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@ -2168,6 +2168,7 @@ void AiL::_PrepareLevel(MapName map,MusicChange changeMusic){ |
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worldColorFunc=[&](vi2d pos){return game->worldColor;}; |
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levelTime=0; |
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bossName=""; |
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worldShakeTime=0.f; |
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encounterDuration=0; |
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totalDamageDealt=0; |
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encounterStarted=false; |
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@ -2175,6 +2176,7 @@ void AiL::_PrepareLevel(MapName map,MusicChange changeMusic){ |
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Inventory::Clear("Monster Loot"); |
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Inventory::Clear("Stage Loot"); |
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Inventory::ResetLoadoutItemsUsed(); |
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Input::StopVibration(); |
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Input::SetLightbar({255,0,255}); |
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