Equip Window is now functional.

pull/28/head
sigonasr2 12 months ago
parent 54677e9263
commit 88a239cd91
  1. 93
      Crawler/CharacterMenuWindow.cpp
  2. 7
      Crawler/Crawler.cpp
  3. 8
      Crawler/Crawler.vcxproj
  4. 6
      Crawler/Crawler.vcxproj.filters
  5. 62
      Crawler/EquipSlotButton.h
  6. 1
      Crawler/Item.h
  7. 10
      Crawler/Menu.cpp
  8. 3
      Crawler/Menu.h
  9. 2
      Crawler/MenuComponent.cpp
  10. 2
      Crawler/MenuComponent.h
  11. 30
      Crawler/MenuItemItemButton.h
  12. 2
      Crawler/MenuLabel.h
  13. 4
      Crawler/Player.cpp
  14. 4
      Crawler/ScrollableWindowComponent.h
  15. 89
      Crawler/StatLabel.h
  16. 2
      Crawler/Version.h

@ -37,13 +37,14 @@ All rights reserved.
#pragma endregion
#include "Menu.h"
#include "MenuComponent.h"
#include "MenuLabel.h"
#include "PopupMenuLabel.h"
#include "StatLabel.h"
#include "CharacterRotatingDisplay.h"
#include "Crawler.h"
#include "ClassInfo.h"
#include "MenuItemItemButton.h"
#include "EquipSlotButton.h"
#include "Item.h"
#include "PopupMenuLabel.h"
#include "ScrollableWindowComponent.h"
INCLUDE_game
@ -62,6 +63,16 @@ void Menu::InitializeCharacterMenuWindow(){
characterMenuWindow->AddComponent("Equip Slot Outline",equipSlotOutline);
characterMenuWindow->AddComponent("Character Rotating Display",charDisplay);
const static std::array<ItemAttribute,7>displayAttrs{
ItemAttribute::health,
ItemAttribute::attack,
ItemAttribute::defense,
ItemAttribute::moveSpdPct,
ItemAttribute::cdrPct,
ItemAttribute::critPct,
ItemAttribute::critDmgPct,
};
MenuComponent*equipSelectionOutline=NEW MenuComponent(CHARACTER_MENU,{{123,36},{120,windowSize.y-37}},"",DO_NOTHING,ButtonAttr::UNSELECTABLE);
ScrollableWindowComponent*equipmentList=NEW ScrollableWindowComponent(CHARACTER_MENU,{{123,36},{120,windowSize.y-37-24}});
MenuComponent*equipSelectionBottomOutline=NEW MenuComponent(CHARACTER_MENU,{{123,36+(windowSize.y-37-24)},{120,24}},"",DO_NOTHING,ButtonAttr::UNSELECTABLE);
@ -71,6 +82,10 @@ void Menu::InitializeCharacterMenuWindow(){
Component<MenuComponent>(data.component->parentMenu,"Equip Selection Bottom Outline")->Enable(false);
Component<MenuComponent>(data.component->parentMenu,"Equip Selection Select Button")->Enable(false);
Component<CharacterRotatingDisplay>(data.component->parentMenu,"Character Rotating Display")->Enable(true);
for(int counter=0;ItemAttribute attribute:displayAttrs){
StatLabel*statDisplayLabel=Component<StatLabel>(CHARACTER_MENU,"Attribute "+ItemAttributable::GetDisplayInfo(attribute).name+" Label");
statDisplayLabel->SetStatChangeAmt(0);
}
return true;
});
@ -84,14 +99,14 @@ void Menu::InitializeCharacterMenuWindow(){
characterMenuWindow->AddComponent("Equip Selection Bottom Outline",equipSelectionBottomOutline);
characterMenuWindow->AddComponent("Equip Selection Select Button",equipSelectionSelectButton);
const static std::array<ItemAttribute,7>displayAttrs{
ItemAttribute::health,
ItemAttribute::attack,
ItemAttribute::defense,
