Incorporate dynamic pointer cast fix

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
pull/30/head
sigonasr2, Sig, Sigo 11 months ago
parent 2ba989c6b5
commit 965d0afdb1
  1. BIN
      Adventures in Lestoria/Adventures in Lestoria.data
  2. 2
      Adventures in Lestoria/Adventures in Lestoria.js
  3. BIN
      Adventures in Lestoria/Adventures in Lestoria.wasm
  4. 10
      Adventures in Lestoria/BlacksmithCraftingWindow.cpp
  5. 12
      Adventures in Lestoria/CharacterMenuWindow.cpp
  6. 6
      Adventures in Lestoria/ConsumableCraftingWindow.cpp
  7. 20
      Adventures in Lestoria/Error.h
  8. 4
      Adventures in Lestoria/InventoryConsumableWindow.cpp
  9. 2
      Adventures in Lestoria/InventoryScrollableWindowComponent.h
  10. 4
      Adventures in Lestoria/InventoryWindow.cpp
  11. 8
      Adventures in Lestoria/Menu.cpp
  12. 2
      Adventures in Lestoria/Menu.h
  13. 2
      Adventures in Lestoria/MenuAnimatedIconToggleButton.h
  14. 4
      Adventures in Lestoria/MenuComponent.cpp
  15. 10
      Adventures in Lestoria/MerchantWindow.cpp
  16. 6
      Adventures in Lestoria/RowInventoryScrollableWindowComponent.h
  17. 2
      Adventures in Lestoria/SaveFile.cpp

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@ -30,7 +30,7 @@ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE. SUCH DAMAGE.
Portions of this software are copyright © 2023 The FreeType Portions of this software are copyright <EFBFBD> 2023 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information. Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved. All rights reserved.
*/ */
@ -93,7 +93,7 @@ void Menu::InitializeBlacksmithCraftingWindow(){
#pragma region Weapon Inventory Display #pragma region Weapon Inventory Display
auto weaponsDisplay=blacksmithWindow->ADD("Weapon Inventory Display",RowInventoryScrollableWindowComponent)(geom2d::rect<float>{{2,28},{220,blacksmithWindow->size.y-44}},"Item Name Label","Item Description Label", auto weaponsDisplay=blacksmithWindow->ADD("Weapon Inventory Display",RowInventoryScrollableWindowComponent)(geom2d::rect<float>{{2,28},{220,blacksmithWindow->size.y-44}},"Item Name Label","Item Description Label",
[](MenuFuncData data){ [](MenuFuncData data){
std::weak_ptr<RowItemDisplay>comp=dynamic_pointer_cast<RowItemDisplay>(data.component.lock()); std::weak_ptr<RowItemDisplay>comp=DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component.lock());
const std::weak_ptr<Item>item=comp.lock()->GetItem(); const std::weak_ptr<Item>item=comp.lock()->GetItem();
std::string label=""; std::string label="";
@ -109,7 +109,7 @@ void Menu::InitializeBlacksmithCraftingWindow(){
return true; return true;
}, },
[](MenuFuncData data){ [](MenuFuncData data){
std::weak_ptr<RowItemDisplay>rowItem=dynamic_pointer_cast<RowItemDisplay>(data.component.lock()); std::weak_ptr<RowItemDisplay>rowItem=DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component.lock());
Component<MenuItemItemButton>(BLACKSMITH,"Item Icon")->SetItem(rowItem.lock()->GetItem()); Component<MenuItemItemButton>(BLACKSMITH,"Item Icon")->SetItem(rowItem.lock()->GetItem());
return true; return true;
}, },
@ -128,7 +128,7 @@ void Menu::InitializeBlacksmithCraftingWindow(){
auto armorDisplay=blacksmithWindow->ADD("Armor Inventory Display",RowInventoryScrollableWindowComponent)(geom2d::rect<float>{{2,28},{220,blacksmithWindow->size.y-44}},"Item Name Label","Item Description Label", auto armorDisplay=blacksmithWindow->ADD("Armor Inventory Display",RowInventoryScrollableWindowComponent)(geom2d::rect<float>{{2,28},{220,blacksmithWindow->size.y-44}},"Item Name Label","Item Description Label",
[](MenuFuncData data){ [](MenuFuncData data){
Menu::OpenMenu(CRAFT_ITEM); Menu::OpenMenu(CRAFT_ITEM);
std::weak_ptr<RowItemDisplay>comp=dynamic_pointer_cast<RowItemDisplay>(data.component.lock()); std::weak_ptr<RowItemDisplay>comp=DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component.lock());
const std::weak_ptr<Item>item=comp.lock()->GetItem(); const std::weak_ptr<Item>item=comp.lock()->GetItem();
std::string label=""; std::string label="";
@ -143,7 +143,7 @@ void Menu::InitializeBlacksmithCraftingWindow(){
return true; return true;
}, },
[](MenuFuncData data){ [](MenuFuncData data){
std::weak_ptr<RowItemDisplay>rowItem=dynamic_pointer_cast<RowItemDisplay>(data.component.lock()); std::weak_ptr<RowItemDisplay>rowItem=DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component.lock());
Component<MenuItemItemButton>(BLACKSMITH,"Item Icon")->SetItem(rowItem.lock()->GetItem()); Component<MenuItemItemButton>(BLACKSMITH,"Item Icon")->SetItem(rowItem.lock()->GetItem());
return true; return true;
}, },

