Changed Slime King jump Behaviour in Phase 2 and 3 of the Boss fight. Jumps are now way easier to dodge. It should be possible on every class to win this fight without getting hit.
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@ -114,9 +114,10 @@ MonsterStrategy
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# Argument 0 is jump time.
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# Argument 0 is jump time.
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# Argument 1 is move speed.
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# Argument 1 is move speed.
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Jump[1] = 2.0, 75
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Jump[2] = 0.3, 850
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Jump[1] = 1.8, 45
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Jump[3] = 1.2, 70
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Jump[2] = 1.2, 70
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Jump[3] = 0.6, 400
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}
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}
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Phase3
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Phase3
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{
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{
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@ -130,8 +131,8 @@ MonsterStrategy
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ShootRate = 0.5
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ShootRate = 0.5
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ShootProjectileCount = 3
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ShootProjectileCount = 3
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ShootAngleSpread = 45
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ShootAngleSpread = 45
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JumpMoveSpd = 140
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JumpMoveSpd = 80
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JumpDelayTime = 0.5
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JumpDelayTime = 1.2
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JumpRecoveryTime = 2.0
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JumpRecoveryTime = 2.0
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}
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}
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Phase4
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Phase4
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