Fix typos and minor descriptions in item enchants file. Enchantment data structures and configuration reading implemented. Release Build 10498.

removeExposedPackKey
sigonasr2 4 months ago
parent 3c40b3ee41
commit b9f5b80300
  1. 10
      Adventures in Lestoria/Adventures in Lestoria.vcxproj
  2. 8
      Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters
  3. 3
      Adventures in Lestoria/Item.cpp
  4. 141
      Adventures in Lestoria/ItemEnchant.cpp
  5. 87
      Adventures in Lestoria/ItemEnchant.h
  6. 2
      Adventures in Lestoria/Version.h
  7. 8
      Adventures in Lestoria/assets/config/items/ItemEnchants.txt
  8. 1
      Adventures in Lestoria/assets/config/items/items.txt
  9. BIN
      x64/Release/Adventures in Lestoria.exe

@ -491,6 +491,10 @@
<SubType>
</SubType>
</ClInclude>
<ClInclude Include="ItemEnchant.h">
<SubType>
</SubType>
</ClInclude>
<ClInclude Include="ItemMapData.h">
<SubType>
</SubType>
@ -944,6 +948,10 @@
</ClCompile>
<ClCompile Include="Item.cpp" />
<ClCompile Include="ItemDrop.cpp" />
<ClCompile Include="ItemEnchant.cpp">
<SubType>
</SubType>
</ClCompile>
<ClCompile Include="ItemLoadoutWindow.cpp" />
<ClCompile Include="Key.cpp" />
<ClCompile Include="LargeStone.cpp" />
@ -1175,6 +1183,7 @@
<Text Include="assets\config\items\Equipment.txt" />
<Text Include="assets\config\items\ItemCategory.txt" />
<Text Include="assets\config\items\ItemDatabase.txt" />
<Text Include="assets\config\items\ItemEnchants.txt" />
<Text Include="assets\config\items\items.txt" />
<Text Include="assets\config\items\ItemScript.txt" />
<Text Include="assets\config\items\ItemSets.txt" />
@ -1210,7 +1219,6 @@
<Text Include="Crawler_System_Overview.txt" />
<Text Include="Crawler_Trapper_Witch_thief.txt" />
<Text Include="debug.log" />
<Text Include="ItemEnchants.txt" />
<Text Include="Merchant%27s Items.txt" />
<Text Include="NewClasses.txt" />
<Text Include="InitialConcept.txt" />

@ -672,6 +672,9 @@
<ClInclude Include="State_Dialog.h">
<Filter>Header Files\State</Filter>
</ClInclude>
<ClInclude Include="ItemEnchant.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Player.cpp">
@ -1181,6 +1184,9 @@
<ClCompile Include="ArtificerEnchantConfirmWindow.cpp">
<Filter>Source Files\Interface</Filter>
</ClCompile>
<ClCompile Include="ItemEnchant.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="cpp.hint" />
@ -1379,7 +1385,7 @@
<Text Include="assets\config\story\Chapter 6.txt">
<Filter>Configurations\Story</Filter>
</Text>
<Text Include="ItemEnchants.txt">
<Text Include="assets\config\items\ItemEnchants.txt">
<Filter>Configurations\Items</Filter>
</Text>
</ItemGroup>

@ -51,6 +51,7 @@ All rights reserved.
#include "steam/isteamuserstats.h"
#endif
#include <ranges>
#include "ItemEnchant.h"
INCLUDE_game
INCLUDE_DATA
@ -396,6 +397,8 @@ void ItemInfo::InitializeItems(){
LOG(std::format("Item Fragment {} generated...",fragmentName));
}
#pragma endregion
ItemEnchantInfo::Initialize();
ITEM_DATA.SetInitialized();
ITEM_CATEGORIES.SetInitialized();

