Update to latest release build.

pull/28/head
sigonasr2 1 year ago
parent 3223c3e879
commit c6cddd88b8
  1. 2
      Crawler/Version.h
  2. 461
      Crawler/pge.data
  3. 2
      Crawler/pge.js
  4. BIN
      Crawler/pge.wasm
  5. BIN
      x64/Release/Crawler.exe

@ -2,7 +2,7 @@
#define VERSION_MAJOR 0 #define VERSION_MAJOR 0
#define VERSION_MINOR 2 #define VERSION_MINOR 2
#define VERSION_PATCH 0 #define VERSION_PATCH 0
#define VERSION_BUILD 876 #define VERSION_BUILD 877
#define stringify(a) stringify_(a) #define stringify(a) stringify_(a)
#define stringify_(a) #a #define stringify_(a) #a

@ -7933,7 +7933,466 @@ R
 
IHDRV(µ¿„iCCPICC profile(‘}‘=HÃ@Å_Sµ";qÈP<EFBFBD>,ˆŠ8J‹`¡´Zu0¹ô š4$).Ž‚kÁÁ<EFBFBD>Ūƒ‹³®®‚ øâêâ¤è"%þ/)´ˆñà¸ïî=îÞB£ÂT³kP5ËHÅcb6·*^у0DDb¦žH/fà9¾îáãë]”gyŸûsô+y“>‘xŽé†E¼A<³iéœ÷‰C¬$)ÄçÄã]<EFBFBD>ø‘ë²Ëoœ‹ <3ddRóÄ!b±ØÁr³’¡OGU£|!ë²Ây‹³Z©±Ö=ù ƒym%Íuš#ˆc $!BF eT`!J«FŠ‰íÇ<üÃŽ?I.™\e0r,  IHDRV(µ¿„iCCPICC profile(‘}‘=HÃ@Å_Sµ";qÈP<EFBFBD>,ˆŠ8J‹`¡´Zu0¹ô š4$).Ž‚kÁÁ<EFBFBD>Ūƒ‹³®®‚ øâêâ¤è"%þ/)´ˆñà¸ïî=îÞB£ÂT³kP5ËHÅcb6·*^у0DDb¦žH/fà9¾îáãë]”gyŸûsô+y“>‘xŽé†E¼A<³iéœ÷‰C¬$)ÄçÄã]<EFBFBD>ø‘ë²Ëoœ‹ <3ddRóÄ!b±ØÁr³’¡OGU£|!ë²Ây‹³Z©±Ö=ù ƒym%Íuš#ˆc $!BF eT`!J«FŠ‰íÇ<üÃŽ?I.™\e0r, 
’ãÿƒßÝš…©I7)º_lûcìͺmÛvóð?WZÛ_m³Ÿ¤×ÛZäØ.®Ûš¼á']2$GòÓ ’ãÿƒßÝš…©I7)º_lûcìͺmÛvóð?WZÛ_m³Ÿ¤×ÛZäØ.®Ûš¼á']2$GòÓ
àýŒ¾) Ý}kno­}œ>êjù88ÆŠ”½îñîÞÎÞþ=Óêïrµr§Ø¶ bKGDQ îbúÏ pHYs  šœtIMEç2Æþ8öIDAT×c````øÿÿÿdñù$qäIEND®B`‚‰PNG àýŒ¾) Ý}kno­}œ>êjù88ÆŠ”½îñîÞÎÞþ=Óêïrµr§Ø¶ bKGDQ îbúÏ pHYs  šœtIMEç2Æþ8öIDAT×c````øÿÿÿdñù$qäIEND®B`‚Ranger
{
ClassName = Ranger
Right Click Ability
{
Name = Retreat
Cooldown = 7
Mana Cost = 0
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 0, 0, 64, 255
Cooldown Bar Color 2 = 0, 0, 128, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
}
Ability 1
{
Name = Rapid Fire
Cooldown = 12
Mana Cost = 35
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 64, 0, 0, 255
Cooldown Bar Color 2 = 128, 0, 0, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
}
Ability 2
{
Name = Charged Shot
Cooldown = 15
Mana Cost = 40
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 64, 0, 0, 255
Cooldown Bar Color 2 = 128, 0, 0, 255
Precast Time = 0.3
Casting Range = 0
Casting Size = 0
}
Ability 3
{
Name = Multishot
Cooldown = 25
Mana Cost = 50
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 64, 0, 0, 255
Cooldown Bar Color 2 = 128, 0, 0, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
}
}Thief
{
ClassName = Thief
Right Click Ability
{
Name = ???
Cooldown = 8
Mana Cost = 5
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 0, 0, 64, 255
Cooldown Bar Color 2 = 0, 0, 128, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
}
Ability 1
{
Name = ???
Cooldown = 6
Mana Cost = 30
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 64, 0, 0, 255
Cooldown Bar Color 2 = 128, 0, 0, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
}
Ability 2
{
Name = ???
Cooldown = 6
Mana Cost = 25
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 64, 0, 0, 255
Cooldown Bar Color 2 = 128, 0, 0, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
}
Ability 3
{
Name = ???
Cooldown = 40
Mana Cost = 75
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 64, 0, 0, 255
