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@ -50,6 +50,7 @@ struct Player{ |
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Animate2D::AnimationState internal_animState; |
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Animate2D::AnimationState internal_animState; |
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Key lastReleasedMovementKey; |
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Key lastReleasedMovementKey; |
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Key facingDirection; |
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Key facingDirection; |
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bool upperLevel=false; |
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void AddAnimation(AnimationState state); |
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void AddAnimation(AnimationState state); |
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void Update(float fElapsedTime); |
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void Update(float fElapsedTime); |
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void SetSwordSwingTimer(float val); |
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void SetSwordSwingTimer(float val); |
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