Added a popup menu label class and require menu label defines for InventoryScrollableWindowComponents
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2018 - 2023 OneLoneCoder.com |
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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*/ |
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#pragma endregion |
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#pragma once |
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#include "MenuLabel.h" |
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#include "DEFINES.h" |
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#include "Crawler.h" |
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#include "util.h" |
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INCLUDE_game |
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class PopupMenuLabel:public MenuLabel{ |
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private: |
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float scale; |
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public: |
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inline PopupMenuLabel(MenuType parent,geom2d::rect<float>rect,std::string label,float scale=1,ComponentAttr attributes=ComponentAttr::NONE) |
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:MenuLabel(parent,rect,label,scale,attributes),scale(scale){ |
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} |
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protected: |
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virtual void inline Update(Crawler*game)override{ |
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MenuLabel::Update(game); |
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} |
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virtual void inline Draw(Crawler*game,vf2d parentPos)override{} |
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virtual void inline DrawDecal(Crawler*game,vf2d parentPos,bool focused)override{ |
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if(label.length()>0){ |
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MenuLabel::DrawDecal(game,parentPos,focused); |
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std::string wrappedText=util::WrapText(game,label,rect.size.x,true,{scale,scale}); |
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vf2d drawPos=parentPos+rect.middle()-vf2d{game->GetTextSizeProp(wrappedText)}*float(scale)/2; //Assume centered.
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if(!centered){ |
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drawPos=vf2d{rect.pos.x+2,rect.middle().y-game->GetTextSizeProp(wrappedText).y/2}+parentPos; //We should at least vertically align here.
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} |
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if(shadow){ |
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game->DrawShadowStringPropDecal(drawPos,wrappedText,WHITE,BLACK,{scale,scale}); |
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}else{ |
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game->DrawStringPropDecal(drawPos,wrappedText,WHITE,{scale,scale}); |
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} |
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if(background){ |
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game->FillRectDecal(rect.pos+parentPos,rect.size,PixelLerp(Menu::themes[Menu::themeSelection].GetButtonCol(),Menu::themes[Menu::themeSelection].GetHighlightCol(),hoverEffect/"ThemeGlobal.HighlightTime"_F)); |
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} |
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if(border){ |
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game->DrawRectDecal(rect.pos+parentPos,rect.size); |
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} |
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if(showDefaultLabel){ |
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game->DrawStringPropDecal(rect.pos+parentPos+rect.size/2-game->GetTextSizeProp(label)/2,label); |
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} |
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} |
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} |
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}; |
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