Cooldown Bar Color 2 = 128, 0, 0, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
}
}Trapper
{
ClassName = Trapper
Right Click Ability
{
Name = ???
Cooldown = 8
Mana Cost = 5
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 0, 0, 64, 255
Cooldown Bar Color 2 = 0, 0, 128, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
}
Ability 1
{
Name = ???
Cooldown = 6
Mana Cost = 30
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 64, 0, 0, 255
Cooldown Bar Color 2 = 128, 0, 0, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
}
Ability 2
{
Name = ???
Cooldown = 6
Mana Cost = 25
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 64, 0, 0, 255
Cooldown Bar Color 2 = 128, 0, 0, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
}
Ability 3
{
Name = ???
Cooldown = 40
Mana Cost = 75
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 64, 0, 0, 255
Cooldown Bar Color 2 = 128, 0, 0, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
}
}Warrior
{
ClassName = Warrior
Auto Attack
{
DamageMult = 1
Range = 150
Cooldown = 0.35
}
Right Click Ability
{
Name = Block
Cooldown = 15
Mana Cost = 0
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 0, 0, 64, 255
Cooldown Bar Color 2 = 0, 0, 128, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
Duration = 3
# Percentage of player's normal movement speed while block is active.
SlowAmt = 0.3
# Percentage of damage to reduce by. (1.0 = 100%)
DamageReduction = 1.00
}
Ability 1
{
Name = Battlecry
Cooldown = 12
Mana Cost = 40
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 64, 0, 0, 255
Cooldown Bar Color 2 = 128, 0, 0, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
Range = 350
# Amount of time in seconds the attack damage increase lasts.
AttackUpDuration = 10
# Percentage of attack damage to increase by.
AttackIncrease = 0.1
# Amount of time in seconds the damage reduction increase lasts.
DamageReductionDuration = 10
# Percentage of damage reduction to increase by.
DamageReduction = 0.1
# The smallest and largest size of enemies this ability affects (inclusive).
AffectedSizeMin = 0
AffectedSizeMax = 1
# How long the applied slow debuff lasts in seconds.
SlowdownDuration = 5
# Percentage of speed down applied to affected enemies.
SlowdownAmt = 0.3
# Amount of time the effect lives for on-screen before fading begins.
EffectLifetime = 0.1
# Amount of time the effect fades out.
EffectFadetime = 0.3
}
Ability 2
{
Name = Ground Slam
Cooldown = 15
Mana Cost = 50
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 64, 0, 0, 255
Cooldown Bar Color 2 = 128, 0, 0, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
}
Ability 3
{
Name = Sonic Slash
Cooldown = 40
Mana Cost = 60
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 64, 0, 0, 255
Cooldown Bar Color 2 = 128, 0, 0, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
}
}Witch
{
ClassName = Witch
Right Click Ability
{
Name = ???
Cooldown = 8
Mana Cost = 5
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 0, 0, 64, 255
Cooldown Bar Color 2 = 0, 0, 128, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
}
Ability 1
{
Name = ???
Cooldown = 6
