Fix collision tiles for secondary map sets with offset values based on other tilesets.

pull/28/head
sigonasr2 2 years ago
parent 408c1d3950
commit c97886fbbe
  1. 5
      Crawler/Class.cpp
  2. 13
      Crawler/Crawler.cpp
  3. 2
      Crawler/Crawler.vcxproj
  4. 6
      Crawler/Crawler.vcxproj.filters
  5. 3
      Crawler/Pathfinding.cpp
  6. 1
      Crawler/Player.cpp
  7. 1
      Crawler/Player.h
  8. 2
      Crawler/Version.h
  9. 25
      Crawler/assets/Campaigns/1_1_test.tmx
  10. 5
      Crawler/assets/maps/Overworld.tsx

@ -305,11 +305,11 @@ bool Wizard::RightClickAbility(){
vf2d pointTowardsMouse={cos(pointMouseDirection),sin(pointMouseDirection)}; vf2d pointTowardsMouse={cos(pointMouseDirection),sin(pointMouseDirection)};
float dist=std::clamp(geom2d::line<float>{p.GetPos(),game->GetWorldMousePos()}.length(),0.f,6.5f*24); float dist=std::clamp(geom2d::line<float>{p.GetPos(),game->GetWorldMousePos()}.length(),0.f,6.5f*24);
vf2d teleportPoint=p.GetPos()+pointTowardsMouse*dist; vf2d teleportPoint=p.GetPos()+pointTowardsMouse*dist;
while(dist>0&&game->HasTileCollision(game->GetCurrentLevel(),teleportPoint)){ while(dist>0&&game->HasTileCollision(game->GetCurrentLevel(),teleportPoint)&&p.CanPathfindTo(p.GetPos(),teleportPoint)){
dist--; dist--;
teleportPoint=p.GetPos()+pointTowardsMouse*dist; teleportPoint=p.GetPos()+pointTowardsMouse*dist;
} }
if(dist>0&&p.CanPathfindTo(p.GetPos(),teleportPoint)){ if(dist>0){
p.SetState(State::TELEPORT); p.SetState(State::TELEPORT);
p.teleportAnimationTimer=0.35; p.teleportAnimationTimer=0.35;
p.teleportTarget=teleportPoint; p.teleportTarget=teleportPoint;
@ -317,6 +317,7 @@ bool Wizard::RightClickAbility(){
p.iframe_time=0.35; p.iframe_time=0.35;
return true; return true;
} else { } else {
p.notificationDisplay={"Cannot Teleport to that location!",1};
return false; return false;
} }
} }

