Fix missing burst bullet in bullet ring. Reduce collision radius of ring bullets to better match the graphic. Release Build 11896.

master
sigonasr2 2 months ago
parent a006924fe2
commit 8cf9d0b9dd
  1. 2
      Adventures in Lestoria/BurstBullet.cpp
  2. 2
      Adventures in Lestoria/Version.h
  3. 4
      Adventures in Lestoria/assets/config/MonsterStrategies.txt
  4. BIN
      x64/Release/Adventures in Lestoria.exe

@ -63,7 +63,7 @@ void BurstBullet::Explode(){
}
}
SoundEffect::PlaySFX("Burst Bullet Explode",pos);
for(int i:std::ranges::iota_view(0,extraBulletCount)){
for(int i:std::ranges::iota_view(0,extraBulletCount+1)){
const float angle{(360.f/extraBulletCount)*i};
const vf2d newPos{pos+vf2d{radius/2.f,angle}.cart()};
CreateBullet(RotateBullet)(newPos,angle,extraBulletStartSpeed,extraBulletAcc,extraBulletHeadingAngleChange,extraBulletRadius,damage,OnUpperLevel(),friendly,WHITE)EndBullet;

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 1
#define VERSION_MINOR 3
#define VERSION_PATCH 0
#define VERSION_BUILD 11895
#define VERSION_BUILD 11896
#define stringify(a) stringify_(a)
#define stringify_(a) #a

@ -1262,13 +1262,13 @@ MonsterStrategy
# Number of shots when a big bullet comes out instead.
Big Bullet Frequency = 6shots
Big Bullet Speed = 250
Big Bullet Radius = 18px
Big Bullet Radius = 8px
Big Bullet Detection Radius = 200
Big Bullet Damage = 90
# xscale, yscale
Big Bullet Image Scale = 2,2
Big Bullet Extra Bullet Count = 10
Big Bullet Extra Bullet Radius = 8px
Big Bullet Extra Bullet Radius = 5px
Big Bullet Extra Bullet Rotate Speed = 40deg/sec
Big Bullet Extra Bullet Image Scale = 1,1
Big Bullet Extra Bullet Speed = 120

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