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b6d914151f
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@ -0,0 +1,7 @@ |
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#pragma once |
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#define GetInt(param) _GetInt(m,param,strategyNumber) |
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#define GetFloat(param) _GetFloat(m,param,strategyNumber) |
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#define GetString(param) _GetString(m,param,strategyNumber) |
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#define GetIntArr(param,ind) _GetInt(m,param,strategyNumber,ind) |
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#define GetFloatArr(param,ind) _GetFloat(m,param,strategyNumber,ind) |
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#define GetStringArr(param,ind) _GetString(m,param,strategyNumber,ind) |
@ -1,15 +1,41 @@ |
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#include "Monster.h" |
#include "Monster.h" |
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#include "DEFINES.h" |
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#include "olcUTIL_DataFile.h" |
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INCLUDE_DATA |
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int Monster::STRATEGY::_GetInt(Monster&m,std::string param,int strategyNumber,int index){ |
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if(DATA["Monsters"][std::to_string(m.id)].HasProperty(param)){ |
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return DATA["Monsters"][std::to_string(m.id)][param].GetInt(index); |
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} else { |
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return DATA["MonsterStrategy"][std::to_string(strategyNumber)][param].GetInt(index); |
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} |
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} |
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float Monster::STRATEGY::_GetFloat(Monster&m,std::string param,int strategyNumber,int index){ |
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if(DATA["Monsters"][std::to_string(m.id)].HasProperty(param)){ |
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return DATA["Monsters"][std::to_string(m.id)][param].GetReal(index); |
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} else { |
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return DATA["MonsterStrategy"][std::to_string(strategyNumber)][param].GetReal(index); |
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} |
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} |
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std::string Monster::STRATEGY::_GetString(Monster&m,std::string param,int strategyNumber,int index){ |
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if(DATA["Monsters"][std::to_string(m.id)].HasProperty(param)){ |
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return DATA["Monsters"][std::to_string(m.id)][param].GetString(index); |
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} else { |
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return DATA["MonsterStrategy"][std::to_string(strategyNumber)][param].GetString(index); |
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} |
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} |
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void Monster::STRATEGY::RUN_STRATEGY(Monster&m,float fElapsedTime){ |
void Monster::STRATEGY::RUN_STRATEGY(Monster&m,float fElapsedTime){ |
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switch(m.strategy){ |
switch(m.strategy){ |
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case 0:{//Run Towards
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case 0:{//Run Towards
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Monster::STRATEGY::RUN_TOWARDS(m,fElapsedTime); |
Monster::STRATEGY::RUN_TOWARDS(m,fElapsedTime,m.strategy); |
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}break; |
}break; |
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case 1:{//Shoot Afar
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case 1:{//Shoot Afar
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Monster::STRATEGY::SHOOT_AFAR(m,fElapsedTime); |
Monster::STRATEGY::SHOOT_AFAR(m,fElapsedTime,m.strategy); |
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}break; |
}break; |
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case 2:{//Turret.
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case 2:{//Turret.
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Monster::STRATEGY::TURRET(m,fElapsedTime); |
Monster::STRATEGY::TURRET(m,fElapsedTime,m.strategy); |
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}break; |
}break; |
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} |
} |
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} |
} |
@ -1,5 +1,6 @@ |
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#include "Monster.h" |
#include "Monster.h" |
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#include "MonsterStrategyHelpers.h" |
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void Monster::STRATEGY::TURRET(Monster&m,float fElapsedTime){ |
void Monster::STRATEGY::TURRET(Monster&m,float fElapsedTime,int strategyNumber){ |
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} |
} |
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