@ -31,8 +31,6 @@ Crawler::Crawler()
bool Crawler::OnUserCreate(){ bool Crawler::OnUserCreate(){
ConsoleCaptureStdOut(true);
InitializeLevel("assets/maps/Level1.tmx",LEVEL1); InitializeLevel("assets/maps/Level1.tmx",LEVEL1);
InitializeLevel("assets/maps/Level2.tmx",LEVEL2); InitializeLevel("assets/maps/Level2.tmx",LEVEL2);
InitializeLevel("assets/Campaigns/1_1_test.tmx",CAMPAIGN_1_1); InitializeLevel("assets/Campaigns/1_1_test.tmx",CAMPAIGN_1_1);
@ -583,7 +581,7 @@ void Crawler::UpdateCamera(float fElapsedTime){
} }
worldShakeTime=std::max(0.f,worldShakeTime-fElapsedTime); worldShakeTime=std::max(0.f,worldShakeTime-fElapsedTime);
camera.Update(fElapsedTime); camera.Update(fElapsedTime);
view.SetWorldOffset(vi2d(camera.GetViewPosition())); view.SetWorldOffset(camera.GetViewPosition());
} }
void Crawler::UpdateEffects(float fElapsedTime){ void Crawler::UpdateEffects(float fElapsedTime){
@ -838,6 +836,10 @@ void Crawler::RenderHud(){
std::string displayText="Not enough mana for "+player.notEnoughManaDisplay.first+"!"; std::string displayText="Not enough mana for "+player.notEnoughManaDisplay.first+"!";
DrawShadowStringPropDecal(vf2d{float(ScreenWidth()/2),float(ScreenHeight()/4)}-GetTextSizeProp(displayText)/2,displayText,DARK_RED,VERY_DARK_RED); DrawShadowStringPropDecal(vf2d{float(ScreenWidth()/2),float(ScreenHeight()/4)}-GetTextSizeProp(displayText)/2,displayText,DARK_RED,VERY_DARK_RED);
} }
if(player.notificationDisplay.second>0){
std::string displayText=player.notEnoughManaDisplay.first;
DrawShadowStringPropDecal(vf2d{float(ScreenWidth()/2),float(ScreenHeight()/4)}-GetTextSizeProp(displayText)/2,displayText,DARK_BLUE,VERY_DARK_BLUE);
}
std::string versionStr("v" + std::to_string(VERSION_MAJOR) + "." + std::to_string(VERSION_MINOR) + "." + std::to_string(VERSION_PATCH) + "." + std::to_string(VERSION_BUILD)); std::string versionStr("v" + std::to_string(VERSION_MAJOR) + "." + std::to_string(VERSION_MINOR) + "." + std::to_string(VERSION_PATCH) + "." + std::to_string(VERSION_BUILD));
DrawShadowStringDecal(vf2d{ GetScreenSize() } - vf2d{ GetTextSize(versionStr) }*0.4,versionStr,WHITE,BLACK,{0.4,0.4},0.4); DrawShadowStringDecal(vf2d{ GetScreenSize() } - vf2d{ GetTextSize(versionStr) }*0.4,versionStr,WHITE,BLACK,{0.4,0.4},0.4);
} }
@ -933,6 +935,7 @@ void Crawler::LoadLevel(MapName map){
} }
} }
player.SetPos(MAP_DATA[map].MapData.playerSpawnLocation); player.SetPos(MAP_DATA[map].MapData.playerSpawnLocation);
player.path.Initialize();
} }
vi2d Crawler::GetWorldSize(){ vi2d Crawler::GetWorldSize(){
@ -973,8 +976,8 @@ bool Crawler::HasTileCollision(MapName map,vf2d pos){
geom2d::rect<int>Crawler::GetTileCollision(MapName map,vf2d pos){ geom2d::rect<int>Crawler::GetTileCollision(MapName map,vf2d pos){
for(LayerTag&layer:MAP_DATA[map].LayerData){ for(LayerTag&layer:MAP_DATA[map].LayerData){
int tileID=layer.tiles[int(pos.y)/24][int(pos.x)/24]-1; int tileID=layer.tiles[int(pos.y)/24][int(pos.x)/24]-1;
if(tileID!=-1&&GetTileSheet(map,tileID).tileset.collision.find(tileID)!=GetTileSheet(map,tileID).tileset.collision.end()){ if(tileID!=-1&&GetTileSheet(map,tileID).tileset.collision.find(tileID-GetTileSheet(map,tileID).firstgid+1)!=GetTileSheet(map,tileID).tileset.collision.end()){
return GetTileSheet(map,tileID).tileset.collision[tileID].collision; return GetTileSheet(map,tileID).tileset.collision[tileID-GetTileSheet(map,tileID).firstgid+1].collision;
} }
} }
return NO_COLLISION; return NO_COLLISION;

@ -189,6 +189,7 @@
<ClInclude Include="olcUTIL_Animate2D.h" /> <ClInclude Include="olcUTIL_Animate2D.h" />
<ClInclude Include="olcUTIL_Camera2D.h" /> <ClInclude Include="olcUTIL_Camera2D.h" />
<ClInclude Include="olcUTIL_Geometry2D.h" /> <ClInclude Include="olcUTIL_Geometry2D.h" />
<ClInclude Include="Pathfinding.h" />
<ClInclude Include="Player.h" /> <ClInclude Include="Player.h" />
<ClInclude Include="resource.h" /> <ClInclude Include="resource.h" />
<ClInclude Include="resource1.h" /> <ClInclude Include="resource1.h" />
@ -206,6 +207,7 @@
<ClCompile Include="Effect.cpp" /> <ClCompile Include="Effect.cpp" />
<ClCompile Include="EnergyBolt.cpp" /> <ClCompile Include="EnergyBolt.cpp" />
<ClCompile Include="Map.cpp" /> <ClCompile Include="Map.cpp" />
<ClCompile Include="Pathfinding.cpp" />
<ClCompile Include="pixelGameEngine.cpp" /> <ClCompile Include="pixelGameEngine.cpp" />
<ClCompile Include="Player.cpp" /> <ClCompile Include="Player.cpp" />
<ClCompile Include="Monster.cpp" /> <ClCompile Include="Monster.cpp" />

