@ -32,9 +32,10 @@ Monsters
Hurt Sound = Monster Hurt
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Death Sound = Slime Dead
Walk Sound = Slime Walk
Walk Sound = Slime Walk
#Additional custom animations go down below. Start with ANIMATION[0]. Order is:
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
#ANIMATION[0] = 6, 0.1, Repeat
#ANIMATION[0] = 6, 0.1, Repeat
}
}
Blue Slime
Blue Slime
@ -68,9 +69,11 @@ Monsters
DROP[0] = Blue Slime Remains,65%,1,2
DROP[0] = Blue Slime Remains,65%,1,2
DROP[1] = Minor Health Potion,5%,1,1
DROP[1] = Minor Health Potion,5%,1,1
DROP[2] = Berries,5%,1,1
DROP[2] = Berries,5%,1,1
#Additional custom animations go down below. Start with ANIMATION[0]
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
#ANIMATION[0] = MY_NEW_ANIMATION
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
#ANIMATION[0] = 6, 0.1, Repeat
}
}
Red Slime
Red Slime
{
{
@ -103,9 +106,11 @@ Monsters
DROP[0] = Red Slime Remains,65%,1,2
DROP[0] = Red Slime Remains,65%,1,2
DROP[1] = Minor Health Potion,5%,1,1
DROP[1] = Minor Health Potion,5%,1,1
DROP[2] = Berries,5%,1,1
DROP[2] = Berries,5%,1,1
#Additional custom animations go down below. Start with ANIMATION[0]
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
#ANIMATION[0] = MY_NEW_ANIMATION
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
#ANIMATION[0] = 6, 0.1, Repeat
}
}
Yellow Slime
Yellow Slime
{
{
@ -136,9 +141,11 @@ Monsters
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Berries,5%,1,1
DROP[0] = Berries,5%,1,1
#Additional custom animations go down below. Start with ANIMATION[0]
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
#ANIMATION[0] = MY_NEW_ANIMATION
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
#ANIMATION[0] = 6, 0.1, Repeat
}
}
Flower Turret
Flower Turret
{
{
@ -171,9 +178,11 @@ Monsters
DROP[0] = Bandages,30%,1,1
DROP[0] = Bandages,30%,1,1
DROP[1] = Berries,5%,1,1
DROP[1] = Berries,5%,1,1
DROP[2] = Flower Petals,10%,1,1
DROP[2] = Flower Petals,10%,1,1
#Additional custom animations go down below. Start with ANIMATION[0]
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
#ANIMATION[0] = MY_NEW_ANIMATION
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
#ANIMATION[0] = 6, 0.1, Repeat
}
}
Slime King
Slime King
{
{
@ -206,8 +215,10 @@ Monsters
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Berries,5%,1,1
DROP[0] = Berries,5%,1,1
#Additional custom animations go down below. Start with ANIMATION[0]
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
ANIMATION[0] = monsters/Slime King - Cast.png
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
ANIMATION[0] = 10, 0.04, Repeat
}
}
Wolf
Wolf
{
{
@ -238,9 +249,10 @@ Monsters
Hurt Sound = Monster Hurt
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Death Sound = Slime Dead
Walk Sound = Slime Walk
Walk Sound = Slime Walk
#Additional custom animations go down below. Start with ANIMATION[0]. Order is:
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
#ANIMATION[0] = 6, 0.1, Repeat
#ANIMATION[0] = 6, 0.1, Repeat
}
}
Frog
Frog
@ -272,9 +284,10 @@ Monsters
Hurt Sound = Monster Hurt
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Death Sound = Slime Dead
Walk Sound = Slime Walk
Walk Sound = Slime Walk
#Additional custom animations go down below. Start with ANIMATION[0]. Order is:
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
#ANIMATION[0] = 6, 0.1, Repeat
#ANIMATION[0] = 6, 0.1, Repeat
}
}
Bear
Bear
@ -282,14 +295,14 @@ Monsters
Health = 210
Health = 210
Attack = 45
Attack = 45
CollisionDmg = 10
CollisionDmg = 5
MoveSpd = 60%
MoveSpd = 60%
Size = 200%
Size = 200%
XP = 27
XP = 27
Strategy = Run Towards
Strategy = Bear
#Size of each animation frame
#Size of each animation frame
SheetFrameSize = 24,24
SheetFrameSize = 24,24
@ -301,14 +314,16 @@ Monsters
DeathAnimation = 4, 0.15, OneShot
DeathAnimation = 4, 0.15, OneShot
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Frog Skin,35%,1,2
DROP[0] = Bear Blood,35%,1,2
DROP[1] = Bear Claw,40%,1,2
Hurt Sound = Monster Hurt
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Death Sound = Slime Dead
Walk Sound = Slime Walk
Walk Sound = Slime Walk
#Additional custom animations go down below. Start with ANIMATION[0]. Order is:
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
ANIMATION[0] = 4, 0.2, OneShot
ANIMATION[0] = 4, 0.2, OneShot
}
}
}
}