Add collision to waterfall tiles.
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@ -19,8 +19,6 @@ Funny text colors with text color override on blacksmith menu
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Toggle for displaying error messages
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Collision tiles added for water areas.
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Make 'Leave Area' in pause menu work for camp
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Level Up shows Health + and Atk + Indicators
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.10.1" name="24x24_Waterfall" tilewidth="24" tileheight="24" tilecount="80" columns="8">
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<tileset version="1.10" tiledversion="1.10.2" name="24x24_Waterfall" tilewidth="24" tileheight="24" tilecount="80" columns="8">
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<image source="commercial_assets/24x24_Waterfall.png" width="192" height="240"/>
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<tile id="0">
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<animation>
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@ -26,6 +26,9 @@
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</animation>
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</tile>
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<tile id="16">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="24" height="24"/>
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</objectgroup>
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<animation>
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<frame tileid="16" duration="100"/>
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<frame tileid="17" duration="100"/>
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@ -38,6 +41,9 @@
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</animation>
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</tile>
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<tile id="24">
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<objectgroup draworder="index" id="2">
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<object id="1" x="12" y="0" width="12" height="23"/>
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</objectgroup>
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<animation>
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<frame tileid="24" duration="100"/>
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<frame tileid="25" duration="100"/>
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@ -50,6 +56,9 @@
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</animation>
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</tile>
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<tile id="32">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="12" height="23"/>
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</objectgroup>
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<animation>
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<frame tileid="32" duration="100"/>
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<frame tileid="33" duration="100"/>
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@ -62,6 +71,9 @@
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</animation>
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</tile>
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<tile id="40">
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<objectgroup draworder="index" id="2">
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<object id="1" x="12" y="0" width="12" height="24"/>
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</objectgroup>
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<animation>
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<frame tileid="40" duration="100"/>
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<frame tileid="41" duration="100"/>
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@ -74,6 +86,9 @@
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</animation>
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</tile>
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<tile id="48">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="12" height="24"/>
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</objectgroup>
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<animation>
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<frame tileid="48" duration="100"/>
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<frame tileid="49" duration="100"/>
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@ -86,6 +101,9 @@
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</animation>
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</tile>
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<tile id="56">
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<objectgroup draworder="index" id="2">
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<object id="1" x="12" y="1" width="12" height="23"/>
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</objectgroup>
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<animation>
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<frame tileid="56" duration="100"/>
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<frame tileid="57" duration="100"/>
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@ -98,6 +116,9 @@
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</animation>
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</tile>
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<tile id="64">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="1" width="12" height="23"/>
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</objectgroup>
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<animation>
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<frame tileid="64" duration="100"/>
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<frame tileid="65" duration="100"/>
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@ -7,16 +7,40 @@
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<object id="1" x="0" y="0" width="24" height="24"/>
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</objectgroup>
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</tile>
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<tile id="476" type="Reflective"/>
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<tile id="477" type="Reflective"/>
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<tile id="478" type="Reflective"/>
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<tile id="476" type="Reflective">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="24" height="24"/>
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</objectgroup>
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</tile>
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<tile id="477" type="Reflective">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="24" height="24"/>
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</objectgroup>
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</tile>
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<tile id="478" type="Reflective">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="24" height="24"/>
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</objectgroup>
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</tile>
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<tile id="479" type="Reflective"/>
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<tile id="480" type="Reflective"/>
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<tile id="482" type="Reflective"/>
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<tile id="483" type="Reflective"/>
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<tile id="485" type="Reflective"/>
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<tile id="486" type="Reflective"/>
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<tile id="487" type="Reflective"/>
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<tile id="485" type="Reflective">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="24" height="24"/>
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</objectgroup>
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</tile>
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<tile id="486" type="Reflective">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="24" height="24"/>
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</objectgroup>
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</tile>
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<tile id="487" type="Reflective">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="24" height="24"/>
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</objectgroup>
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</tile>
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<tile id="488" type="Reflective"/>
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<tile id="489" type="Reflective"/>
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<tile id="491" type="Reflective"/>
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