Mark new terrain tileset as terrain class.

pull/35/head
sigonasr2 10 months ago
parent 111f29e51d
commit 82b2b83007
  1. 3
      Adventures in Lestoria/assets/Campaigns/Hub_v2.tmx
  2. 2
      Adventures in Lestoria/assets/maps/Tilesheet_No_Shadow24x24as12x12.tsx

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.1" class="Map" orientation="orthogonal" renderorder="right-down" width="70" height="60" tilewidth="12" tileheight="12" infinite="0" nextlayerid="9" nextobjectid="2"> <map version="1.10" tiledversion="1.10.1" class="Map" orientation="orthogonal" renderorder="right-down" width="70" height="60" tilewidth="12" tileheight="12" infinite="0" nextlayerid="9" nextobjectid="3">
<properties> <properties>
<property name="Backdrop" propertytype="Backdrop" value="forest"/> <property name="Backdrop" propertytype="Backdrop" value="forest"/>
<property name="Background Music" propertytype="BGM" value="foresty_loop1"/> <property name="Background Music" propertytype="BGM" value="foresty_loop1"/>
@ -433,5 +433,6 @@
</properties> </properties>
<point/> <point/>
</object> </object>
<object id="2" name="Player Spawn" type="PlayerSpawnLocation" x="373" y="384" width="24" height="24"/>
</objectgroup> </objectgroup>
</map> </map>

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.10.1" name="Tilesheet_No_Shadow24x24as12x12" tilewidth="12" tileheight="12" tilecount="11648" columns="104"> <tileset version="1.10" tiledversion="1.10.1" name="Tilesheet_No_Shadow24x24as12x12" class="Terrain" tilewidth="12" tileheight="12" tilecount="11648" columns="104">
<image source="commercial_assets/Tilesheet_No_Shadow24x24.png" width="1248" height="1344"/> <image source="commercial_assets/Tilesheet_No_Shadow24x24.png" width="1248" height="1344"/>
</tileset> </tileset>

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