From 6f342f7403a88e1f97be1c2fb412695ebe81b108 Mon Sep 17 00:00:00 2001 From: Quapsel Date: Sat, 2 Mar 2024 18:29:26 +0100 Subject: [PATCH] Changed Slime King jump Behaviour in Phase 2 and 3 of the Boss fight. Jumps are now way easier to dodge. It should be possible on every class to win this fight without getting hit. --- .../assets/config/MonsterStrategies.txt | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/Adventures in Lestoria/assets/config/MonsterStrategies.txt b/Adventures in Lestoria/assets/config/MonsterStrategies.txt index 8e751bd5..03c8ae80 100644 --- a/Adventures in Lestoria/assets/config/MonsterStrategies.txt +++ b/Adventures in Lestoria/assets/config/MonsterStrategies.txt @@ -114,9 +114,10 @@ MonsterStrategy # Argument 0 is jump time. # Argument 1 is move speed. - Jump[1] = 2.0, 75 - Jump[2] = 0.3, 850 - Jump[3] = 1.2, 70 + + Jump[1] = 1.8, 45 + Jump[2] = 1.2, 70 + Jump[3] = 0.6, 400 } Phase3 { @@ -130,8 +131,8 @@ MonsterStrategy ShootRate = 0.5 ShootProjectileCount = 3 ShootAngleSpread = 45 - JumpMoveSpd = 140 - JumpDelayTime = 0.5 + JumpMoveSpd = 80 + JumpDelayTime = 1.2 JumpRecoveryTime = 2.0 } Phase4