ItemAttribute::moveSpdPct,
ItemAttribute::cdrPct,
ItemAttribute::critPct,
ItemAttribute::critDmgPct,
const static auto GetLabelText=[](ItemAttribute attribute){
AttributeData data=ItemAttributable::GetDisplayInfo(attribute);
std::string attrStr=data.name+":\n ";
attrStr+=std::to_string(game->GetPlayer()->GetStat(attribute));
if(data.displayAsPercent){
attrStr+="%";
}
return attrStr;
};
int equipSlot=1;
@ -104,10 +119,10 @@ void Menu::InitializeCharacterMenuWindow(){
y-=8;
labelY-=8;
}
const std::array<std::string,8>slotNames{"Helmet","Weapon","Armor","Gloves","Pants","Shoes","Ring 1","Ring 2"};
const static std::array<std::string,8>slotNames{"Helmet","Weapon","Armor","Gloves","Pants","Shoes","Ring 1","Ring 2"};
EquipSlot slot=EquipSlot(equipSlot);
MenuItemItemButton*equipmentSlot=NEW MenuItemItemButton(CHARACTER_MENU,{{x,y+36},{24,24}},Item::BLANK,MenuType::ENUM_END,
EquipSlotButton*equipmentSlot=NEW EquipSlotButton(CHARACTER_MENU,{{x,y+36},{24,24}},slot,MenuType::ENUM_END,
[&](MenuFuncData data){
EquipSlot slot=EquipSlot(data.component->I(Attribute::EQUIP_TYPE));
@ -129,6 +144,17 @@ void Menu::InitializeCharacterMenuWindow(){
MenuItemItemButton*equip=NEW MenuItemItemButton(CHARACTER_MENU,{{2+xOffset,2},{24,24}},itemInvRef,MenuType::ENUM_END,[](MenuFuncData data){
MenuItemItemButton*comp=(MenuItemItemButton*)data.component;
Inventory::EquipItem(comp->GetItem(),EquipSlot(comp->I(Attribute::EQUIP_TYPE)));
for(MenuComponent*button:((ScrollableWindowComponent*)data.parentComponent)->GetComponents()){
MenuItemItemButton*comp=(MenuItemItemButton*)button;
comp->SetSelected(false);
}
comp->SetSelected(true);
for(int counter=0;ItemAttribute attribute:displayAttrs){
StatLabel*statDisplayLabel=Component<StatLabel>(CHARACTER_MENU,"Attribute "+ItemAttributable::GetDisplayInfo(attribute).name+" Label");
statDisplayLabel->SetStatChangeAmt(0);
}
MenuItemItemButton*equipButton=Component<MenuItemItemButton>(CHARACTER_MENU,"Equip Slot "+slotNames[data.parentComponent->I(A::INDEXED_THEME)]);
equipButton->SetItem(comp->GetItem());
return true;
},[&](MenuFuncData data){
MenuItemItemButton*button=(MenuItemItemButton*)data.component;
@ -141,16 +167,9 @@ void Menu::InitializeCharacterMenuWindow(){
Item*equippedItem=Inventory::GetEquip(slot);
Inventory::EquipItem(buttonItem,slot);
for(int counter=0;ItemAttribute attribute:displayAttrs){
MenuLabel*statDisplayLabel=Component<MenuLabel>(CHARACTER_MENU,"Attribute "+ItemAttributable::GetDisplayInfo(attribute).name+" Label");
StatLabel*statDisplayLabel=Component<StatLabel>(CHARACTER_MENU,"Attribute "+ItemAttributable::GetDisplayInfo(attribute).name+" Label");
int statChangeAmt=game->GetPlayer()->GetStat(attribute)-statsBeforeEquip[counter];
std::string baseLabel=statDisplayLabel->S(Attribute::BASE_TEXT);
if(statChangeAmt>0){
baseLabel+=Color::Green+"(+"+std::to_string(statChangeAmt)+")";
}else
if(statChangeAmt<0){
baseLabel+=Color::Red+"("+std::to_string(statChangeAmt)+")";
}
statDisplayLabel->SetLabel(baseLabel);
