The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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93 lines
4.5 KiB
93 lines
4.5 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "BulletTypes.h"
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#include "AdventuresInLestoria.h"
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#include <ranges>
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#include "util.h"
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INCLUDE_game
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PoisonBottle::PoisonBottle(vf2d pos,vf2d targetPos,float explodeRadius,float z,float totalFallTime,float totalRiseZAmt,int damage,bool upperLevel,bool hitsMultiple,float lifetime,bool friendly,Pixel col,vf2d scale,float image_angle)
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:Bullet(pos,util::pointTo(pos,targetPos)*util::distance(pos,targetPos)/totalFallTime,0.f,damage,"poison_bottle.png",upperLevel,hitsMultiple,lifetime,false,friendly,col,scale,image_angle),initialZ(z),explodeRadius(explodeRadius),totalRiseZAmt(totalRiseZAmt),totalFallTime(totalFallTime),startingPos(pos),targetPos(targetPos),originalRisingTime(totalFallTime*0.25f),risingTime(originalRisingTime),originalFallingTime(totalFallTime*0.75f),fallingTime(originalFallingTime){
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this->z=z;
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}
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void PoisonBottle::Update(float fElapsedTime){
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if(IsDeactivated())return;
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image_angle+=0.5*PI*fElapsedTime;
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const bool Landed{fallingTime<=0.f};
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if(Landed){
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z=0.f;
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const float poisonCircleScale{"Witch.Ability 2.Casting Size"_F/100.f};
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game->AddEffect(std::make_unique<Effect>(pos,0.f,"poison_pool.png",game->GetPlayer()->OnUpperLevel(),0.5f,1.2f,vf2d{poisonCircleScale,poisonCircleScale},vf2d{},WHITE,0.f,0.f,false),true);
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for(int i:std::ranges::iota_view(0,200)){
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float size{util::random_range(0.4f,0.8f)};
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Pixel col{PixelLerp(VERY_DARK_GREEN,DARK_GREEN,util::random(1))};
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col.a=util::random_range(60,200);
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game->AddEffect(std::make_unique<Effect>(pos+vf2d{util::random(16)*poisonCircleScale,util::random(2*PI)}.cart(),util::random_range(1.f,4.f),"circle.png",game->GetPlayer()->OnUpperLevel(),vf2d{size,size},util::random_range(0.2f,0.5f),vf2d{util::random_range(-6.f,6.f),util::random_range(-12.f,-4.f)},col));
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}
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const HurtList hurtList{game->Hurt(pos,explodeRadius,damage,OnUpperLevel(),z,HurtType::MONSTER,HurtFlag::PLAYER_ABILITY)};
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for(const auto&[targetPtr,wasHit]:hurtList){
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if(wasHit){
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Monster*monsterPtr{std::get<Monster*>(targetPtr)};
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const int buffDamage{int(game->GetPlayer()->GetAttack()*"Witch.Ability 2.Poison Debuff"_f[0])};
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const float buffDuration{"Witch.Ability 2.Poison Debuff"_f[2]};
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const float buffTimeBetweenTicks{"Witch.Ability 2.Poison Debuff"_f[1]};
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monsterPtr->AddBuff(BuffType::COLOR_MOD,buffDuration,Pixel{GREEN}.n);
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monsterPtr->ApplyDot(buffDuration,buffDamage,buffTimeBetweenTicks);
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}
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}
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vel={};
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fadeOutTime=0.25f;
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Deactivate();
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}else{
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if(risingTime>0.f){
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risingTime-=fElapsedTime;
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z=util::lerp(initialZ,initialZ+totalRiseZAmt,1-(risingTime/originalRisingTime));
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}else{
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fallingTime-=fElapsedTime;
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z=util::lerp(initialZ+totalRiseZAmt,0.f,1-(fallingTime/originalFallingTime));
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}
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}
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}
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void PoisonBottle::ModifyOutgoingDamageData(HurtDamageInfo&data){
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if(friendly)data.hurtFlags|=HurtFlag::PLAYER_ABILITY;
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} |