@ -30,7 +30,7 @@ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE. SUCH DAMAGE.
Portions of this software are copyright © 2023 The FreeType Portions of this software are copyright <EFBFBD> 2023 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information. Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved. All rights reserved.
*/ */
@ -145,13 +145,13 @@ void Menu::InitializeCharacterMenuWindow(){
auto equip=equipList->ADD("Equip Item "+std::to_string(counter),RowItemDisplay)(geom2d::rect<float>{{2,2+counter*29.f},{120-15,28}},it, auto equip=equipList->ADD("Equip Item "+std::to_string(counter),RowItemDisplay)(geom2d::rect<float>{{2,2+counter*29.f},{120-15,28}},it,
[](MenuFuncData data){ [](MenuFuncData data){
std::weak_ptr<RowItemDisplay>comp=dynamic_pointer_cast<RowItemDisplay>(data.component.lock()); std::weak_ptr<RowItemDisplay>comp=DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component.lock());
if(!comp.expired()){ if(!comp.expired()){
if(OppositeRingSlotDoesNotMatchCurrentEquip(comp.lock())){ //If we find that the opposite ring slot is equipped to us, this would be an item swap or the exact same ring, therefore no stat calculations apply. if(OppositeRingSlotDoesNotMatchCurrentEquip(comp.lock())){ //If we find that the opposite ring slot is equipped to us, this would be an item swap or the exact same ring, therefore no stat calculations apply.
Inventory::EquipItem(comp.lock()->GetItem(),EquipSlot(comp.lock()->I(Attribute::EQUIP_TYPE))); Inventory::EquipItem(comp.lock()->GetItem(),EquipSlot(comp.lock()->I(Attribute::EQUIP_TYPE)));
SoundEffect::PlaySFX(comp.lock()->GetItem().lock()->UseSound(),SoundEffect::CENTERED); SoundEffect::PlaySFX(comp.lock()->GetItem().lock()->UseSound(),SoundEffect::CENTERED);
for(std::weak_ptr<MenuComponent>button:dynamic_pointer_cast<ScrollableWindowComponent>(data.parentComponent.lock())->GetComponents()){ for(std::weak_ptr<MenuComponent>button:DYNAMIC_POINTER_CAST<ScrollableWindowComponent>(data.parentComponent.lock())->GetComponents()){
std::weak_ptr<RowItemDisplay>comp=dynamic_pointer_cast<RowItemDisplay>(button.lock()); std::weak_ptr<RowItemDisplay>comp=DYNAMIC_POINTER_CAST<RowItemDisplay>(button.lock());
comp.lock()->SetSelected(false); comp.lock()->SetSelected(false);
} }
comp.lock()->SetSelected(true); comp.lock()->SetSelected(true);
@ -170,7 +170,7 @@ void Menu::InitializeCharacterMenuWindow(){
equip->SetHoverFunc( equip->SetHoverFunc(
[&](MenuFuncData data){ [&](MenuFuncData data){
std::weak_ptr<RowItemDisplay>button=dynamic_pointer_cast<RowItemDisplay>(data.component.lock()); std::weak_ptr<RowItemDisplay>button=DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component.lock());
if(!button.expired()){ if(!button.expired()){
const std::weak_ptr<Item>buttonItem=button.lock()->GetItem(); const std::weak_ptr<Item>buttonItem=button.lock()->GetItem();
std::vector<float>statsBeforeEquip; std::vector<float>statsBeforeEquip;
@ -237,7 +237,7 @@ void Menu::InitializeCharacterMenuWindow(){
equipmentWindowOpened=true; equipmentWindowOpened=true;
return true; return true;
},[](MenuFuncData data){//On Mouse Hover },[](MenuFuncData data){//On Mouse Hover
EquipSlot slot=dynamic_pointer_cast<EquipSlotButton>(data.component.lock())->GetSlot(); EquipSlot slot=DYNAMIC_POINTER_CAST<EquipSlotButton>(data.component.lock())->GetSlot();
const std::weak_ptr<Item>equip=Inventory::GetEquip(slot); const std::weak_ptr<Item>equip=Inventory::GetEquip(slot);
if(!ISBLANK(equip)){ if(!ISBLANK(equip)){
Component<CharacterRotatingDisplay>(data.component.lock()->parentMenu,"Character Rotating Display")->Enable(false); Component<CharacterRotatingDisplay>(data.component.lock()->parentMenu,"Character Rotating Display")->Enable(false);