statDisplayLabel->SetStatChangeAmt(statChangeAmt);
counter++;
}
Inventory::UnequipItem(slot);
@ -158,32 +177,30 @@ void Menu::InitializeCharacterMenuWindow(){
Inventory::EquipItem(*equippedItem,slot);
}
return true;
},[&](MenuFuncData data){
MenuItemItemButton*button=(MenuItemItemButton*)data.component;
Item&buttonItem=button->GetItem();
for(ItemAttribute attribute:displayAttrs){
MenuLabel*statDisplayLabel=Component<MenuLabel>(CHARACTER_MENU,"Attribute "+ItemAttributable::GetDisplayInfo(attribute).name+" Label");
statDisplayLabel->SetLabel(statDisplayLabel->S(Attribute::BASE_TEXT));
}
return true;
});
},DO_NOTHING);
equip->I(Attribute::EQUIP_TYPE)=int(slot);
if(Inventory::GetEquip(slot)==&itemInvRef){
equip->SetSelected(true);
}
equipList->AddComponent(Menu::menus[CHARACTER_MENU],"Equip Item "+std::to_string(counter),equip);
counter++;
}
equipList->I(Attribute::INDEXED_THEME)=data.component->I(Attribute::INDEXED_THEME);
Component<MenuComponent>(data.component->parentMenu,"Equip Selection Outline")->Enable(true);
equipList->Enable(true);
Component<MenuComponent>(data.component->parentMenu,"Equip Selection Bottom Outline")->Enable(true);
Component<MenuComponent>(data.component->parentMenu,"Equip Selection Select Button")->Enable(true);
Component<CharacterRotatingDisplay>(data.component->parentMenu,"Character Rotating Display")->Enable(false);
return true;
},MenuType::ENUM_END,"","");
},DO_NOTHING,DO_NOTHING);
PopupMenuLabel*equipmentLabel=NEW PopupMenuLabel(CHARACTER_MENU,{{labelX,labelY},{29,24}},slotNames[i],{0.5,1},ComponentAttr::SHADOW);
equipmentSlot->I(Attribute::EQUIP_TYPE)=int(slot);
equipmentSlot->I(Attribute::INDEXED_THEME)=i;
equipmentSlot->SetShowQuantity(false);
equipSlot<<=1;
characterMenuWindow->AddComponent("Equip Slot "+slotNames[i],equipmentSlot);
characterMenuWindow->AddComponent("Equip Label "+slotNames[i],equipmentLabel);
Menu::AddEquipStatListener(equipmentSlot);
}
MenuComponent*statDisplayOutline=NEW MenuComponent(CHARACTER_MENU,{{245,36},{62,windowSize.y-37}},"",DO_NOTHING,ButtonAttr::UNSELECTABLE);
@ -192,15 +209,11 @@ void Menu::InitializeCharacterMenuWindow(){
int yOffset=0;
for(ItemAttribute attribute:displayAttrs){
AttributeData data=ItemAttributable::GetDisplayInfo(attribute);
std::string attrStr=data.name+":\n ";
attrStr+=std::to_string(game->GetPlayer()->GetStat(attribute));
if(data.displayAsPercent){
attrStr+="%";
}
MenuLabel*attrLabel=NEW MenuLabel(CHARACTER_MENU,{{245,36+2+float(yOffset)},{62,18}},attrStr,1,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN);
attrLabel->S(Attribute::BASE_TEXT)=attrStr;
std::string attrStr=GetLabelText(attribute);
StatLabel*attrLabel=NEW StatLabel(CHARACTER_MENU,{{245,36+2+float(yOffset)},{62,18}},attribute,1,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN);
yOffset+=20;
AttributeData data=ItemAttributable::GetDisplayInfo(attribute);
characterMenuWindow->AddComponent("Attribute "+data.name+" Label",attrLabel);
Menu::AddEquipStatListener(attrLabel);
}
}

