@ -57,6 +57,7 @@ void Menu::InitializePauseWindow(){
} , ButtonAttr : : FIT_TO_LABEL ) END ;
} , ButtonAttr : : FIT_TO_LABEL ) END ;
pauseWindow - > ADD ( " Character Button " , MenuComponent ) ( geom2d : : rect < float > { { 6.f , 28.f } , { 84.f , 24.f } } , " Character " , [ ] ( MenuFuncData data ) {
pauseWindow - > ADD ( " Character Button " , MenuComponent ) ( geom2d : : rect < float > { { 6.f , 28.f } , { 84.f , 24.f } } , " Character " , [ ] ( MenuFuncData data ) {
Component < CharacterRotatingDisplay > ( CHARACTER_MENU , " Character Rotating Display " ) - > SetIcon ( GFX [ classutils : : GetClassInfo ( game - > GetPlayer ( ) - > GetClassName ( ) ) . classFullImgName ] . Decal ( ) ) ;
Component < CharacterRotatingDisplay > ( CHARACTER_MENU , " Character Rotating Display " ) - > SetIcon ( GFX [ classutils : : GetClassInfo ( game - > GetPlayer ( ) - > GetClassName ( ) ) . classFullImgName ] . Decal ( ) ) ;
Component < MenuComponent > ( CHARACTER_MENU , " Equip Selection Select Button " ) - > Click ( ) ;
Menu : : OpenMenu ( CHARACTER_MENU ) ;
Menu : : OpenMenu ( CHARACTER_MENU ) ;
return true ;
return true ;
} , ButtonAttr : : FIT_TO_LABEL ) END ;
} , ButtonAttr : : FIT_TO_LABEL ) END ;