Implemented Second Wind unique enchant. Added unit test. Release Build 10646.
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@ -229,5 +229,16 @@ namespace EnchantTests
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Assert::AreEqual(0.0875f,player->GetAttackRecoveryRateReduction(),L"Lethal Tempo buff should cap at 5 stacks.");
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Assert::AreEqual(size_t(1),player->GetBuffs(BuffType::LETHAL_TEMPO).size(),L"Lethal Tempo buff is active.");
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}
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TEST_METHOD(SecondWindCheck){
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Assert::AreEqual(0.0_Pct,player->GetHPRecoveryPct(),L"HP Recovery Pct is 0% at the start.");
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player->Hurt(90,player->OnUpperLevel(),player->GetZ());
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Assert::AreEqual(0.0_Pct,player->GetHPRecoveryPct(),L"HP Recovery Pct is still 0% without Second Wind.");
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std::weak_ptr<Item>nullRing{Inventory::AddItem("Null Ring"s)};
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Inventory::EquipItem(nullRing,EquipSlot::RING1);
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nullRing.lock()->EnchantItem("Second Wind");
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Assert::AreEqual(1.0_Pct,player->GetHPRecoveryPct(),L"HP Recovery Pct is now 1% with low health with Second Wind.");
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player->Heal(11);
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Assert::AreEqual(0.0_Pct,player->GetHPRecoveryPct(),L"HP Recovery Pct is now 0% since Second Wind should no longer activate above 20% health.");
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}
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};
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}
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@ -43,8 +43,8 @@ Global
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{8E3067AF-CFE7-4B11-BC6B-B867C32753D7}.Release|x64.Build.0 = Release Desktop|x64
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{8E3067AF-CFE7-4B11-BC6B-B867C32753D7}.Release|x86.ActiveCfg = Release Desktop|Win32
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{8E3067AF-CFE7-4B11-BC6B-B867C32753D7}.Release|x86.Build.0 = Release Desktop|Win32
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{8E3067AF-CFE7-4B11-BC6B-B867C32753D7}.Unit Testing|x64.ActiveCfg = Unit Testing|x64
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{8E3067AF-CFE7-4B11-BC6B-B867C32753D7}.Unit Testing|x64.Build.0 = Unit Testing|x64
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{8E3067AF-CFE7-4B11-BC6B-B867C32753D7}.Unit Testing|x64.ActiveCfg = Release Desktop|x64
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{8E3067AF-CFE7-4B11-BC6B-B867C32753D7}.Unit Testing|x64.Build.0 = Release Desktop|x64
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{8E3067AF-CFE7-4B11-BC6B-B867C32753D7}.Unit Testing|x86.ActiveCfg = Unit Testing|Win32
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{8E3067AF-CFE7-4B11-BC6B-B867C32753D7}.Unit Testing|x86.Build.0 = Unit Testing|Win32
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{11969B7B-3D50-4825-9584-AF01D15B88E0}.Debug|x64.ActiveCfg = Unit Testing|x64
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@ -1460,6 +1460,7 @@ const float Player::GetCritDmgPct()const{
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const float Player::GetHPRecoveryPct()const{
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float modHPRecoveryPct=0;
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modHPRecoveryPct+=GetEquipStat("HP Recovery %")/100;
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if(HasEnchant("Second Wind")&&GetHealthRatio()<="Second Wind"_ENC["HP BELOW THRESHOLD"]/100.f)modHPRecoveryPct+="Second Wind"_ENC["HP RECOVERY PCT"]/100.f;
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return modHPRecoveryPct;
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}
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const float Player::GetHP6RecoveryPct()const{
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 2
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#define VERSION_PATCH 3
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#define VERSION_BUILD 10635
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#define VERSION_BUILD 10646
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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