Co-authored-by: sigonasr2 <sigonasr2@gmail.com>pull/28/head
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#define VARIANTS float,int,std::string,bool |
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#define CREATE_ATTRIBUTE(variable,type) _ATTRIBUTE variable{Attribute::TYPE::type}; |
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namespace Attribute{ |
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enum class TYPE{ |
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FLOAT, |
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INT, |
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STRING, |
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BOOL, |
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}; |
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} |
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struct _ATTRIBUTE{ |
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Attribute::TYPE type; |
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}; |
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namespace Attribute{ |
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CREATE_ATTRIBUTE(IFRAME_TIME_UPON_HIT,FLOAT); |
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CREATE_ATTRIBUTE(SHOOT_RING_TIMER,FLOAT); |
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} |
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