@ -30,7 +30,7 @@ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE. SUCH DAMAGE.
Portions of this software are copyright © 2023 The FreeType Portions of this software are copyright <EFBFBD> 2023 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information. Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved. All rights reserved.
*/ */
@ -55,7 +55,7 @@ void Menu::InitializeConsumableCraftingWindow(){
#pragma region Craftables Inventory Display #pragma region Craftables Inventory Display
auto craftingItemsDisplay=consumableCraftingWindow->ADD("Crafting Inventory Display",RowInventoryScrollableWindowComponent)(geom2d::rect<float>{{2,28},{220,consumableCraftingWindow->size.y-44}},"Item Name Label","Item Description Label", auto craftingItemsDisplay=consumableCraftingWindow->ADD("Crafting Inventory Display",RowInventoryScrollableWindowComponent)(geom2d::rect<float>{{2,28},{220,consumableCraftingWindow->size.y-44}},"Item Name Label","Item Description Label",
[](MenuFuncData data){ [](MenuFuncData data){
std::weak_ptr<RowItemDisplay>comp=dynamic_pointer_cast<RowItemDisplay>(data.component.lock()); std::weak_ptr<RowItemDisplay>comp=DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component.lock());
const std::weak_ptr<Item>item=comp.lock()->GetItem(); const std::weak_ptr<Item>item=comp.lock()->GetItem();
Component<MenuLabel>(CONSUMABLE_CRAFT_ITEM,"Item Name Header")->GetString(A::ITEM_NAME)=item.lock()->ActualName(); Component<MenuLabel>(CONSUMABLE_CRAFT_ITEM,"Item Name Header")->GetString(A::ITEM_NAME)=item.lock()->ActualName();
Component<MenuLabel>(CONSUMABLE_CRAFT_ITEM,"Amount to Craft Amount Label")->SetLabel("1"); Component<MenuLabel>(CONSUMABLE_CRAFT_ITEM,"Amount to Craft Amount Label")->SetLabel("1");
@ -68,7 +68,7 @@ void Menu::InitializeConsumableCraftingWindow(){
return true; return true;
}, },
[](MenuFuncData data){ [](MenuFuncData data){
std::weak_ptr<RowItemDisplay>rowItem=dynamic_pointer_cast<RowItemDisplay>(data.component.lock()); std::weak_ptr<RowItemDisplay>rowItem=DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component.lock());
if(rowItem.lock()->GetItem().lock()->GetEnhancementInfo().AvailableChapter()<=game->GetCurrentChapter()){ if(rowItem.lock()->GetItem().lock()->GetEnhancementInfo().AvailableChapter()<=game->GetCurrentChapter()){
Component<MenuItemItemButton>(CRAFT_CONSUMABLE,"Item Icon")->SetHideDetails(false); Component<MenuItemItemButton>(CRAFT_CONSUMABLE,"Item Icon")->SetHideDetails(false);
}else{ }else{

