@ -1256,11 +1256,7 @@ const float Monster::GetCollisionDamage()const{
//Sets the strategy death function that runs when a monster dies.
// The function should return false to indicate the event is over. If the event should keep running, return true.
//Arguments are:
// GameEvent& - The death event itself.
// Monster& - The monster reference
// const std::string& - The strategy name.
void Monster : : SetStrategyDeathFunction ( std : : function < bool ( GameEvent & , Monster & , const std : : string & ) > func ) {
void Monster : : SetStrategyDeathFunction ( std : : function < bool ( GameEvent & event , Monster & monster , const std : : string & strategyName ) > func ) {
strategyDeathFunc = func ;
}