{ |
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Description = "Meteor cast time increased by 2 seconds. Meteor is twice as large and deals 1600% attack. Lingering fire rings last twice as long." |
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Affects = Ability 3 |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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} |
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} |
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Unique Enchants |
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{ |
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# Chance to roll |
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Percent Chance = 10% |
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Enchant Display Color = 255, 125, 51, 255 |
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Magical Protection |
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{ |
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Description = "Provides a defensive aura granting many boons." |
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# Stat, Lowest, Highest Value |
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Stat Modifier[0] = Health %, 5, 10 |
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Stat Modifier[1] = Defense %, 5, 10 |
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Stat Modifier[2] = Move Spd %, 5, 10 |
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Stat Modifier[3] = HP4 Recovery %, 2, 5 |
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} |
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Aura of the Beast |
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{ |
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Description = "Provides an offensive aura granting many boons." |
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# Stat, Lowest, Highest Value |
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Stat Modifier[0] = Attack %, 4, 8 |
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Stat Modifier[1] = Crit Rate, 5, 10 |
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Stat Modifier[2] = CDR, 5, 10 |
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Stat Modifier[3] = Crit Dmg 15, 20 |
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} |
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Lethal Tempo |
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{ |
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Description = "Increases Attack Speed by 5% with each strike, up to 25%." |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Second Wind |
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{ |
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Description = "Gain 1% HP Recovery/sec when below 20% health." |
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# Stat, Lowest, Highest Value |
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# Stat Modifier[0] = ..., 0, 0 |
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} |
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Death Defiance |
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{ |
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Description = "30% chance to avoid taking lethal damage." |
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|
# Stat, Lowest, Highest Value |
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|
# Stat Modifier[0] = ..., 0, 0 |
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|
} |
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|
Reaper of Souls |
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|
{ |
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|
Description = "Recover 3 Health for each monster kill." |
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|
# Stat, Lowest, Highest Value |
||||||
|
# Stat Modifier[0] = ..., 0, 0 |
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|
} |
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|
} |
||||||
|
} |
Loading…
Reference in new issue