@ -193,6 +193,13 @@ bool Crawler::OnUserCreate(){
Inventory::AddItem("Bandages",10);
Inventory::AddItem("Blue Slime Remains",22);
Inventory::AddItem("Copper Armor");
Inventory::AddItem("Copper Pants");
Inventory::AddItem("Shell Helmet");
Inventory::AddItem("Shell Armor");
Inventory::AddItem("Shell Gloves");
Inventory::AddItem("Shell Shoes");
Inventory::AddItem("Bone Pants");
Inventory::AddItem("Bone Gloves");
LoadLevel(LEVEL_NAMES["starting_map"_S]);
ChangePlayerClass(WARRIOR);

@ -303,6 +303,10 @@
<ClInclude Include="Effect.h" />
<ClInclude Include="Emitter.h" />
<ClInclude Include="EncountersSpawnListScrollableWindowComponent.h" />
<ClInclude Include="EquipSlotButton.h">
<SubType>
</SubType>
</ClInclude>
<ClInclude Include="Error.h" />
<ClInclude Include="GameState.h" />
<ClInclude Include="Item.h" />
@ -366,6 +370,10 @@
<ClInclude Include="State_MainMenu.h" />
<ClInclude Include="State_OverworldMap.h" />
<ClInclude Include="State_Story.h" />
<ClInclude Include="StatLabel.h">
<SubType>
</SubType>
</ClInclude>
<ClInclude Include="VisualNovel.h" />
<ClInclude Include="Test.h" />
<ClInclude Include="Theme.h" />

@ -291,6 +291,12 @@
<ClInclude Include="BitwiseEnum.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="StatLabel.h">
<Filter>Header Files\Interface</Filter>
</ClInclude>
<ClInclude Include="EquipSlotButton.h">
<Filter>Header Files\Interface</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Player.cpp">

@ -0,0 +1,62 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2018 - 2023 OneLoneCoder.com
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2023 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#pragma once
#include "MenuItemItemButton.h"
#include "DEFINES.h"
#include "Crawler.h"
INCLUDE_game
INCLUDE_ITEM_DATA
class EquipSlotButton:public MenuItemItemButton{
private:
EquipSlot slot;
public:
inline EquipSlotButton(MenuType parent,geom2d::rect<float>rect,EquipSlot slot,MenuType menuDest,MenuFunc onClick,MenuFunc onHover,MenuFunc onMouseOut)
:MenuItemItemButton(parent,rect,Item::BLANK,menuDest,onClick,onHover,onMouseOut),slot(slot){}
inline void OnEquipStatsUpdate()override{
Item&equip=*Inventory::GetEquip(slot);
if(!equip.IsBlank()){
icon=equip.Decal();
SetItem(equip);
}else{
icon=nullptr;
SetItem(Item::BLANK);
}
}
};

@ -105,6 +105,7 @@ public:
class Item{
friend class Inventory;
friend class Crawler;
friend class Menu;
private:
//The amount in the current item stack.
uint32_t amt;

@ -49,6 +49,7 @@ std::map<MenuType,Menu*>Menu::menus;
std::string Menu::themeSelection="BlueDefault";
safeunorderedmap<std::string,Theme>Menu::themes;
safemap<ITCategory,std::vector<MenuComponent*>>Menu::inventoryListeners;
std::vector<MenuComponent*>Menu::equipStatListeners;
const vf2d Menu::CENTERED = {-456,-456};
std::vector<MenuComponent*>Menu::unhandledComponents;
//////////////////////////////////////////////////////////////////////////////////////////////////
@ -663,6 +664,13 @@ void Menu::AddInventoryListener(MenuComponent*component,ITCategory category){
}
}
void Menu::AddEquipStatListener(MenuComponent*component){
if(std::find(equipStatListeners.begin(),equipStatListeners.end(),component)!=equipStatListeners.end()){
ERR("WARNING! Component "<<component->name<<" has already been added to the Equip Stat listener list! There should not be any duplicates!!")
}
equipStatListeners.push_back(component);
}
vf2d Menu::center(){
return size/2;
}
@ -716,4 +724,4 @@ void Menu::DrawThemedWindow(vf2d menuPos,vf2d size,Pixel renderColor){
DrawTiledWindowBackground(game,menuPos,size,renderColor);
DrawTiledWindowBorder(game,menuPos,size,renderColor);
}
}
}

