@ -42,20 +42,27 @@ All rights reserved.
INCLUDE_game
INCLUDE_DATA
float Audio : : defaultFadeTime ;
void Audio : : Initialize ( ) {
Audio & instance = game - > audioEngine ;
Self ( ) . events . insert ( " Default Volume " ) ;
for ( auto & [ key , data ] : DATA [ " Events " ] ) {
instance . events . insert ( key ) ;
Self ( ) . events . insert ( key ) ;
}
for ( auto & [ songName , data ] : DATA [ " BGM " ] ) {
for ( auto & [ songFileName , size ] : DATA [ " BGM " ] ) {
auto & data = DATA [ " BGM " ] [ songFileName ] ;
if ( songFileName ! = " Default Fade Time " ) {
int channelCounter = 0 ;
BGM & bgm = instance . bgm [ songName ] ;
BGM & bgm = Self ( ) . bgm [ songFile Name ] ;
bgm . SetFileName ( songFileName ) ;
bgm . SetName ( data [ " Track Name " ] . GetString ( ) ) ;
while ( data . HasProperty ( std : : format ( " channel[{}] " , channelCounter ) ) ) {
bgm . AddChannel ( data [ std : : format ( " channel[{}] " , channelCounter ) ] . GetString ( ) ) ;
std : : string channelName = data [ std : : format ( " channel[{}] " , channelCounter ) ] . GetString ( ) ;
if ( ! std : : filesystem : : exists ( " bgm_directory " _S + channelName ) ) ERR ( std : : format ( " WARNING! Could not load file {} for track {} " , channelName , songFileName ) ) ;
bgm . AddChannel ( channelName ) ;
channelCounter + + ;
}
@ -64,21 +71,31 @@ void Audio::Initialize(){
VolumeList volumes ;
for ( int i = 0 ; i < data [ " Default Volume " ] . GetValueCount ( ) ; i + + ) {
volumes . push_back ( data [ " Default Volume " ] . GetInt ( i ) ) ;
volumes . push_back ( data [ " Default Volume " ] . GetInt ( i ) / 100.f ) ;
}
bgm . AddEventVolumes ( " Default Volume " , volumes ) ;
if ( data . HasProperty ( " Fade Time " ) ) bgm . SetFadeTime ( data [ " Fade Time " ] . GetReal ( ) ) ;
if ( data . HasProperty ( " Fade Time " ) ) {
bgm . SetFadeTime ( data [ " Fade Time " ] . GetReal ( ) ) ;
} else {
bgm . SetFadeTime ( defaultFadeTime ) ;
}
if ( data . HasProperty ( " Events " ) ) {
for ( auto & [ eventName , data ] : DATA [ " Events " ] ) {
for ( auto & [ eventName , size ] : DATA [ " Events " ] ) {
auto & eventData = data [ " Events " ] [ eventName ] ;
if ( eventData . GetValueCount ( ) ! = bgm . GetChannelCount ( ) ) ERR ( std : : format ( " WARNING! {} parameters do not match channel count. {} != {} " , eventName , eventData . GetValueCount ( ) , bgm . GetChannelCount ( ) ) ) ;
VolumeList volumes ;
for ( int i = 0 ; i < data . GetValueCount ( ) ; i + + ) {
volumes . push_back ( d ata. GetInt ( i ) ) ;
for ( int i = 0 ; i < eventD ata. GetValueCount ( ) ; i + + ) {
volumes . push_back ( eventD ata. GetInt ( i ) / 100.f ) ;
}
bgm . AddEventVolumes ( eventName , volumes ) ;
}
}
} else {
defaultFadeTime = data . GetReal ( ) ;
}
}
}
@ -88,11 +105,69 @@ MiniAudio&Audio::Engine(){
void Audio : : Play ( const std : : string_view sound ) {
Engine ( ) . Play ( std : : string ( sound ) ) ;
} ;
void Audio : : PlayBGM ( const std : : string_view sound , const bool loop = true ) {
if ( Engine ( ) . LoadS )
Engine ( ) . Play ( std : : string ( sound ) ) ;
void Audio : : PlayBGM ( const std : : string_view sound , const bool loop ) {
BGM & track = Self ( ) . bgm [ std : : string ( sound ) ] ;
StopBGM ( ) ; //Stop any currently playing track.