@ -85,10 +85,16 @@ type DYNAMIC_CAST(auto variable){
return pointer; return pointer;
} }
/* template<typename T,typename U>
template<typename type> std::shared_ptr<T>DYNAMIC_POINTER_CAST(const std::shared_ptr<U>&variable){
std::shared_ptr<type>DYNAMIC_POINTER_CAST(auto variable){ std::shared_ptr<T> newVariable=dynamic_pointer_cast<T>(variable);
std::shared_ptr<type>pointer=std::dynamic_pointer_cast<type>(variable); if(!newVariable)ERR("Could not dynamic cast to pointer type "<<typeid(variable).name()<<"!");
if(pointer)ERR("Could not dynamic cast to type "<<typeid(variable).name()<<"!"); return newVariable;
return pointer; }
}*/
template<typename T,typename U>
std::shared_ptr<T>DYNAMIC_POINTER_CAST(const std::weak_ptr<U>&variable){
std::shared_ptr<T> newVariable=dynamic_pointer_cast<T>(variable.lock());
if(!newVariable)ERR("Could not dynamic cast to pointer type "<<typeid(variable).name()<<"!");
return newVariable;
}

@ -56,11 +56,11 @@ void Menu::InitializeConsumableInventoryWindow(){
auto consumableWindow=inventoryWindow->ADD("inventory",InventoryScrollableWindowComponent)(geom2d::rect<float>{{0,15},{windowSize.x,96.f}},"itemName","itemDescription", auto consumableWindow=inventoryWindow->ADD("inventory",InventoryScrollableWindowComponent)(geom2d::rect<float>{{0,15},{windowSize.x,96.f}},"itemName","itemDescription",
[&](MenuFuncData data){ [&](MenuFuncData data){
std::weak_ptr<MenuItemButton>button=dynamic_pointer_cast<MenuItemButton>(data.component.lock()); std::weak_ptr<MenuItemButton>button=DYNAMIC_POINTER_CAST<MenuItemButton>(data.component.lock());
data.game->ClearLoadoutItem(data.menu.I(A::LOADOUT_SLOT)); data.game->ClearLoadoutItem(data.menu.I(A::LOADOUT_SLOT));
for(std::weak_ptr<MenuComponent>component:data.parentComponent.lock()->GetComponents()){ //HACK ALERT! If we are accessing a parent component, it's because we are dealing with a scrolling window component, which has sub-components. So this should be a safe cast to make. for(std::weak_ptr<MenuComponent>component:data.parentComponent.lock()->GetComponents()){ //HACK ALERT! If we are accessing a parent component, it's because we are dealing with a scrolling window component, which has sub-components. So this should be a safe cast to make.
if(component.lock()->GetName().starts_with("item")){ if(component.lock()->GetName().starts_with("item")){
std::weak_ptr<MenuItemButton>button2=dynamic_pointer_cast<MenuItemButton>(component.lock());//HACK ALERT! This is probably an item since we populated item lists using this name for the components. So we assume these are MenuItemButton classes. std::weak_ptr<MenuItemButton>button2=DYNAMIC_POINTER_CAST<MenuItemButton>(component.lock());//HACK ALERT! This is probably an item since we populated item lists using this name for the components. So we assume these are MenuItemButton classes.
if(button2.expired())ERR("Could not cast item to a MenuItemButton*!"); if(button2.expired())ERR("Could not cast item to a MenuItemButton*!");
if(&*button2.lock()==&*button.lock()){ if(&*button2.lock()==&*button.lock()){
if(button2.lock()->selected!=-1){ if(button2.lock()->selected!=-1){

@ -94,7 +94,7 @@ public:
virtual inline void SetCompactDescriptions(CompactText compact){ virtual inline void SetCompactDescriptions(CompactText compact){
this->compact=compact; this->compact=compact;
for(std::weak_ptr<MenuComponent>component:components){ for(std::weak_ptr<MenuComponent>component:components){
std::weak_ptr<MenuItemButton>itemButton=dynamic_pointer_cast<MenuItemButton>(component.lock()); std::weak_ptr<MenuItemButton>itemButton=DYNAMIC_POINTER_CAST<MenuItemButton>(component.lock());
itemButton.lock()->SetCompactDescriptions(compact); itemButton.lock()->SetCompactDescriptions(compact);
} }
} }

