Fix tutorial task input prompts being too large. Release Build 8445. Rebuild with official pack key.

mac-build
sigonasr2 8 months ago
parent 0f2deb5f99
commit 8e595546ab
  1. 2
      Adventures in Lestoria/Key.cpp
  2. 2
      Adventures in Lestoria/Version.h
  3. BIN
      Adventures in Lestoria/assets/gamepack.pak
  4. 1
      distribute.ps1
  5. BIN
      x64/Release/Adventures in Lestoria.exe

@ -627,7 +627,7 @@ void InputGroup::DrawInput(const std::variant<AiL*const,TileTransformedView*cons
if(type==STEAM&&!OriginalGameIcon(displayKeys[index]))alteredIconScale/=2.85f; /*They are initially 32x32.*/
#pragma region Render Macro
#define Render(rendererType) \
std::get<rendererType*const>(renderer)->DrawDecal(pos+offset-vf2d{0.f,2.f},img,textScale,{255,255,255,alpha});
std::get<rendererType*const>(renderer)->DrawDecal(pos+offset-vf2d{0.f,2.f},img,alteredIconScale*textScale,{255,255,255,alpha});
#pragma endregion
if(std::holds_alternative<AiL*const>(renderer)){
Render(AiL);

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 1
#define VERSION_MINOR 0
#define VERSION_PATCH 0
#define VERSION_BUILD 8442
#define VERSION_BUILD 8445
#define stringify(a) stringify_(a)
#define stringify_(a) #a

@ -15,6 +15,7 @@ cp -R "Adventures in Lestoria/assets/sounds" bin/assets
cp -R "Adventures in Lestoria/assets/themes" bin/assets
cp -R "Adventures in Lestoria/assets/gamepack.pak" bin/assets
cp -R "Adventures in Lestoria/assets/*.ttf" bin/assets
cp -R "Adventures in Lestoria/controller_config" bin
cp -R "x64/Release/*" bin

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