@ -93,6 +93,9 @@
<ClInclude Include="BulletTypes.h"> <ClInclude Include="BulletTypes.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Pathfinding.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="Player.cpp"> <ClCompile Include="Player.cpp">
@ -131,6 +134,9 @@
<ClCompile Include="EnergyBolt.cpp"> <ClCompile Include="EnergyBolt.cpp">
<Filter>Source Files\Bullet Types</Filter> <Filter>Source Files\Bullet Types</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Pathfinding.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="cpp.hint" /> <None Include="cpp.hint" />

@ -39,8 +39,6 @@ int Pathfinding::Solve_AStar(vf2d startPos,vf2d endPos){
nodeStart=&nodes[int(startPos.y/24)*game->WORLD_SIZE.x+int(startPos.x/24)]; nodeStart=&nodes[int(startPos.y/24)*game->WORLD_SIZE.x+int(startPos.x/24)];
nodeEnd=&nodes[int(endPos.y/24)*game->WORLD_SIZE.x+int(endPos.x/24)]; nodeEnd=&nodes[int(endPos.y/24)*game->WORLD_SIZE.x+int(endPos.x/24)];
std::cout<<"Path Start:"<<nodeStart<<std::endl;
std::cout<<"Path End:"<<nodeEnd<<std::endl;
for (int x = 0; x < game->WORLD_SIZE.x; x++){ for (int x = 0; x < game->WORLD_SIZE.x; x++){
for (int y = 0; y < game->WORLD_SIZE.y; y++){ for (int y = 0; y < game->WORLD_SIZE.y; y++){
nodes[y*game->WORLD_SIZE.x + x].bVisited = false; nodes[y*game->WORLD_SIZE.x + x].bVisited = false;
@ -104,6 +102,5 @@ int Pathfinding::Solve_AStar(vf2d startPos,vf2d endPos){
p = p->parent; p = p->parent;
} }
} }
std::cout<<"Path Length:"<<pathLength<<std::endl;
return pathLength; return pathLength;
} }

@ -153,6 +153,7 @@ void Player::Update(float fElapsedTime){
attack_cooldown_timer=std::max(0.f,attack_cooldown_timer-fElapsedTime); attack_cooldown_timer=std::max(0.f,attack_cooldown_timer-fElapsedTime);
iframe_time=std::max(0.f,iframe_time-fElapsedTime); iframe_time=std::max(0.f,iframe_time-fElapsedTime);
notEnoughManaDisplay.second=std::max(0.f,notEnoughManaDisplay.second-fElapsedTime); notEnoughManaDisplay.second=std::max(0.f,notEnoughManaDisplay.second-fElapsedTime);
notificationDisplay.second=std::max(0.f,notificationDisplay.second-fElapsedTime);
manaTickTimer-=fElapsedTime; manaTickTimer-=fElapsedTime;
while(manaTickTimer<=0){ while(manaTickTimer<=0){
manaTickTimer+=0.2; manaTickTimer+=0.2;

@ -43,6 +43,7 @@ struct Player{
vf2d teleportTarget={}; vf2d teleportTarget={};
vf2d teleportStartPosition={}; vf2d teleportStartPosition={};
std::pair<std::string,float> notEnoughManaDisplay={"",0}; std::pair<std::string,float> notEnoughManaDisplay={"",0};
std::pair<std::string,float> notificationDisplay={"",0};
State state=State::NORMAL; State state=State::NORMAL;
Animate2D::Animation<AnimationState>animation; Animate2D::Animation<AnimationState>animation;
Animate2D::AnimationState internal_animState; Animate2D::AnimationState internal_animState;

@ -2,7 +2,7 @@
#define VERSION_MAJOR 0 #define VERSION_MAJOR 0
#define VERSION_MINOR 2 #define VERSION_MINOR 2
#define VERSION_PATCH 0 #define VERSION_PATCH 0
#define VERSION_BUILD 406 #define VERSION_BUILD 424
#define stringify(a) stringify_(a) #define stringify(a) stringify_(a)
#define stringify_(a) #a #define stringify_(a) #a

@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="186" height="159" tilewidth="24" tileheight="24" infinite="0" nextlayerid="5" nextobjectid="4"> <map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="186" height="159" tilewidth="24" tileheight="24" infinite="0" nextlayerid="5" nextobjectid="4">
<tileset firstgid="1" source="../maps/grass_tiles_24x24.tsx"/> <tileset firstgid="1" source="../maps/grass_tiles_24x24.tsx"/>
<tileset firstgid="784" source="../maps/Overworld.tsx"/>
<layer id="1" name="Kachelebene 1" width="186" height="159"> <layer id="1" name="Kachelebene 1" width="186" height="159">
<data encoding="csv"> <data encoding="csv">
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