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Assert::AreEqual("Ranger.Ability 1.ArrowCount"_I+int("Extreme Rapid Fire"_ENC["ARROW COUNT INCREASE"]),player->RemainingRapidFireShots(),L"Player now has even more Rapid Fire shots.");
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constvf2dGetFacingDirVector()const;//Returns a normalized vector based on the facing direction of the character. Ex. {0,-1} for north and {1,0} for east.
constvf2dGetFacingDirVector()const;//Returns a normalized vector based on the facing direction of the character. Ex. {0,-1} for north and {1,0} for east.
constboolPoisonArrowAutoAttackReady()const;//NOTE: Also checks to make sure we have the enchant built-in...
constboolPoisonArrowAutoAttackReady()const;//NOTE: Also checks to make sure we have the enchant built-in...