Add collision to waterfall tiles.

This commit is contained in:
sigonasr2 2024-03-04 17:59:09 -06:00
parent a8b5b3f84a
commit a6bd3c0c43
3 changed files with 52 additions and 9 deletions

View File

@ -19,8 +19,6 @@ Funny text colors with text color override on blacksmith menu
Toggle for displaying error messages
Collision tiles added for water areas.
Make 'Leave Area' in pause menu work for camp
Level Up shows Health + and Atk + Indicators

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.10.1" name="24x24_Waterfall" tilewidth="24" tileheight="24" tilecount="80" columns="8">
<tileset version="1.10" tiledversion="1.10.2" name="24x24_Waterfall" tilewidth="24" tileheight="24" tilecount="80" columns="8">
<image source="commercial_assets/24x24_Waterfall.png" width="192" height="240"/>
<tile id="0">
<animation>
@ -26,6 +26,9 @@
</animation>
</tile>
<tile id="16">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
<animation>
<frame tileid="16" duration="100"/>
<frame tileid="17" duration="100"/>
@ -38,6 +41,9 @@
</animation>
</tile>
<tile id="24">
<objectgroup draworder="index" id="2">
<object id="1" x="12" y="0" width="12" height="23"/>
</objectgroup>
<animation>
<frame tileid="24" duration="100"/>
<frame tileid="25" duration="100"/>
@ -50,6 +56,9 @@
</animation>
</tile>
<tile id="32">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="12" height="23"/>
</objectgroup>
<animation>
<frame tileid="32" duration="100"/>
<frame tileid="33" duration="100"/>
@ -62,6 +71,9 @@
</animation>
</tile>
<tile id="40">
<objectgroup draworder="index" id="2">
<object id="1" x="12" y="0" width="12" height="24"/>
</objectgroup>
<animation>
<frame tileid="40" duration="100"/>
<frame tileid="41" duration="100"/>
@ -74,6 +86,9 @@
</animation>
</tile>
<tile id="48">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="12" height="24"/>
</objectgroup>
<animation>
<frame tileid="48" duration="100"/>
<frame tileid="49" duration="100"/>
@ -86,6 +101,9 @@
</animation>
</tile>
<tile id="56">
<objectgroup draworder="index" id="2">
<object id="1" x="12" y="1" width="12" height="23"/>
</objectgroup>
<animation>
<frame tileid="56" duration="100"/>
<frame tileid="57" duration="100"/>
@ -98,6 +116,9 @@
</animation>
</tile>
<tile id="64">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="1" width="12" height="23"/>
</objectgroup>
<animation>
<frame tileid="64" duration="100"/>
<frame tileid="65" duration="100"/>

View File

@ -7,16 +7,40 @@
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
</tile>
<tile id="476" type="Reflective"/>
<tile id="477" type="Reflective"/>
<tile id="478" type="Reflective"/>
<tile id="476" type="Reflective">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
</tile>
<tile id="477" type="Reflective">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
</tile>
<tile id="478" type="Reflective">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
</tile>
<tile id="479" type="Reflective"/>
<tile id="480" type="Reflective"/>
<tile id="482" type="Reflective"/>
<tile id="483" type="Reflective"/>
<tile id="485" type="Reflective"/>
<tile id="486" type="Reflective"/>
<tile id="487" type="Reflective"/>
<tile id="485" type="Reflective">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
</tile>
<tile id="486" type="Reflective">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
</tile>
<tile id="487" type="Reflective">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
</tile>
<tile id="488" type="Reflective"/>
<tile id="489" type="Reflective"/>
<tile id="491" type="Reflective"/>