@ -68,6 +68,7 @@ class Menu:public IAttributable{
friend class Crawler;
friend struct Player;
friend class ItemInfo;
friend class PlayerStats;
float buttonHoldTime=0;
vi2d selection={-1,-1};
@ -76,6 +77,7 @@ class Menu:public IAttributable{
MenuComponent*draggingComponent=nullptr;
Renderable r,overlay;
static safemap<ITCategory,std::vector<MenuComponent*>>inventoryListeners; //All menu components that care about inventory updates subscribe to this list indirectly (See Menu::AddInventoryListener()).
static std::vector<MenuComponent*>equipStatListeners; //All menu components that care about stat/equip updates subscribe to this list indirectly (See Menu::AddStatListener()).
public:
//The constructor is private. Use CreateMenu() instead!
Menu()=default;
@ -107,6 +109,7 @@ public:
void SetMouseNavigation(bool mouseNavigation);
static void InventorySlotsUpdated(ITCategory cat); //Called whenever an inventory item gets added to the player's inventory, thus increasing the total number of slots in our bag.
static void AddInventoryListener(MenuComponent*component,ITCategory category); //Adds a component to be in a given listener category.
static void AddEquipStatListener(MenuComponent*component); //Adds a component to be in an equip stat listener. Will receive updates whenever stats are updated via equips.
vf2d center();
//Returns the last menu type created and last registered component, in case a component is detected as memory leaking, provides this information to each component for safety.
static std::pair<MenuType,std::string>GetMemoryLeakReportInfo();

@ -93,6 +93,8 @@ void MenuComponent::Draw(Crawler*game,vf2d parentPos){
}
}
void MenuComponent::OnEquipStatsUpdate(){}
void MenuComponent::_Draw(Crawler*game){
_Draw(game,{0,0});
}

@ -107,6 +107,8 @@ public:
virtual bool HandleOutsideDisabledButtonSelection(MenuComponent*disabledButton);
//Called whenever an inventory slot gets updated, whether it's adding or removing an item.
virtual void OnInventorySlotsUpdate(ITCategory cat);
//Called whenever equipment and base stats are updated, notifying a component that numbers that may be displayed have changed.
virtual void OnEquipStatsUpdate();
std::string GetLabel();
std::string GetName();
virtual void Enable(bool enabled);

@ -51,7 +51,7 @@ INCLUDE_ITEM_DATA
class MenuItemItemButton:public MenuIconButton{
private:
Item&itemRef;
std::reference_wrapper<Item>itemRef;
MenuType itemDescriptionMenu;
std::string itemNameLabelName;
std::string itemDescriptionLabelName;
@ -59,6 +59,8 @@ private:
MenuFunc onHover;
MenuFunc onMouseOut;
bool hoverState=false;
bool selected=false;
bool hideQty=false;
public:
inline MenuItemItemButton(MenuType parent,geom2d::rect<float>rect,Item&itemRef,MenuType menuDest,MenuFunc onClick,MenuType itemDescriptionMenu,std::string itemNameLabelName,std::string itemDescriptionLabelName)
:MenuIconButton(parent,rect,(!itemRef.IsBlank())?itemRef.Decal():nullptr,menuDest,onClick),itemRef(itemRef),itemDescriptionMenu(itemDescriptionMenu),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName),onHover(DO_NOTHING){
@ -72,18 +74,27 @@ public:
valid=!itemRef.IsBlank();
}
inline Item&GetItem(){
return itemRef;
return itemRef.get();
}
inline Item&SetItem(Item&newItem){
return itemRef=std::reference_wrapper<Item>(newItem);
}
inline void SetSelected(bool selected){
this->selected=selected;
}
inline void SetShowQuantity(bool show){
this->hideQty=!show;
}
protected:
virtual inline void Update(Crawler*game)override{
MenuIconButton::Update(game);
valid=!itemRef.IsBlank();
valid=!itemRef.get().IsBlank();
std::string labelNameText;
std::string labelDescriptionText;
if(valid){
icon=itemRef.Decal();
labelNameText=itemRef.Name();
labelDescriptionText=itemRef.Description();
icon=itemRef.get().Decal();
labelNameText=itemRef.get().Name();
labelDescriptionText=itemRef.get().Description();
}else{
icon=nullptr;
labelNameText="";
@ -107,11 +118,14 @@ protected:
}
virtual inline void Draw(Crawler*game,vf2d parentPos)override{
MenuIconButton::Draw(game,parentPos);
if(selected){
drawutil::DrawCrosshair(game,{parentPos+rect.pos,rect.size},0);
}
}
virtual inline void DrawDecal(Crawler*game,vf2d parentPos,bool focused)override{
MenuIconButton::DrawDecal(game,parentPos,focused);
if(valid){
std::string quantityText="x"+std::to_string(itemRef.Amt());
if(valid&&!hideQty){
std::string quantityText="x"+std::to_string(itemRef.get().Amt());
vf2d textSize=vf2d(game->GetTextSizeProp(quantityText))*0.5;
vf2d drawPos=parentPos+rect.pos+rect.size-textSize;
if(PointWithinParent(this,drawPos)){