@ -30,7 +30,7 @@ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE. SUCH DAMAGE.
Portions of this software are copyright © 2023 The FreeType Portions of this software are copyright <EFBFBD> 2023 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information. Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved. All rights reserved.
*/ */
@ -90,7 +90,7 @@ void Menu::InitializeInventoryWindow(){
auto inventoryDisplay=inventoryWindow->ADD("Inventory Display - "+category,RowInventoryScrollableWindowComponent)(geom2d::rect<float>{{72,28},{150,inventoryWindow->size.y-44}},"Item Name Label","Item Description Label",DO_NOTHING, auto inventoryDisplay=inventoryWindow->ADD("Inventory Display - "+category,RowInventoryScrollableWindowComponent)(geom2d::rect<float>{{72,28},{150,inventoryWindow->size.y-44}},"Item Name Label","Item Description Label",DO_NOTHING,
[](MenuFuncData data){ [](MenuFuncData data){
Component<MenuItemItemButton>(data.menu.GetType(),"Item Icon")->SetItem(dynamic_pointer_cast<RowItemDisplay>(data.component.lock())->GetItem()); Component<MenuItemItemButton>(data.menu.GetType(),"Item Icon")->SetItem(DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component.lock())->GetItem());
return true; return true;
}, },
[](MenuFuncData data){ [](MenuFuncData data){

@ -149,7 +149,7 @@ void Menu::HoverMenuSelect(AiL*game){
void Menu::MenuSelect(AiL*game){ void Menu::MenuSelect(AiL*game){
if(!game->IsFocused()||selection.expired()||(selection.lock()->disabled||selection.lock()->grayedOut))return; if(!game->IsFocused()||selection.expired()||(selection.lock()->disabled||selection.lock()->grayedOut))return;
bool buttonStillValid=selection.lock()->onClick(MenuFuncData{*this,game,selection,dynamic_pointer_cast<ScrollableWindowComponent>(selection.lock()->parentComponent.lock())}); bool buttonStillValid=selection.lock()->onClick(MenuFuncData{*this,game,selection,DYNAMIC_POINTER_CAST<ScrollableWindowComponent>(selection.lock()->parentComponent.lock())});
if(buttonStillValid){ if(buttonStillValid){
if(selection.lock()->menuDest!=MenuType::ENUM_END){ if(selection.lock()->menuDest!=MenuType::ENUM_END){
if(stack.size()<32){ if(stack.size()<32){
@ -275,7 +275,7 @@ void Menu::Draw(AiL*game){
vf2d drawOffset{}; vf2d drawOffset{};
if(!selection.expired()){ if(!selection.expired()){
if(!selection.lock()->parentComponent.expired()){ if(!selection.lock()->parentComponent.expired()){
std::weak_ptr<ScrollableWindowComponent>scrollableComponent=dynamic_pointer_cast<ScrollableWindowComponent>(selection.lock()->parentComponent.lock()); std::weak_ptr<ScrollableWindowComponent>scrollableComponent=DYNAMIC_POINTER_CAST<ScrollableWindowComponent>(selection.lock()->parentComponent.lock());
drawOffset+=scrollableComponent.lock()->GetScrollAmount(); drawOffset+=scrollableComponent.lock()->GetScrollAmount();
} }
draggingComponent->V(A::DRAW_OFFSET)=drawOffset+pos-offsetPos+selection.lock()->rect.pos+vi2d{1,-4}; draggingComponent->V(A::DRAW_OFFSET)=drawOffset+pos-offsetPos+selection.lock()->rect.pos+vi2d{1,-4};
@ -425,7 +425,7 @@ void Menu::SetMouseNavigation(bool mouseNavigation){
void Menu::InventorySlotsUpdated(ITCategory cat){ void Menu::InventorySlotsUpdated(ITCategory cat){
//Update the inventory with a new inventory slot, since there's one additional item to interact with now. //Update the inventory with a new inventory slot, since there's one additional item to interact with now.
for(std::weak_ptr<MenuComponent>component:inventoryListeners.at(cat)){ for(std::weak_ptr<MenuComponent>component:inventoryListeners.at(cat)){
std::weak_ptr<InventoryScrollableWindowComponent>comp=dynamic_pointer_cast<InventoryScrollableWindowComponent>(component.lock()); //HACK ALERT! We're assuming that these must be these classes otherwise they have no reason to even be using these listeners. Make sure that the lowest base class that requires these implements these functions!!! std::weak_ptr<InventoryScrollableWindowComponent>comp=DYNAMIC_POINTER_CAST<InventoryScrollableWindowComponent>(component.lock()); //HACK ALERT! We're assuming that these must be these classes otherwise they have no reason to even be using these listeners. Make sure that the lowest base class that requires these implements these functions!!!
comp.lock()->OnInventorySlotsUpdate(cat); comp.lock()->OnInventorySlotsUpdate(cat);
} }
} }
@ -433,7 +433,7 @@ void Menu::InventorySlotsUpdated(ITCategory cat){
void Menu::MerchantInventorySlotsUpdated(ITCategory cat){ void Menu::MerchantInventorySlotsUpdated(ITCategory cat){
//Update the inventory with a new inventory slot, since there's one additional item to interact with now. //Update the inventory with a new inventory slot, since there's one additional item to interact with now.
for(std::weak_ptr<MenuComponent>component:merchantInventoryListeners.at(cat)){ for(std::weak_ptr<MenuComponent>component:merchantInventoryListeners.at(cat)){
std::weak_ptr<InventoryScrollableWindowComponent>comp=dynamic_pointer_cast<InventoryScrollableWindowComponent>(component.lock()); //HACK ALERT! We're assuming that these must be these classes otherwise they have no reason to even be using these listeners. Make sure that the lowest base class that requires these implements these functions!!! std::weak_ptr<InventoryScrollableWindowComponent>comp=DYNAMIC_POINTER_CAST<InventoryScrollableWindowComponent>(component.lock()); //HACK ALERT! We're assuming that these must be these classes otherwise they have no reason to even be using these listeners. Make sure that the lowest base class that requires these implements these functions!!!
comp.lock()->OnInventorySlotsUpdate(cat); comp.lock()->OnInventorySlotsUpdate(cat);
} }
} }