track . Load ( ) ;
for ( int channelListIndex = 0 ; int trackID : track . GetChannelIDs ( ) ) {
Engine ( ) . SetVolume ( trackID , track . GetVolume ( Self ( ) . currentAudioEvent , channelListIndex ) ) ;
Engine ( ) . Play ( trackID , loop ) ;
channelListIndex + + ;
}
} ;
void Audio : : StopBGM ( ) {
if ( Self ( ) . BGMIsPlaying ( ) ) {
BGM & currentTrack = Self ( ) . bgm [ Self ( ) . currentBGM ] ;
for ( int trackID : currentTrack . GetChannelIDs ( ) ) {
Engine ( ) . Stop ( trackID ) ;
}
}
}
const bool Audio : : BGMIsPlaying ( ) {
return Self ( ) . currentBGM . length ( ) > 0 ;
}
const Volume & Audio : : BGM : : GetVolume ( const Event & eventName , const ChannelID & id ) const {
return eventVolumes . GetVolumes ( eventName ) . at ( id ) ;
}
void Audio : : BGM : : Load ( ) {
BGM & bgm = Self ( ) . bgm [ Self ( ) . currentBGM ] ;
if ( Self ( ) . BGMIsPlaying ( ) ) {
bgm . Unload ( ) ;
}
Self ( ) . currentBGM = songFileName ;
BGM & newBgm = Self ( ) . bgm [ songFileName ] ;
if ( newBgm . channels . size ( ) > 0 ) ERR ( std : : format ( " WARNING! The size of the channels list is greater than zero! Size: {} " , bgm . channels . size ( ) ) ) ;
for ( const ChannelName & channel : newBgm . GetChannels ( ) ) {
ChannelID soundID = Engine ( ) . LoadSound ( " bgm_directory " _S + channel ) ;
newBgm . channels . push_back ( soundID ) ;
}
}
void Audio : : BGM : : Unload ( ) {
BGM & bgm = Self ( ) . bgm [ Self ( ) . currentBGM ] ;
for ( const ChannelID & id : channels ) {
Engine ( ) . UnloadSound ( id ) ;
}
channels . clear ( ) ;
Self ( ) . currentBGM = " " ;
}
const ChannelID & Audio : : BGM : : GetChannelID ( const int index ) {
return channels [ index ] ;
}
const ChannelIDList & Audio : : BGM : : GetChannelIDs ( ) const {
return channels ;
}
const std : : vector < ChannelName > & Audio : : BGM : : GetChannels ( ) const {
return channelNames ;
}
void Audio : : BGM : : SetFadeTime ( const float fadeTime ) {
this - > fadeTime = fadeTime ;
}
@ -112,6 +187,11 @@ const SongName&Audio::BGM::GetName()const{
void Audio : : BGM : : SetName ( std : : string_view name ) {
songName = name ;
}
void Audio : : BGM : : SetFileName ( std : : string_view name ) {
songFileName = name ;
}
void Audio : : BGM : : AddChannel ( const ChannelName & name ) {
channelNames . push_back ( name ) ;
}
@ -125,9 +205,27 @@ void Audio::EventData::AddEventInfo(const Event&eventName,const VolumeList&volum
eventInfo [ eventName ] = volumes ;
}
Audio & Audio : : Self ( ) {
return game - > audioEngine ;
}
const Event & Audio : : GetAudioEvent ( ) {
return Self ( ) . currentAudioEvent ;
}
void Audio : : SetAudioEvent ( const Event & eventName ) {
if ( Self ( ) . events . find ( eventName ) = = Self ( ) . events . end ( ) ) ERR ( std : : format ( " WARNING! cannot find event {} " , eventName ) ) ;
Self ( ) . currentAudioEvent = eventName ;
if ( Audio : : BGMIsPlaying ( ) ) {
BGM & currentBgm = Self ( ) . bgm [ Self ( ) . currentBGM ] ;
for ( int currentTrackIndex = 0 ; int trackID : currentBgm . GetChannelIDs ( ) ) {
Engine ( ) . SetVolume ( trackID , currentBgm . GetVolume ( eventName , currentTrackIndex ) ) ;
currentTrackIndex + + ;
}
}
}
std : : string operator " " _SFX ( const char * key , size_t length ) {
return " sfx_directory " _S + std : : string ( key , length ) ;
}
std : : string operator " " _BGM ( const char * key , size_t length ) {
return " bgm_directory " _S + std : : string ( key , length ) ;
}