Added a popup menu label class and require menu label defines for InventoryScrollableWindowComponents

pull/28/head
sigonasr2 1 year ago
parent 3ff558d44e
commit 8af7afadae
  1. 2
      Crawler/Crawler.cpp
  2. 4
      Crawler/Crawler.vcxproj
  3. 3
      Crawler/Crawler.vcxproj.filters
  4. 7
      Crawler/InventoryScrollableWindowComponent.h
  5. 4
      Crawler/MenuLabel.h
  6. 78
      Crawler/PopupMenuLabel.h
  7. 2
      Crawler/Version.h

@ -176,7 +176,7 @@ bool Crawler::OnUserCreate(){
Inventory::AddItem("Blue Slime Remains",22); Inventory::AddItem("Blue Slime Remains",22);
LoadLevel(LEVEL_NAMES["starting_map"_S]); LoadLevel(LEVEL_NAMES["starting_map"_S]);
Inventory::AddItem("Blue Slime Remains",10); Inventory::AddItem("Blue Slime Remains",10,true);
ChangePlayerClass(WARRIOR); ChangePlayerClass(WARRIOR);
GameState::Initialize(); GameState::Initialize();

@ -307,6 +307,10 @@
<ClInclude Include="olcUTIL_Geometry2D.h" /> <ClInclude Include="olcUTIL_Geometry2D.h" />
<ClInclude Include="Pathfinding.h" /> <ClInclude Include="Pathfinding.h" />
<ClInclude Include="Player.h" /> <ClInclude Include="Player.h" />
<ClInclude Include="PopupMenuLabel.h">
<SubType>
</SubType>
</ClInclude>
<ClInclude Include="resource.h" /> <ClInclude Include="resource.h" />
<ClInclude Include="resource1.h" /> <ClInclude Include="resource1.h" />
<ClInclude Include="safemap.h" /> <ClInclude Include="safemap.h" />

@ -255,6 +255,9 @@
<ClInclude Include="State_LevelComplete.h"> <ClInclude Include="State_LevelComplete.h">
<Filter>Header Files\State</Filter> <Filter>Header Files\State</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="PopupMenuLabel.h">
<Filter>Header Files\Interface</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="Player.cpp"> <ClCompile Include="Player.cpp">

@ -41,11 +41,14 @@ SUCH DAMAGE.
typedef Attribute A; typedef Attribute A;
class InventoryScrollableWindowComponent:public ScrollableWindowComponent{ class InventoryScrollableWindowComponent:public ScrollableWindowComponent{
private:
std::string itemNameLabelName;
std::string itemDescriptionLabelName;
protected: protected:
ITCategory inventoryType; ITCategory inventoryType;
public: public:
inline InventoryScrollableWindowComponent(MenuType parent,geom2d::rect<float>rect,ITCategory invType,ComponentAttr attributes=ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE) inline InventoryScrollableWindowComponent(MenuType parent,geom2d::rect<float>rect,ITCategory invType,std::string itemNameLabelName,std::string itemDescriptionLabelName,ComponentAttr attributes=ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE)
:ScrollableWindowComponent(parent,rect,attributes),inventoryType(invType){ :ScrollableWindowComponent(parent,rect,attributes),inventoryType(invType),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName){
Menu::AddInventoryListener(this,invType); Menu::AddInventoryListener(this,invType);
} }
protected: protected:

@ -40,9 +40,11 @@ SUCH DAMAGE.
INCLUDE_game INCLUDE_game
class MenuLabel:public MenuComponent{ class MenuLabel:public MenuComponent{
private:
int scale=1;
protected:
bool shadow=false; bool shadow=false;
bool centered=true; bool centered=true;
int scale=1;
public: public:
inline MenuLabel(MenuType parent,geom2d::rect<float>rect,std::string label,int scale=1,ComponentAttr attributes=ComponentAttr::NONE) inline MenuLabel(MenuType parent,geom2d::rect<float>rect,std::string label,int scale=1,ComponentAttr attributes=ComponentAttr::NONE)
:MenuComponent(parent,rect,label,MenuFunc{},ButtonAttr::UNSELECTABLE|ButtonAttr::UNSELECTABLE_VIA_KEYBOARD),scale(scale),centered(!(attributes&ComponentAttr::LEFT_ALIGN)),shadow(attributes&ComponentAttr::SHADOW){ :MenuComponent(parent,rect,label,MenuFunc{},ButtonAttr::UNSELECTABLE|ButtonAttr::UNSELECTABLE_VIA_KEYBOARD),scale(scale),centered(!(attributes&ComponentAttr::LEFT_ALIGN)),shadow(attributes&ComponentAttr::SHADOW){

@ -0,0 +1,78 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2018 - 2023 OneLoneCoder.com
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
*/
#pragma endregion
#pragma once
#include "MenuLabel.h"
#include "DEFINES.h"
#include "Crawler.h"
#include "util.h"
INCLUDE_game
class PopupMenuLabel:public MenuLabel{
private:
float scale;
public:
inline PopupMenuLabel(MenuType parent,geom2d::rect<float>rect,std::string label,float scale=1,ComponentAttr attributes=ComponentAttr::NONE)
:MenuLabel(parent,rect,label,scale,attributes),scale(scale){
}
protected:
virtual void inline Update(Crawler*game)override{
MenuLabel::Update(game);
}
virtual void inline Draw(Crawler*game,vf2d parentPos)override{}
virtual void inline DrawDecal(Crawler*game,vf2d parentPos,bool focused)override{
if(label.length()>0){
MenuLabel::DrawDecal(game,parentPos,focused);
std::string wrappedText=util::WrapText(game,label,rect.size.x,true,{scale,scale});
vf2d drawPos=parentPos+rect.middle()-vf2d{game->GetTextSizeProp(wrappedText)}*float(scale)/2; //Assume centered.
if(!centered){
drawPos=vf2d{rect.pos.x+2,rect.middle().y-game->GetTextSizeProp(wrappedText).y/2}+parentPos; //We should at least vertically align here.
}
if(shadow){
game->DrawShadowStringPropDecal(drawPos,wrappedText,WHITE,BLACK,{scale,scale});
}else{
game->DrawStringPropDecal(drawPos,wrappedText,WHITE,{scale,scale});
}
if(background){
game->FillRectDecal(rect.pos+parentPos,rect.size,PixelLerp(Menu::themes[Menu::themeSelection].GetButtonCol(),Menu::themes[Menu::themeSelection].GetHighlightCol(),hoverEffect/"ThemeGlobal.HighlightTime"_F));
}
if(border){
game->DrawRectDecal(rect.pos+parentPos,rect.size);
}
if(showDefaultLabel){
game->DrawStringPropDecal(rect.pos+parentPos+rect.size/2-game->GetTextSizeProp(label)/2,label);
}
}
}
};

@ -35,7 +35,7 @@ SUCH DAMAGE.
#define VERSION_MAJOR 0 #define VERSION_MAJOR 0
#define VERSION_MINOR 2 #define VERSION_MINOR 2
#define VERSION_PATCH 1 #define VERSION_PATCH 1
#define VERSION_BUILD 2961 #define VERSION_BUILD 2962
#define stringify(a) stringify_(a) #define stringify(a) stringify_(a)
#define stringify_(a) #a #define stringify_(a) #a

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