@ -215,7 +215,7 @@ private:
template<typename T> template<typename T>
std::shared_ptr<T>Component(MenuType menu,std::string componentName){ std::shared_ptr<T>Component(MenuType menu,std::string componentName){
return dynamic_pointer_cast<T>(Menu::menus[menu]->components[componentName]); return DYNAMIC_POINTER_CAST<T>(Menu::menus[menu]->components[componentName]);
} }
struct MenuFuncData{ struct MenuFuncData{

@ -51,7 +51,7 @@ private:
public: public:
inline MenuAnimatedIconToggleButton(geom2d::rect<float>rect,std::string animation,MenuFunc onClick) inline MenuAnimatedIconToggleButton(geom2d::rect<float>rect,std::string animation,MenuFunc onClick)
:MenuAnimatedIconButton(rect,animation,[](MenuFuncData data){ :MenuAnimatedIconButton(rect,animation,[](MenuFuncData data){
std::weak_ptr<MenuAnimatedIconToggleButton>button=dynamic_pointer_cast<MenuAnimatedIconToggleButton>(data.component.lock()); std::weak_ptr<MenuAnimatedIconToggleButton>button=DYNAMIC_POINTER_CAST<MenuAnimatedIconToggleButton>(data.component.lock());
button.lock()->Select(); button.lock()->Select();
button.lock()->_onClick(data); button.lock()->_onClick(data);
return true; return true;