@ -56,7 +56,7 @@ public:
this->background=attributes&ComponentAttr::BACKGROUND;
showDefaultLabel=false;
}
inline void SetLabel(std::string text){
inline virtual void SetLabel(std::string text){
label=text;
}
protected:

@ -47,6 +47,7 @@ All rights reserved.
#include "Key.h"
#include "Menu.h"
#include "GameState.h"
#include "MenuComponent.h"
INCLUDE_MONSTER_DATA
INCLUDE_MONSTER_LIST
@ -873,6 +874,9 @@ void PlayerStats::RecalculateEquipStats(){
equipStats.get(a)+=equip->GetStats().A(a);
}
}
for(MenuComponent*component:Menu::equipStatListeners){
component->OnEquipStatsUpdate();
}
}
const int PlayerStats::GetStat(ItemAttribute stat){
return equipStats.A(stat);

@ -71,8 +71,8 @@ public:
Menu::menus[parentMenu]->AddComponent(name+downButton->rect.pos.str()+"_"+downButton->rect.size.str(),downButton);
}
virtual inline void RemoveAllComponents(){
for(MenuComponent*item:components){
RemoveButton(item);
while(components.size()>0){
RemoveButton(components.back());
}
}
virtual inline void RemoveButton(MenuComponent*button){

@ -0,0 +1,89 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2018 - 2023 OneLoneCoder.com
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2023 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#pragma once
#include "MenuLabel.h"
#include "DEFINES.h"
#include "Crawler.h"
#include "util.h"
INCLUDE_game
class StatLabel:public MenuLabel{
private:
ItemAttribute stat;
int value=0;
int statChangeAmt=0;
public:
inline StatLabel(MenuType parent,geom2d::rect<float>rect,ItemAttribute stat,int scale=1,ComponentAttr attributes=ComponentAttr::NONE)
:MenuLabel(parent,rect,"",scale,attributes),stat(stat){
border=attributes&ComponentAttr::OUTLINE;
this->background=attributes&ComponentAttr::BACKGROUND;
showDefaultLabel=false;
SetValue(game->GetPlayer()->GetStat(stat));
}
void SetValue(int value){
this->value=value;
UpdateLabel();
}
void SetStatChangeAmt(int changeAmt){
this->statChangeAmt=changeAmt;
UpdateLabel();
}
protected:
inline void SetLabel(std::string text)override final{
MenuLabel::SetLabel(text);
}
inline void OnEquipStatsUpdate()override final{
SetValue(game->GetPlayer()->GetStat(stat));
}
inline void UpdateLabel(){
AttributeData data=ItemAttributable::GetDisplayInfo(stat);
std::string attrStr=data.name+":\n ";
attrStr+=std::to_string(value);
if(data.displayAsPercent){
attrStr+="%";
}
if(statChangeAmt>0){
attrStr+=Color::Green+"(+"+std::to_string(statChangeAmt)+")";
}else
if(statChangeAmt<0){
attrStr+=Color::Red+"("+std::to_string(statChangeAmt)+")";
}
SetLabel(attrStr);
}
};

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 0
#define VERSION_MINOR 2
#define VERSION_PATCH 1
#define VERSION_BUILD 3534
#define VERSION_BUILD 3570
#define stringify(a) stringify_(a)
#define stringify_(a) #a

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