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@ -729,14 +729,14 @@ void olc::ViewPort::DrawShadowStringDecal(const olc::vf2d& pos, std::string_view |
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} |
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if(!garbageCollector.count(key)){ //If the text key already exists, don't have to recreate the decal, just update the expire time.
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vi2d imageSize=pge->GetWrappedTextSize(sText,width,scale); |
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Decal*newDecal=new Decal(new Sprite(imageSize.x/scale.x,imageSize.y/scale.x)); |
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Decal*newDecal=new Decal(new Sprite(imageSize.x/scale.x,imageSize.x/scale.x)); |
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garbageCollector[key].decal=newDecal; |
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pge->SetDrawTarget(newDecal->sprite); |
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pge->Clear(BLANK); |
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pge->DrawString({0,0},sText,WHITE,1U,width/scale.x); |
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newDecal->Update(); |
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vf2d adjustedShadowSizeFactor=vf2d{shadowSizeFactor,shadowSizeFactor}*4/scale; |
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Decal*newShadowDecal=new Decal(new Sprite((imageSize.x/scale.x*4)+adjustedShadowSizeFactor.x*2,(imageSize.y/scale.x*4)+adjustedShadowSizeFactor.y*2)); |
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Decal*newShadowDecal=new Decal(new Sprite((imageSize.x/scale.x*4)+adjustedShadowSizeFactor.x*2,(imageSize.x/scale.x*4)+adjustedShadowSizeFactor.y*2)); |
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garbageCollector[key+"_SHADOW"].decal=newShadowDecal; |
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pge->SetDrawTarget(newShadowDecal->sprite); |
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pge->Clear(BLANK); |
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@ -777,14 +777,14 @@ void olc::ViewPort::DrawShadowStringPropDecal(const olc::vf2d& pos, std::string_ |
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} |
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if(!garbageCollector.count(key)){ //If the text key already exists, don't have to recreate the decal, just update the expire time.
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vi2d imageSize=pge->GetWrappedTextSizeProp(sText,width,scale); |
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Decal*newDecal=new Decal(new Sprite(imageSize.x/scale.x,imageSize.y/scale.x)); |
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Decal*newDecal=new Decal(new Sprite(imageSize.x/scale.x,imageSize.x/scale.x)); |
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garbageCollector[key].decal=newDecal; |
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pge->SetDrawTarget(newDecal->sprite); |
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pge->Clear(BLANK); |
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pge->DrawStringProp({0,0},sText,WHITE,1U,width/scale.x); |
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newDecal->Update(); |
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vf2d adjustedShadowSizeFactor=vf2d{shadowSizeFactor,shadowSizeFactor}*4/scale; |
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Decal*newShadowDecal=new Decal(new Sprite((imageSize.x/scale.x*4)+adjustedShadowSizeFactor.x*2,(imageSize.y/scale.x*4)+adjustedShadowSizeFactor.y*2)); |
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Decal*newShadowDecal=new Decal(new Sprite((imageSize.x/scale.x*4)+adjustedShadowSizeFactor.x*2,(imageSize.x/scale.x*4)+adjustedShadowSizeFactor.y*2)); |
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garbageCollector[key+"_SHADOW"].decal=newShadowDecal; |
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pge->SetDrawTarget(newShadowDecal->sprite); |
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pge->Clear(BLANK); |
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