@ -212,7 +212,7 @@ void MenuComponent::_OnMouseOut(){
if(runHoverFunctions){ if(runHoverFunctions){
if(hoverState){ if(hoverState){
hoverState=false; hoverState=false;
onMouseOut(MenuFuncData{*Menu::menus[parentMenu],game,std::make_shared<MenuComponent>(*this),dynamic_pointer_cast<ScrollableWindowComponent>(parentComponent.lock())}); onMouseOut(MenuFuncData{*Menu::menus[parentMenu],game,std::make_shared<MenuComponent>(*this),DYNAMIC_POINTER_CAST<ScrollableWindowComponent>(parentComponent.lock())});
OnMouseOut(); OnMouseOut();
} }
} }
@ -222,7 +222,7 @@ void MenuComponent::_OnHover(){
if(hovered){ if(hovered){
if(runHoverFunctions&&!hoverState){ if(runHoverFunctions&&!hoverState){
hoverState=true; hoverState=true;
onHover(MenuFuncData{*Menu::menus[parentMenu],game,std::make_shared<MenuComponent>(*this),dynamic_pointer_cast<ScrollableWindowComponent>(parentComponent.lock())}); onHover(MenuFuncData{*Menu::menus[parentMenu],game,std::make_shared<MenuComponent>(*this),DYNAMIC_POINTER_CAST<ScrollableWindowComponent>(parentComponent.lock())});
OnHover(); OnHover();
} }
} }

@ -30,7 +30,7 @@ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE. SUCH DAMAGE.
Portions of this software are copyright © 2023 The FreeType Portions of this software are copyright <EFBFBD> 2023 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information. Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved. All rights reserved.
*/ */
@ -94,7 +94,7 @@ void Menu::InitializeMerchantWindow(){
auto inventoryDisplay=merchantWindow->ADD("Merchant Inventory Display",RowInventoryScrollableWindowComponent)(geom2d::rect<float>{{2,28},{220,merchantWindow->size.y-44}},"Item Name Label","Item Description Label", auto inventoryDisplay=merchantWindow->ADD("Merchant Inventory Display",RowInventoryScrollableWindowComponent)(geom2d::rect<float>{{2,28},{220,merchantWindow->size.y-44}},"Item Name Label","Item Description Label",
[](MenuFuncData data){ [](MenuFuncData data){
std::weak_ptr<RowItemDisplay>item=dynamic_pointer_cast<RowItemDisplay>(data.component.lock()); std::weak_ptr<RowItemDisplay>item=DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component.lock());
Component<MenuLabel>(BUY_ITEM,"Item Purchase Header")->S(A::ITEM_NAME)=item.lock()->GetItem().lock()->ActualName(); Component<MenuLabel>(BUY_ITEM,"Item Purchase Header")->S(A::ITEM_NAME)=item.lock()->GetItem().lock()->ActualName();
Component<MenuLabel>(BUY_ITEM,"Price per item Amount Label")->SetLabel(std::to_string(item.lock()->GetItem().lock()->BuyValue())); Component<MenuLabel>(BUY_ITEM,"Price per item Amount Label")->SetLabel(std::to_string(item.lock()->GetItem().lock()->BuyValue()));
Component<MenuLabel>(BUY_ITEM,"Amount to buy Amount Label")->SetLabel("1"); Component<MenuLabel>(BUY_ITEM,"Amount to buy Amount Label")->SetLabel("1");
@ -111,7 +111,7 @@ void Menu::InitializeMerchantWindow(){
return true; return true;
}, },
[](MenuFuncData data){ [](MenuFuncData data){
Component<MenuItemItemButton>(data.menu.GetType(),"Item Icon")->SetItem(dynamic_pointer_cast<RowItemDisplay>(data.component.lock())->GetItem()); Component<MenuItemItemButton>(data.menu.GetType(),"Item Icon")->SetItem(DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component.lock())->GetItem());
return true; return true;
}, },
[](MenuFuncData data){ [](MenuFuncData data){
@ -152,7 +152,7 @@ void Menu::InitializeMerchantWindow(){
auto inventoryDisplay=merchantWindow->ADD("Inventory Display - "+category,RowInventoryScrollableWindowComponent)(geom2d::rect<float>{{72,28},{150,merchantWindow->size.y-44}},"Item Name Label","Item Description Label", auto inventoryDisplay=merchantWindow->ADD("Inventory Display - "+category,RowInventoryScrollableWindowComponent)(geom2d::rect<float>{{72,28},{150,merchantWindow->size.y-44}},"Item Name Label","Item Description Label",
[](MenuFuncData data){ [](MenuFuncData data){
std::weak_ptr<RowItemDisplay>item=dynamic_pointer_cast<RowItemDisplay>(data.component.lock()); std::weak_ptr<RowItemDisplay>item=DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component.lock());
if(item.lock()->GetItem().lock()->CanBeSold()){ if(item.lock()->GetItem().lock()->CanBeSold()){
Component<ItemMenuLabel>(SELL_ITEM,"Item Sell Header")->SetItem(item.lock()->GetItem()); Component<ItemMenuLabel>(SELL_ITEM,"Item Sell Header")->SetItem(item.lock()->GetItem());
Component<MenuLabel>(SELL_ITEM,"Price per item Amount Label")->SetLabel(std::to_string(item.lock()->GetItem().lock()->SellValue())); Component<MenuLabel>(SELL_ITEM,"Price per item Amount Label")->SetLabel(std::to_string(item.lock()->GetItem().lock()->SellValue()));
@ -171,7 +171,7 @@ void Menu::InitializeMerchantWindow(){
return true; return true;
}, },
[](MenuFuncData data){ [](MenuFuncData data){
Component<MenuItemItemButton>(data.menu.GetType(),"Item Icon")->SetItem(dynamic_pointer_cast<RowItemDisplay>(data.component.lock())->GetItem()); Component<MenuItemItemButton>(data.menu.GetType(),"Item Icon")->SetItem(DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component.lock())->GetItem());
return true; return true;
}, },
[](MenuFuncData data){ [](MenuFuncData data){

