Add darkened locked stage plates. Move camera slightly over for level information display.

pull/28/head
sigonasr2 1 year ago
parent 4f65d2240a
commit 92133061c3
  1. 9
      Crawler/State_OverworldMap.cpp
  2. 2
      Crawler/Version.h

@ -24,7 +24,7 @@ void State_OverworldMap::OnStateChange(GameState*prevState){
game->GetPlayer()->SetSizeMult(1);
};
void State_OverworldMap::OnUserUpdate(Crawler*game){
game->camera.SetTarget(currentConnectionPoint->rect.middle());
game->camera.SetTarget(currentConnectionPoint->rect.middle()+vf2d{game->GetScreenSize().x/6.0f,0});
game->UpdateCamera(game->GetElapsedTime());
game->GetPlayer()->Update(game->GetElapsedTime());
@ -65,7 +65,12 @@ void State_OverworldMap::OnUserUpdate(Crawler*game){
void State_OverworldMap::Draw(Crawler*game){
currentTime+=game->GetElapsedTime();
for(ConnectionPoint&cp:connections){
if(geom2d::overlaps(game->GetWorldMousePos(),cp.rect)){
if(!Unlock::IsUnlocked(cp)){
game->view.FillRectDecal(cp.rect.pos,cp.rect.size,{0,0,0,128});
}
}
for(ConnectionPoint&cp:connections){
if(Unlock::IsUnlocked(cp)&&geom2d::overlaps(game->GetWorldMousePos(),cp.rect)){
float borderThickness=4;
vf2d crosshairExtension={std::min(0.25f*cp.rect.size.x-borderThickness/2,12.f),std::min(0.25f*cp.rect.size.y-borderThickness/2,12.f)};
vf2d pulsatingAmt=vf2d{1,1}*std::abs(std::sin(currentTime*3))*2;

@ -2,7 +2,7 @@
#define VERSION_MAJOR 0
#define VERSION_MINOR 2
#define VERSION_PATCH 1
#define VERSION_BUILD 2513
#define VERSION_BUILD 2527
#define stringify(a) stringify_(a)
#define stringify_(a) #a

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