@ -10,34 +10,6 @@ Upon the second time entering a stage, the game will spawn a timer that the play
Upon completion of a stage in time trial mode if the player beat their previous time (which they likely will) the record will update.
For each class and stage combination there will be a "dev time"
Achievements
A Good Night's Rest - Unlock the Camp
Handyman - Unlock Greg the Blacksmith
A Strange Gemstone - Complete Chapter 1
Slime Hunter(100), Killer(250), Slayer(1000)
Slime King
Slime King Destroyer (<1 Minute Kill)
Ursule, Mother of Bears
Ursule, Mother of Bears Destroyer (<1 Minute Kill)
Tough as Steel - Obtain Level 5 on Warrior
Skilled Marksman - Obtain Level 5 on Ranger
Controller of Elements - Obtain Level 5 on Wizard
+5 a Weapon
+5 an Armor piece
+10 an Armor piece
Fully Decked out - Wear a full set of maxed out gear
Beat the Devs - Obtained a Time Medal
Speedrunner - Obtained 11 Time Medals
SetAchievement
File Hash on Save/Load.
Include a Reset Achievements button in Settings
Move based on analog stick amount instead of full speed by default
Still aiming at a target down below?
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Consider a "killed by player" / "marked by player" flag for monsters to determine if a player gets credit for a monster kill (for achievements)
Make another actions config file for the main build (The app # is different)