@ -0,0 +1,141 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "olcUTIL_DataFile.h"
#include "ItemEnchant.h"
#include "DEFINES.h"
#include <unordered_set>
INCLUDE_DATA
std::unordered_map<std::string,ItemEnchantInfo>ItemEnchantInfo::ENCHANT_LIST;
std::unordered_map<ItemEnchantInfo::ItemEnchantCategory,ItemEnchantInfo::ItemEnchantCategoryData>ItemEnchantInfo::ENCHANT_CATEGORIES;
void ItemEnchantInfo::Initialize(){
float minCategoryRollWeight{};
float maxCategoryRollWeight{};
for(const auto&[key,size]:DATA["Item Enchants"]){
ItemEnchantCategory enchantCategory{};
if(key=="General Enchants"){
enchantCategory=ItemEnchantCategory::GENERAL;
}else
if(key=="Class Enchants"){
enchantCategory=ItemEnchantCategory::CLASS;
}else
if(key=="Unique Enchants"){
enchantCategory=ItemEnchantCategory::UNIQUE;
}else ERR(std::format("WARNING! Enchant type {} is not supported! THIS SHOULD NOT BE HAPPENING! Please check ItemEnchants.txt",key));
datafile&enchantData=DATA["Item Enchants"][key];
ItemEnchantCategoryData categoryData;
minCategoryRollWeight=maxCategoryRollWeight;
maxCategoryRollWeight+=enchantData["Percent Chance"].GetReal();
categoryData.displayCol=enchantData["Enchant Display Color"].GetPixel();
categoryData.weightedRollRange={minCategoryRollWeight,maxCategoryRollWeight};
ENCHANT_CATEGORIES.insert({enchantCategory,categoryData});
for(const auto&[key,size]:enchantData){
if(key=="Percent Chance"||key=="Enchant Display Color")continue;
const auto MakeEnchant=[](const std::string_view keyName,datafile&enchant){
ItemEnchantInfo newEnchant;
newEnchant.name=keyName;
newEnchant.description=enchant["Description"].GetString();
using enum AbilitySlot;
const std::unordered_map<std::string,AbilitySlot>affectSlots{
{"Auto Attack",AUTO_ATTACK},
{"Right Click Ability",RIGHT_CLICK},
{"Ability 1",ABILITY_1},
{"Ability 2",ABILITY_2},
{"Ability 3",ABILITY_3},
};
if(enchant.HasProperty("Affects")){
std::string affectStr{enchant["Affects"].GetString()};
if(!affectSlots.count(affectStr))ERR(std::format("WARNING! Could not find translate ability affect slot name {} to a valid slot! Valid slot names are: \"Auto Attack, Right Click Ability, Ability 1, Ability 2, Ability 3\"",affectStr));
newEnchant.abilitySlot=affectSlots.at(affectStr);
}
size_t statModifierInd{};
while(enchant.HasProperty(std::format("Stat Modifier[{}]",statModifierInd))){
const datafile&stat{enchant[std::format("Stat Modifier[{}]",statModifierInd)]};
newEnchant.minStatModifiers.A(stat.GetString(0))=stat.GetReal(1);
newEnchant.maxStatModifiers.A(stat.GetString(0))=stat.GetReal(2);
statModifierInd++;
}
for(auto&[key,size]:enchant){
if(key=="Description"||key=="Affects"||key.starts_with("Stat Modifier["))continue;
const auto&result{newEnchant.config.insert({key,enchant[key].GetReal()})};
const bool InsertFailed{!result.second};
if(InsertFailed)ERR(std::format("WARNING! Enchant {} already had an extra property named {}. Duplicates not allowed!",keyName,key));
}
return newEnchant;
};
using enum ItemEnchantCategory;
if(enchantCategory==CLASS){
Class itemEnchantClass{classutils::StringToClass(key)};
datafile&classEnchantData{enchantData[key]};
for(const auto&[key,size]:classEnchantData){
ItemEnchantInfo newEnchant{MakeEnchant(key,classEnchantData[key])};
const auto&result{ENCHANT_LIST.insert({key,newEnchant})};
const bool InsertFailed{!result.second};
if(InsertFailed)ERR(std::format("WARNING! Enchant {} already existed in Enchantment List! Duplicates are not allowed!",key));
}
}else{
ItemEnchantInfo newEnchant{MakeEnchant(key,enchantData[key])};
const auto&result{ENCHANT_LIST.insert({key,newEnchant})};
const bool InsertFailed{!result.second};
if(InsertFailed)ERR(std::format("WARNING! Enchant {} already existed in Enchantment List! Duplicates are not allowed!",key));
}
}
}
}
const ItemEnchantInfo&ItemEnchantInfo::GetEnchant(const std::string_view name){
return ENCHANT_LIST.at(std::string(name));
}
ItemEnchant::ItemEnchant(const std::string_view enchantName)
:enchant(ItemEnchantInfo::GetEnchant(enchantName)){}