Mana Cost = 30
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 64, 0, 0, 255
Cooldown Bar Color 2 = 128, 0, 0, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
}
Ability 2
{
Name = ???
Cooldown = 6
Mana Cost = 25
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 64, 0, 0, 255
Cooldown Bar Color 2 = 128, 0, 0, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
}
Ability 3
{
Name = ???
Cooldown = 40
Mana Cost = 75
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 64, 0, 0, 255
Cooldown Bar Color 2 = 128, 0, 0, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
}
}Wizard
{
ClassName = Wizard
Right Click Ability
{
Name = Teleport
Cooldown = 8
Mana Cost = 5
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 0, 0, 64, 255
Cooldown Bar Color 2 = 0, 0, 128, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
}
Ability 1
{
Name = Firebolt
Cooldown = 6
Mana Cost = 30
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 64, 0, 0, 255
Cooldown Bar Color 2 = 128, 0, 0, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
}
Ability 2
{
Name = Lightning Bolt
Cooldown = 6
Mana Cost = 25
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 64, 0, 0, 255
Cooldown Bar Color 2 = 128, 0, 0, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
}
Ability 3
{
Name = Meteor
Cooldown = 40
Mana Cost = 75
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 64, 0, 0, 255
Cooldown Bar Color 2 = 128, 0, 0, 255
Precast Time = 1.5
Casting Range = 900
Casting Size = 400
}
}config_path = assets/config/
# 360x240 is 15x10 tiles of visibility.
WINDOW_SIZE = 360,240
# Graphics Loading Config
gfx_config = gfx/gfx.txt
# Map Files Loading Config
map_config = levels.txt
# Path to class configuration files
class_directory = classes/
# Class list to be loaded into the game.
class_list = Warrior, Thief, Ranger, Trapper, Wizard, WitchGFX_Prefix = assets/
Images
{
GFX_Warrior_Sheet = nico-warrior.png
GFX_Slime_Sheet = slime.png
GFX_Circle = circle.png
GFX_Effect_GroundSlam_Back = ground-slam-attack-back.png
GFX_Effect_GroundSlam_Front = ground-slam-attack-front.png
GFX_Heart = heart.png
GFX_BLOCK_BUBBLE = block.png
GFX_Ranger_Sheet = nico-ranger.png
GFX_Wizard_Sheet = nico-wizard.png
GFX_Battlecry_Effect = battlecry_effect.png
GFX_Mana = mana.png
GFX_SonicSlash = sonicslash.png
GFX_BulletCircle = circle.png
GFX_BulletCircleOutline = circle_outline.png
GFX_EnergyBolt = energy_bolt.png
GFX_EnergyParticle = energy_particle.png
GFX_Splash_Effect = splash_effect.png
GFX_LightningBolt = lightning_bolt.png
GFX_LightningBoltParticle1 = lightning_bolt_part1.png
GFX_LightningBoltParticle2 = lightning_bolt_part2.png
GFX_LightningBoltParticle3 = lightning_bolt_part3.png
GFX_LightningBoltParticle4 = lightning_bolt_part4.png
GFX_ChainLightning = chain_lightning.png
GFX_LightningSplash = lightning_splash_effect.png
GFX_Meteor = meteor.png
GFX_Arrow = arrow.png
GFX_Laser = laser.png
GFX_ChargedArrow = charged_shot_arrow.png
}map_path = assets/Campaigns/
Levels
{
WORLD_MAP = World_Map.tmx
CAMPAIGN_1_1 = 1_1.tmx
BOSS_1 = Boss_1.tmx
CAMPAIGN_1_2 = 1_2.tmx
}‰PNG
 
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