Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range)
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888d2a91a6
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d658bb9973
@ -1,7 +0,0 @@ |
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#include "MonsterType.h" |
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monSlimeA::monSlimeA(vf2d pos,MonsterData data) |
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:Monster(pos,data){ |
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jumpAnimation=AnimationState::GREEN_SLIME_JUMP; |
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shootAnimation=AnimationState::GREEN_SLIME_SPIT; |
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} |
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