@ -0,0 +1,87 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#pragma once
#include "AttributableStat.h"
#include "Pixel.h"
#include "Class.h"
class ItemEnchantInfo{
public:
static void Initialize();
const static ItemEnchantInfo&GetEnchant(const std::string_view name);
const std::string_view Name();
const std::string_view Description();
const float GetConfigValue(const std::string_view keyName);
enum class AbilitySlot{
AUTO_ATTACK,
RIGHT_CLICK,
ABILITY_1,
ABILITY_2,
ABILITY_3,
};
private:
enum class ItemEnchantCategory{
GENERAL,
CLASS,
UNIQUE,
};
class ItemEnchantCategoryData{
friend class ItemEnchantInfo;
using LowestNumber=int;
using HighestNumber=int;
std::pair<LowestNumber,HighestNumber>weightedRollRange;
Pixel displayCol;
};
std::string name;
std::string description;
std::optional<AbilitySlot>abilitySlot;
ItemAttributable minStatModifiers;
ItemAttributable maxStatModifiers;
std::unordered_map<std::string,float>config;
static std::unordered_map<std::string,ItemEnchantInfo>ENCHANT_LIST;
static std::unordered_map<ItemEnchantCategory,ItemEnchantCategoryData>ENCHANT_CATEGORIES;
};
class ItemEnchant:public ItemAttributable{
public:
ItemEnchant(const std::string_view enchantName);
private:
const ItemEnchantInfo&enchant;
};

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 1
#define VERSION_MINOR 2
#define VERSION_PATCH 3
#define VERSION_BUILD 10487
#define VERSION_BUILD 10498
#define stringify(a) stringify_(a)
#define stringify_(a) #a

@ -272,7 +272,7 @@ Item Enchants
}
Auto Guard
{
Description = "If Block is up and you take damage, Block will activate immediately, blocking the attack."
Description = "If Block is up and you take damage, Block will activate immediately, preventing the attack."
Affects = Right Click Ability
# Stat, Lowest, Highest Value
# Stat Modifier[0] = ..., 0, 0
@ -286,7 +286,7 @@ Item Enchants
}
Advance Shield
{
Description = "Block no longer grants invulnerability or knockback reduction. Block now grants a shield equal to 20% of your health for 10 seconds."
Description = "Block no longer grants invulnerability or knockback reduction. Block now grants a shield equal to 20% of your health for 10 seconds. You can perform other actions while the shield is active."
Affects = Right Click Ability
# Stat, Lowest, Highest Value
# Stat Modifier[0] = ..., 0, 0
@ -433,11 +433,11 @@ Item Enchants
Stat Modifier[0] = Attack %, 4, 8
Stat Modifier[1] = Crit Rate, 5, 10
Stat Modifier[2] = CDR, 5, 10
Stat Modifier[3] = Crit Dmg 15, 20
Stat Modifier[3] = Crit Dmg, 15, 20
}
Lethal Tempo
{
Description = "Increases Attack Speed by 5% with each strike, up to 25%."
Description = "Increases Attack Speed by 5% with each strike, up to 25%. Lasts for 5 seconds."
# Stat, Lowest, Highest Value
# Stat Modifier[0] = ..., 0, 0
}

@ -1,6 +1,7 @@
ItemConfiguration
{
Item Database = ItemDatabase.txt
Item Enchants = ItemEnchants.txt
Item Scripts = ItemScript.txt
Item Categories = ItemCategory.txt
Equipment = Equipment.txt

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