The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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244 lines
12 KiB
244 lines
12 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "CppUnitTest.h"
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#include "AdventuresInLestoria.h"
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#include "Tutorial.h"
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#include <random>
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#include <format>
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#include "ItemDrop.h"
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#include "DamageNumber.h"
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#include <ranges>
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using namespace Microsoft::VisualStudio::CppUnitTestFramework;
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using namespace olc::utils;
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INCLUDE_GFX
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INCLUDE_ITEM_DATA
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INCLUDE_DAMAGENUMBER_LIST
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extern std::mt19937 rng;
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namespace Test
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{
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template<class T>
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inline static void InRange(T initialVal,std::pair<T,T>range,std::wstring_view assertMessage){
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Assert::IsTrue(initialVal>=range.first&&initialVal<=range.second,std::format(L"Expected: {}~{} Actual: {} - {}",range.first,range.second,initialVal,assertMessage).c_str());
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}
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}
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namespace EnchantTests
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{
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TEST_CLASS(EnchantTest)
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{
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public:
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std::unique_ptr<AiL>testGame;
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InputGroup testKeyboardInput;
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Player*player;
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const HWButton*testKey;
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TEST_METHOD_INITIALIZE(PlayerInitialize){
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rng=std::mt19937{57189U};//Establish a fixed random seed on setup so the exact same results are generated every test run.
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testGame.reset(new AiL(true));
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ItemAttribute::Initialize();
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ItemInfo::InitializeItems();
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testGame->InitializeGraphics();
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testGame->InitializeClasses();
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sig::Animation::InitializeAnimations();
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testGame->InitializeDefaultKeybinds();
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testGame->InitializePlayer();
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sig::Animation::SetupPlayerAnimations();
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Menu::InitializeMenus();
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Tutorial::Initialize();
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Stats::InitializeDamageReductionTable();
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GameState::Initialize();
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GameState::STATE=GameState::states.at(States::State::GAME_RUN);
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#pragma region Setup a fake test map and test monster
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game->MAP_DATA["CAMPAIGN_1_1"];
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ItemDrop::ClearDrops();
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MonsterData testMonsterData{"TestName","Test Monster",1000,10,5,{MonsterDropData{"Health Potion",100.f,1,1}},200.f};
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MONSTER_DATA["TestName"]=testMonsterData;
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#pragma endregion
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player=testGame->GetPlayer();
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//Setup key "0" as a test input
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testKeyboardInput.AddKeybind(Input{InputType::KEY,0});
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testKey=testGame->GetKeyboardState(0);
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testGame->olc_UpdateKeyFocus(true); //Force the game to be "focused" for tests. Required if we want keyboard inputs to work.
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Menu::themes.SetInitialized();
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GFX.SetInitialized();
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DAMAGENUMBER_LIST.clear();
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}
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TEST_METHOD(HealthBoostCheck){
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std::weak_ptr<Item>nullRing{Inventory::AddItem("Null Ring"s)};
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Assert::AreEqual(100,player->GetMaxHealth(),L"Player starts with 100 health.");
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Inventory::EquipItem(nullRing,EquipSlot::RING1);
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for(int i:std::ranges::iota_view(0,1000)){
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nullRing.lock()->EnchantItem("Health Boost");
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Test::InRange(player->GetMaxHealth(),{103,105},L"Max Health not in expected range.");
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}
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}
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TEST_METHOD(AttackBoostCheck){
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player->SetBaseStat("Attack",100.f);
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std::weak_ptr<Item>nullRing{Inventory::AddItem("Null Ring"s)};
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Assert::AreEqual(100,player->GetAttack(),L"Player starts with 100 attack.");
