Adjust all spaces to tabs for consistent whitespace formatting on source files. Implement Throw Poison Ability. Added general Color Mod Buff so coloring targets a certain color based on applied buff is simpler. Release Build 10389.

mac-build
sigonasr2 7 months ago
parent ede4bffa7a
commit 864b491c46
  1. 4
      Adventures in Lestoria/Adventures in Lestoria.vcxproj
  2. 3
      Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters
  3. 1
      Adventures in Lestoria/Buff.h
  4. 15
      Adventures in Lestoria/BulletTypes.h
  5. 3
      Adventures in Lestoria/Monster.cpp
  6. 2
      Adventures in Lestoria/Player.cpp
  7. 93
      Adventures in Lestoria/PoisonBottle.cpp
  8. 2
      Adventures in Lestoria/Version.h
  9. 7
      Adventures in Lestoria/Witch.cpp
  10. 8
      Adventures in Lestoria/assets/config/classes/Witch.txt
  11. 2
      Adventures in Lestoria/assets/config/gfx/gfx.txt
  12. BIN
      Adventures in Lestoria/assets/gamepack.pak
  13. BIN
      Adventures in Lestoria/assets/poison_bottle.png
  14. BIN
      Adventures in Lestoria/assets/poison_pool.png
  15. BIN
      x64/Release/Adventures in Lestoria.exe

@ -985,6 +985,10 @@
</SubType>
</ClCompile>
<ClCompile Include="Pixel.cpp" />
<ClCompile Include="PoisonBottle.cpp">
<SubType>
</SubType>
</ClCompile>
<ClCompile Include="PurpleEnergyBall.cpp">
<SubType>
</SubType>

@ -1151,6 +1151,9 @@
<ClCompile Include="PurpleEnergyBall.cpp">
<Filter>Source Files\Bullet Types</Filter>
</ClCompile>
<ClCompile Include="PoisonBottle.cpp">
<Filter>Source Files\Bullet Types</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="cpp.hint" />

@ -56,6 +56,7 @@ enum BuffType{
ONE_OFF,
OVER_TIME_DURING_CAST,
GLOW_PURPLE,
COLOR_MOD,
};
enum class BuffRestorationType{
ONE_OFF,

@ -330,3 +330,18 @@ private:
const float homingRadius;
std::optional<std::weak_ptr<Monster>>homingTarget;
};
struct PoisonBottle:public Bullet{
PoisonBottle(vf2d pos,vf2d targetPos,float explodeRadius,float z,float totalFallTime,float totalRiseZAmt,int damage,bool upperLevel,bool hitsMultiple=false,float lifetime=INFINITE,bool friendly=false,Pixel col=WHITE,vf2d scale={1,1},float image_angle={0.f});
void Update(float fElapsedTime)override;
void ModifyOutgoingDamageData(HurtDamageInfo&data);
private:
const vf2d targetPos;
const vf2d startingPos;
const float totalFallTime;
const float originalRisingTime,originalFallingTime;
float risingTime,fallingTime;
const float initialZ;
const float totalRiseZAmt;
const float explodeRadius;
};

