From 8cf9d0b9dd2b71cea8cf095bb4c2f327b81f0a35 Mon Sep 17 00:00:00 2001 From: sigonasr2 Date: Fri, 20 Dec 2024 01:18:46 -0600 Subject: [PATCH] Fix missing burst bullet in bullet ring. Reduce collision radius of ring bullets to better match the graphic. Release Build 11896. --- Adventures in Lestoria/BurstBullet.cpp | 2 +- Adventures in Lestoria/Version.h | 2 +- .../assets/config/MonsterStrategies.txt | 4 ++-- x64/Release/Adventures in Lestoria.exe | Bin 4427264 -> 4427264 bytes 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Adventures in Lestoria/BurstBullet.cpp b/Adventures in Lestoria/BurstBullet.cpp index d336ba78..a6b06f75 100644 --- a/Adventures in Lestoria/BurstBullet.cpp +++ b/Adventures in Lestoria/BurstBullet.cpp @@ -63,7 +63,7 @@ void BurstBullet::Explode(){ } } SoundEffect::PlaySFX("Burst Bullet Explode",pos); - for(int i:std::ranges::iota_view(0,extraBulletCount)){ + for(int i:std::ranges::iota_view(0,extraBulletCount+1)){ const float angle{(360.f/extraBulletCount)*i}; const vf2d newPos{pos+vf2d{radius/2.f,angle}.cart()}; CreateBullet(RotateBullet)(newPos,angle,extraBulletStartSpeed,extraBulletAcc,extraBulletHeadingAngleChange,extraBulletRadius,damage,OnUpperLevel(),friendly,WHITE)EndBullet; diff --git a/Adventures in Lestoria/Version.h b/Adventures in Lestoria/Version.h index f47dcc7b..bf544a1d 100644 --- a/Adventures in Lestoria/Version.h +++ b/Adventures in Lestoria/Version.h @@ -39,7 +39,7 @@ All rights reserved. #define VERSION_MAJOR 1 #define VERSION_MINOR 3 #define VERSION_PATCH 0 -#define VERSION_BUILD 11895 +#define VERSION_BUILD 11896 #define stringify(a) stringify_(a) #define stringify_(a) #a diff --git a/Adventures in Lestoria/assets/config/MonsterStrategies.txt b/Adventures in Lestoria/assets/config/MonsterStrategies.txt index b51f53ee..fe9cfc76 100644 --- a/Adventures in Lestoria/assets/config/MonsterStrategies.txt +++ b/Adventures in Lestoria/assets/config/MonsterStrategies.txt @@ -1262,13 +1262,13 @@ MonsterStrategy # Number of shots when a big bullet comes out instead. Big Bullet Frequency = 6shots Big Bullet Speed = 250 - Big Bullet Radius = 18px + Big Bullet Radius = 8px Big Bullet Detection Radius = 200 Big Bullet Damage = 90 # xscale, yscale Big Bullet Image Scale = 2,2 Big Bullet Extra Bullet Count = 10 - Big Bullet Extra Bullet Radius = 8px + Big Bullet Extra Bullet Radius = 5px Big Bullet Extra Bullet Rotate Speed = 40deg/sec Big Bullet Extra Bullet Image Scale = 1,1 Big Bullet Extra Bullet Speed = 120 diff --git a/x64/Release/Adventures in Lestoria.exe b/x64/Release/Adventures in Lestoria.exe index e31bf3c34be6ff798e01b8000ec2776860e36952..5093ea110a82fe43f7f02bcefc9b328388d1f9f9 100644 GIT binary patch delta 419 zcmXxfJx{`56o%oq6;PxCYE?u;tltO}p<<;dpo@!L9huPCNk<4K9gI#UU5sIMb8Flj z{1>jU8GeHCX6Q+-|zgD>?4Of3eZu+0ZJ&tz@cXumCtN-m}uV!h9AWh25nOe zF3oWy{7zw4QM)!p&GtLD(5fWE{!P@q)k{UE+p2io*3sQaPRZ`5TuM5sZQ>YJSg7Fy Qr>LWWCeA$7KL4%%1MN3*7XSbN delta 419 zcmXxfJ5R!J6vp9yt3{EUm(~j?V!flZSP(0qpvJ_-u8y6+*@+dRri0PRq>C}kPHv5x z-@}B7(eM$BKL$?nBq#5CmeYQFk=yvpNODiR*CkJvhGdLk97>=|p`Z7})8FM|Kk<;0 zg}8cFKKxiWlva#yQ#3uZ8^Q!85yliEf!U2lUZs{-DaH^-0@IkmEasp>!#ozSh$SSE z!ZKEn#ws#cgN}7tH9Kb>WMH~i|V(BYe?rDu%!SJNGLBC;( z{