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Inventory::EquipItem(nullRing,EquipSlot::RING1);
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for(int i:std::ranges::iota_view(0,1000)){
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nullRing.lock()->EnchantItem("Attack Boost");
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Test::InRange(player->GetAttack(),{103,105},L"Attack not in expected range.");
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}
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}
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TEST_METHOD(MovementBoostCheck){
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std::weak_ptr<Item>nullRing{Inventory::AddItem("Null Ring"s)};
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Assert::AreEqual(100.0_Pct,player->GetMoveSpdMult(),L"Player starts with 100% Movespd.");
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Inventory::EquipItem(nullRing,EquipSlot::RING1);
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for(int i:std::ranges::iota_view(0,1000)){
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nullRing.lock()->EnchantItem("Movement Boost");
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Test::InRange(player->GetMoveSpdMult(),{103.0_Pct,105.0_Pct},L"Move Speed not in expected range.");
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}
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}
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TEST_METHOD(AbilityHasteCheck){
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std::weak_ptr<Item>nullRing{Inventory::AddItem("Null Ring"s)};
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Assert::AreEqual(0.0_Pct,player->GetCooldownReductionPct(),L"Player starts with 0% CDR.");
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Inventory::EquipItem(nullRing,EquipSlot::RING1);
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for(int i:std::ranges::iota_view(0,1000)){
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nullRing.lock()->EnchantItem("Ability Haste");
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Test::InRange(player->GetCooldownReductionPct(),{3.0_Pct,5.0_Pct},L"CDR not in expected range.");
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}
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}
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TEST_METHOD(CritRateCheck){
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std::weak_ptr<Item>nullRing{Inventory::AddItem("Null Ring"s)};
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Assert::AreEqual(0.0_Pct,player->GetCritRatePct(),L"Player starts with 0% Crit Rate.");
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Inventory::EquipItem(nullRing,EquipSlot::RING1);
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for(int i:std::ranges::iota_view(0,1000)){
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nullRing.lock()->EnchantItem("Crit Rate");
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Test::InRange(player->GetCritRatePct(),{3.0_Pct,5.0_Pct},L"Crit Rate not in expected range.");
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}
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}
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TEST_METHOD(CritDamageCheck){
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std::weak_ptr<Item>nullRing{Inventory::AddItem("Null Ring"s)};
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Assert::AreEqual(50.0_Pct,player->GetCritDmgPct(),L"Player starts with 50% Crit Damage.");
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Inventory::EquipItem(nullRing,EquipSlot::RING1);
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for(int i:std::ranges::iota_view(0,1000)){
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nullRing.lock()->EnchantItem("Crit Damage");
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Test::InRange(player->GetCritDmgPct(),{57.0_Pct,60.0_Pct},L"Crit Damage not in expected range.");
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}
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}
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TEST_METHOD(StoneskinCheck){
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std::weak_ptr<Item>nullRing{Inventory::AddItem("Null Ring"s)};
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Assert::AreEqual(0.0_Pct,player->GetDamageReductionPct(),L"Player starts with 0% Damage Reduction.");
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Inventory::EquipItem(nullRing,EquipSlot::RING1);
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for(int i:std::ranges::iota_view(0,1000)){
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nullRing.lock()->EnchantItem("Stoneskin");
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Test::InRange(player->GetDamageReductionPct(),{3.0_Pct,5.0_Pct},L"Damage Reduction not in expected range.");
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}
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}
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TEST_METHOD(ManaPoolCheck){
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std::weak_ptr<Item>nullRing{Inventory::AddItem("Null Ring"s)};
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Assert::AreEqual(100,player->GetMaxMana(),L"Player starts with 100 mana.");
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Inventory::EquipItem(nullRing,EquipSlot::RING1);
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for(int i:std::ranges::iota_view(0,1000)){
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nullRing.lock()->EnchantItem("Mana Pool");
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Test::InRange(player->GetMaxMana(),{107,112},L"Mana Pool not in expected range.");
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}
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}
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TEST_METHOD(MagicalProtectionCheck){
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std::weak_ptr<Item>nullRing{Inventory::AddItem("Null Ring"s)};
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Assert::AreEqual(100,player->GetMaxHealth(),L"Player starts with 100 health.");
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Assert::AreEqual(0.0_Pct,player->GetDamageReductionPct(),L"Player starts with 0% damage reduction.");
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Assert::AreEqual(100.0_Pct,player->GetMoveSpdMult(),L"Player starts with 100% move speed.");
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Assert::AreEqual(0.0_Pct,player->GetHP6RecoveryPct(),L"Player starts with 0% HP/6 recovery.");