@ -30,7 +30,7 @@ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE. SUCH DAMAGE.
Portions of this software are copyright © 2023 The FreeType Portions of this software are copyright <EFBFBD> 2023 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information. Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved. All rights reserved.
*/ */
@ -52,7 +52,7 @@ public:
virtual inline void SetCompactDescriptions(CompactText compact)override final{ virtual inline void SetCompactDescriptions(CompactText compact)override final{
this->compact=compact; this->compact=compact;
for(std::weak_ptr<MenuComponent>component:components){ for(std::weak_ptr<MenuComponent>component:components){
std::weak_ptr<RowItemDisplay>itemButton=dynamic_pointer_cast<RowItemDisplay>(component.lock()); std::weak_ptr<RowItemDisplay>itemButton=DYNAMIC_POINTER_CAST<RowItemDisplay>(component.lock());
itemButton.lock()->SetCompactDescriptions(compact); itemButton.lock()->SetCompactDescriptions(compact);
} }
} }
@ -60,7 +60,7 @@ public:
virtual inline void SetPriceLabelType(PriceLabel::PriceLabel labelType)final{ virtual inline void SetPriceLabelType(PriceLabel::PriceLabel labelType)final{
this->priceLabel=labelType; this->priceLabel=labelType;
for(std::weak_ptr<MenuComponent>component:components){ for(std::weak_ptr<MenuComponent>component:components){
std::weak_ptr<RowItemDisplay>itemButton=dynamic_pointer_cast<RowItemDisplay>(component.lock()); std::weak_ptr<RowItemDisplay>itemButton=DYNAMIC_POINTER_CAST<RowItemDisplay>(component.lock());
itemButton.lock()->SetPriceLabelType(labelType); itemButton.lock()->SetPriceLabelType(labelType);
} }
} }

@ -224,7 +224,7 @@ const void SaveFile::UpdateSaveGameData(){
for(size_t i=0;i<saveFileCount;i++){ for(size_t i=0;i<saveFileCount;i++){
if(metadata.HasProperty(std::format("save{}",i))){ if(metadata.HasProperty(std::format("save{}",i))){
gameFilesList->ADD(std::format("Load File Button - Save {}",i),LoadFileButton)(geom2d::rect<float>{{0,offsetY},{gameFilesList->GetSize().x-13,48}},metadata[std::format("save{}",i)],i,[](MenuFuncData data){ gameFilesList->ADD(std::format("Load File Button - Save {}",i),LoadFileButton)(geom2d::rect<float>{{0,offsetY},{gameFilesList->GetSize().x-13,48}},metadata[std::format("save{}",i)],i,[](MenuFuncData data){
std::weak_ptr<LoadFileButton>comp=dynamic_pointer_cast<LoadFileButton>(data.component.lock()); std::weak_ptr<LoadFileButton>comp=DYNAMIC_POINTER_CAST<LoadFileButton>(data.component.lock());
saveFileID=comp.lock()->getSaveFileID(); saveFileID=comp.lock()->getSaveFileID();
SaveFile::LoadGame(); SaveFile::LoadGame();
return true; return true;

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