@ -442,7 +442,8 @@ void Monster::Draw()const{
if(GetBuffs(BuffType::GLOW_PURPLE).size()>0)glowPurpleBuff=GetBuffs(BuffType::GLOW_PURPLE)[0];
if(GetBuffs(BuffType::SLOWDOWN).size()>0)blendCol=Pixel{uint8_t(255*abs(sin(1.4*GetBuffs(BuffType::SLOWDOWN)[0].duration))),uint8_t(255*abs(sin(1.4*GetBuffs(BuffType::SLOWDOWN)[0].duration))),uint8_t(128+127*abs(sin(1.4*GetBuffs(BuffType::SLOWDOWN)[0].duration)))};
if(GetBuffs(BuffType::COLOR_MOD).size()>0)blendCol=Pixel{uint8_t(PixelRaw(GetBuffs(BuffType::COLOR_MOD)[0].intensity).r*abs(sin(1.4*GetBuffs(BuffType::COLOR_MOD)[0].duration))),uint8_t(PixelRaw(GetBuffs(BuffType::COLOR_MOD)[0].intensity).g*abs(sin(1.4*GetBuffs(BuffType::COLOR_MOD)[0].duration))),uint8_t(PixelRaw(GetBuffs(BuffType::COLOR_MOD)[0].intensity).b*abs(sin(1.4*GetBuffs(BuffType::COLOR_MOD)[0].duration)))};
else if(GetBuffs(BuffType::SLOWDOWN).size()>0)blendCol=Pixel{uint8_t(255*abs(sin(1.4*GetBuffs(BuffType::SLOWDOWN)[0].duration))),uint8_t(255*abs(sin(1.4*GetBuffs(BuffType::SLOWDOWN)[0].duration))),uint8_t(128+127*abs(sin(1.4*GetBuffs(BuffType::SLOWDOWN)[0].duration)))};
else if(glowPurpleBuff.has_value())blendCol=Pixel{uint8_t(255*abs(sin(1.4*glowPurpleBuff.value().get().duration))),uint8_t(255*abs(sin(1.4*glowPurpleBuff.value().get().duration))),uint8_t(128+127*abs(sin(1.4*glowPurpleBuff.value().get().duration)))};
const vf2d hitTimerOffset=vf2d{sin(20*PI*lastHitTimer+randomFrameOffset),0.f}*2.f*GetSizeMult();

@ -536,7 +536,7 @@ void Player::Update(float fElapsedTime){
SetZ(0.f);
break;
}
SetZ((sin((1.f/totalLeapTime)*PI*leapTimer)/2.f+0.5f)*"Witch.Right Click Ability.Leap Max Z"_F);
SetZ((sin((1.f/totalLeapTime)*PI*leapTimer)/2.f)*"Witch.Right Click Ability.Leap Max Z"_F);
SetVelocity(vf2d{"Witch.Right Click Ability.Leap Velocity"_F/100.f*24,transformTargetDir}.cart());
animation.UpdateState(internal_animState,fElapsedTime);
}break;

@ -0,0 +1,93 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "BulletTypes.h"
#include "AdventuresInLestoria.h"
#include <ranges>
#include "util.h"
INCLUDE_game
PoisonBottle::PoisonBottle(vf2d pos,vf2d targetPos,float explodeRadius,float z,float totalFallTime,float totalRiseZAmt,int damage,bool upperLevel,bool hitsMultiple,float lifetime,bool friendly,Pixel col,vf2d scale,float image_angle)
:Bullet(pos,util::pointTo(pos,targetPos)*util::distance(pos,targetPos)/totalFallTime,0.f,damage,"poison_bottle.png",upperLevel,hitsMultiple,lifetime,false,friendly,col,scale,image_angle),initialZ(z),explodeRadius(explodeRadius),totalRiseZAmt(totalRiseZAmt),totalFallTime(totalFallTime),startingPos(pos),targetPos(targetPos),originalRisingTime(totalFallTime*0.25f),risingTime(originalRisingTime),originalFallingTime(totalFallTime*0.75f),fallingTime(originalFallingTime){
this->z=z;
}
void PoisonBottle::Update(float fElapsedTime){
if(IsDeactivated())return;
image_angle+=0.5*PI*fElapsedTime;
const bool Landed{fallingTime<=0.f};
if(Landed){
z=0.f;
const float poisonCircleScale{"Witch.Ability 2.Casting Size"_F/100.f};
game->AddEffect(std::make_unique<Effect>(pos,0.f,"poison_pool.png",game->GetPlayer()->OnUpperLevel(),0.5f,1.2f,vf2d{poisonCircleScale,poisonCircleScale},vf2d{},WHITE,0.f,0.f,false),true);
for(int i:std::ranges::iota_view(0,200)){
float size{util::random_range(0.4f,0.8f)};
Pixel col{PixelLerp(VERY_DARK_GREEN,DARK_GREEN,util::random(1))};
col.a=util::random_range(60,200);
game->AddEffect(std::make_unique<Effect>(pos+vf2d{util::random(16)*poisonCircleScale,util::random(2*PI)}.cart(),util::random_range(1.f,4.f),"circle.png",game->GetPlayer()->OnUpperLevel(),vf2d{size,size},util::random_range(0.2f,0.5f),vf2d{util::random_range(-6.f,6.f),util::random_range(-12.f,-4.f)},col));
}
const HurtList hurtList{game->Hurt(pos,explodeRadius,damage,OnUpperLevel(),z,HurtType::MONSTER,HurtFlag::PLAYER_ABILITY)};
for(const auto&[targetPtr,wasHit]:hurtList){
if(wasHit){
Monster*monsterPtr{std::get<Monster*>(targetPtr)};
const int buffDamage{int(game->GetPlayer()->GetAttack()*"Witch.Ability 2.Poison Debuff"_f[0])};
const float buffDuration{"Witch.Ability 2.Poison Debuff"_f[2]};
const float buffTimeBetweenTicks{"Witch.Ability 2.Poison Debuff"_f[1]};
monsterPtr->AddBuff(BuffType::COLOR_MOD,buffDuration,Pixel{GREEN}.n);
monsterPtr->ApplyDot(buffDuration,buffDamage,buffTimeBetweenTicks);
}
}
vel={};
fadeOutTime=0.25f;
Deactivate();
}else{
if(risingTime>0.f){
risingTime-=fElapsedTime;
z=util::lerp(initialZ,initialZ+totalRiseZAmt,1-(risingTime/originalRisingTime));
}else{
fallingTime-=fElapsedTime;
z=util::lerp(initialZ+totalRiseZAmt,0.f,1-(fallingTime/originalFallingTime));
}
}
}
void PoisonBottle::ModifyOutgoingDamageData(HurtDamageInfo&data){
if(friendly)data.hurtFlags|=HurtFlag::PLAYER_ABILITY;
}

