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@ -1397,6 +1397,43 @@ Monsters |
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# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST |
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4-Way Spritesheet = True |
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#### Script Override #### |
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# The Pirate Captain normally behaves as the Pirate, which also borrows from Goblin Dagger. |
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## Goblin Dagger Overrides ## |
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# Distance from player to run to before swinging weapon. |
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Attack Spacing = 100 |
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# Number of pixels from the dagger's center that the player would be hit by. |
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Dagger Hit Radius = 16 |
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# Number of pixels of reach the dagger stab has. |
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Dagger Stab Distance = 4 |
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# Number of pixels of reach the dagger slash has from the monster. |
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Dagger Slash Distance = 12 |
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# Slash Attack windup time |
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Slash Windup Time = 0.2s |
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# Stab Attack windup time |
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Stab Windup Time = 0.2s |
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# Amount of time where nothing happens after an attack. |
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Attack Recovery Time = 0.6s |
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Dagger Stab Image = "pirate_dagger.png" |
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Dagger Slash Image = "pirate_slash.png" |
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# Offset for the dagger stab effect per direction from the monster's center. |
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Dagger Up Offset = -6,-5.5 |
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Dagger Down Offset = -5,-1 |
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Dagger Right Offset = 9,0 |
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Dagger Left Offset = -8,-2 |
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######## |
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Animations |
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{ |
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot) |
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