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Inventory::EquipItem(nullRing,EquipSlot::RING1);
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for(int i:std::ranges::iota_view(0,1000)){
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nullRing.lock()->EnchantItem("Magical Protection");
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Test::InRange(player->GetMaxHealth(),{102,103},L"Max Health not in expected range.");
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Test::InRange(player->GetDamageReductionPct(),{2.0_Pct,3.0_Pct},L"Damage Reduction not in expected range.");
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Test::InRange(player->GetMoveSpdMult(),{102.0_Pct,103.0_Pct},L"Move Speed % not in expected range.");
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Test::InRange(player->GetHP6RecoveryPct(),{1.0_Pct,1.0_Pct},L"HP/6 Recovery not in expected range.");
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}
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}
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TEST_METHOD(AuraOfTheBeastCheck){
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player->SetBaseStat("Attack",100.f);
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std::weak_ptr<Item>nullRing{Inventory::AddItem("Null Ring"s)};
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Assert::AreEqual(100,player->GetAttack(),L"Player starts with 100 attack.");
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Assert::AreEqual(0.0_Pct,player->GetCritRatePct(),L"Player starts with 0% crit rate.");
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Assert::AreEqual(0.0_Pct,player->GetCooldownReductionPct(),L"Player starts with 0% cooldown reduction.");
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Assert::AreEqual(50.0_Pct,player->GetCritDmgPct(),L"Player starts with 50% crit rate.");
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Inventory::EquipItem(nullRing,EquipSlot::RING1);
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for(int i:std::ranges::iota_view(0,1000)){
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nullRing.lock()->EnchantItem("Aura of the Beast");
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Test::InRange(player->GetAttack(),{102,103},L"Attack not in expected range.");
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Test::InRange(player->GetCritRatePct(),{2.0_Pct,3.0_Pct},L"Crit Rate not in expected range.");
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Test::InRange(player->GetCooldownReductionPct(),{2.0_Pct,3.0_Pct},L"Cooldown Reduction % not in expected range.");
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Test::InRange(player->GetCritDmgPct(),{53.0_Pct,57.0_Pct},L"Crit Damage not in expected range.");
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}
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}
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TEST_METHOD(LethalTempoCheck){
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MonsterData testMonsterData{"TestName","Test Monster",30,10,5,{MonsterDropData{"Health Potion",100.f,1,1}},200.f};
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MONSTER_DATA["TestName"]=testMonsterData;
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.Hurt(0,testMonster.OnUpperLevel(),testMonster.GetZ());
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Assert::AreEqual(size_t(0),player->GetBuffs(BuffType::LETHAL_TEMPO).size(),L"Lethal Tempo does not stack up without the enchant.");
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testMonster.Hurt(0,testMonster.OnUpperLevel(),testMonster.GetZ(),HurtFlag::PLAYER_ABILITY);
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Assert::AreEqual(size_t(0),player->GetBuffs(BuffType::LETHAL_TEMPO).size(),L"Lethal Tempo does not stack up without the enchant.");
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std::weak_ptr<Item>nullRing{Inventory::AddItem("Null Ring"s)};
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Inventory::EquipItem(nullRing,EquipSlot::RING1);
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nullRing.lock()->EnchantItem("Lethal Tempo");
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testMonster.Hurt(0,testMonster.OnUpperLevel(),testMonster.GetZ(),HurtFlag::PLAYER_ABILITY);
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Assert::AreEqual(size_t(1),player->GetBuffs(BuffType::LETHAL_TEMPO).size(),L"Lethal Tempo buff is active after attacking with the enchant..");
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Assert::AreEqual(0.0175f,player->GetAttackRecoveryRateReduction(),L"Lethal Tempo buff reduced attack Recovery Rate by 0.0175 (5% of 0.35).");
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for(int i:std::ranges::iota_view(0,10)){
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testMonster.Hurt(0,testMonster.OnUpperLevel(),testMonster.GetZ(),HurtFlag::PLAYER_ABILITY);
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}
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Assert::AreEqual(0.0875f,player->GetAttackRecoveryRateReduction(),L"Lethal Tempo buff should cap at 5 stacks.");
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Assert::AreEqual(size_t(1),player->GetBuffs(BuffType::LETHAL_TEMPO).size(),L"Lethal Tempo buff is active.");
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}
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TEST_METHOD(SecondWindCheck){
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Assert::AreEqual(0.0_Pct,player->GetHPRecoveryPct(),L"HP Recovery Pct is 0% at the start.");
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player->Hurt(90,player->OnUpperLevel(),player->GetZ());
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Assert::AreEqual(0.0_Pct,player->GetHPRecoveryPct(),L"HP Recovery Pct is still 0% without Second Wind.");
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std::weak_ptr<Item>nullRing{Inventory::AddItem("Null Ring"s)};
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Inventory::EquipItem(nullRing,EquipSlot::RING1);
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nullRing.lock()->EnchantItem("Second Wind");
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Assert::AreEqual(1.0_Pct,player->GetHPRecoveryPct(),L"HP Recovery Pct is now 1% with low health with Second Wind.");
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player->Heal(11);
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Assert::AreEqual(0.0_Pct,player->GetHPRecoveryPct(),L"HP Recovery Pct is now 0% since Second Wind should no longer activate above 20% health.");
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}
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};
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} |