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 1
#define VERSION_MINOR 2
#define VERSION_PATCH 3
#define VERSION_BUILD 10363
#define VERSION_BUILD 10389
#define stringify(a) stringify_(a)
#define stringify_(a) #a

@ -154,10 +154,13 @@ void Witch::InitializeClassAbilities(){
}else return false;
};
#pragma endregion
#pragma region Witch Ability 2 (???)
#pragma region Witch Ability 2 (Throw Poison)
Witch::ability2.action=
[](Player*p,vf2d pos={}){
return false;
const float totalFallTime{util::lerp(0.f,0.3f,util::distance(p->GetPos(),pos)/("Witch.Ability 2.Casting Range"_F/100.f*24))};
CreateBullet(PoisonBottle)(p->GetPos(),pos,"Witch.Ability 2.Casting Size"_F/100.f*24,12.f,totalFallTime,"Witch.Ability 2.Toss Max Z"_F,p->GetAttack()*"Witch.Ability 2.Damage Mult"_F,p->OnUpperLevel(),false,INFINITE,true,WHITE,vf2d{1.f,1.f},util::random(2*PI))EndBullet;
return true;
};
#pragma endregion
#pragma region Witch Ability 3 (???)

@ -86,14 +86,18 @@ Witch
Short Name = POISON
Description = Throw a poison bottle at target location. All targets caught in the range take poison damage over time.
Icon = throw_poison.png
Cooldown = 16
Mana Cost = 40
Cooldown = 1
Mana Cost = 0
# Whether or not this ability cancels casts.
CancelCast = 0
Damage Mult = 5x
# Damage per tick, time between ticks, total debuff time
Poison Debuff = 0.5x, 3s, 30s
Toss Max Range Time = 0.5s
Toss Max Z = 12px
#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
Cooldown Bar Color 1 = 64, 0, 0, 192
Cooldown Bar Color 2 = 128, 0, 0, 192

@ -115,6 +115,8 @@ Images
GFX_ExplosiveTrap = explosive_trap.png
GFX_Explosion = explosionframes.png
GFX_PurpleEnergyBallHit = purpleenergyball_hit.png
GFX_PoisonPool = poison_pool.png
GFX_PoisonBottle = poison_bottle.png
GFX_Thief_Sheet = nico-thief.png
GFX_Trapper_Sheet = nico-trapper.png

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