LOG(std::format("Vel is currently: {}",totalVel.str()));
if(vel==vf2d{})flag=MoveFlag::PREVENT_CAST_CANCELLING;//This means added velocity is the only thing affecting movement, we don't stop casting for additional velocity actors.
if(vel==vf2d{})flag=MoveFlag::PREVENT_CAST_CANCELLING;//This means added velocity is the only thing affecting movement, we don't stop casting for additional velocity actors.