Co-authored-by: sigonasr2 <sigonasr2@gmail.com>mac-build
parent
37c4aca8bf
commit
678f10ebb1
@ -0,0 +1,95 @@ |
||||
#pragma region License |
||||
/*
|
||||
License (OLC-3) |
||||
~~~~~~~~~~~~~~~ |
||||
|
||||
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
||||
|
||||
Redistribution and use in source and binary forms, with or without modification, |
||||
are permitted provided that the following conditions are met: |
||||
|
||||
1. Redistributions or derivations of source code must retain the above copyright |
||||
notice, this list of conditions and the following disclaimer. |
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce the above |
||||
copyright notice. This list of conditions and the following disclaimer must be |
||||
reproduced in the documentation and/or other materials provided with the distribution. |
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors may |
||||
be used to endorse or promote products derived from this software without specific |
||||
prior written permission. |
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
||||
SUCH DAMAGE. |
||||
|
||||
Portions of this software are copyright © 2024 The FreeType |
||||
Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
||||
All rights reserved. |
||||
*/ |
||||
#pragma endregion |
||||
#include "Error.h" |
||||
#include "Tutorial.h" |
||||
|
||||
TutorialTaskName Tutorial::currentTaskState=TutorialTaskName::CHANGE_LOADOUT; |
||||
|
||||
void Tutorial::Initialize(){ |
||||
using enum TutorialTaskName; |
||||
#define CREATETASK(enum,class) taskList.insert(enum,std::make_unique<class>()); |
||||
CREATETASK(CHANGE_LOADOUT,ChangeLoadoutTask); |
||||
CREATETASK(SET_LOADOUT_ITEM,SetLoadoutItemTask); |
||||
CREATETASK(MOVE_AROUND,MoveAroundTask); |
||||
ResetTasks(); |
||||
} |
||||
|
||||
TutorialTask::TutorialTask(){ |
||||
_Initialize(); |
||||
} |
||||
|
||||
void TutorialTask::_Initialize(){ |
||||
completed=false; |
||||
systemInitializeCalled=true; |
||||
Initialize(); |
||||
} |
||||
|
||||
void TutorialTask::Initialize(){ |
||||
if(!systemInitializeCalled)ERR("WARNING! Did not call _Initialize() first! Use TutorialTask::_Initialize() instead!"); |
||||
systemInitializeCalled=false; |
||||
} |
||||
|
||||
const bool TutorialTask::IsComplete()const{ |
||||
return completed; |
||||
} |
||||
|
||||
void TutorialTask::Update(){} |
||||
|
||||
void Tutorial::ResetTasks(){ |
||||
for(TutorialTask&tt:taskList){ |
||||
tt._Initialize(); |
||||
} |
||||
} |
||||
|
||||
void Tutorial::Update(){ |
||||
for(TutorialTask&tt:taskList){ |
||||
if(!tt.completed){ |
||||
tt.Update(); |
||||
if(tt.CompleteCondition()){ |
||||
tt.completed=true; |
||||
tt.OnComplete(); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
void Tutorial::Draw(){} |
||||
|
||||
const bool Tutorial::TaskIsComplete(TutorialTaskName task){ |
||||
return taskList.at(task)->IsComplete(); |
||||
} |
@ -0,0 +1,129 @@ |
||||
#pragma region License |
||||
/*
|
||||
License (OLC-3) |
||||
~~~~~~~~~~~~~~~ |
||||
|
||||
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
||||
|
||||
Redistribution and use in source and binary forms, with or without modification, |
||||
are permitted provided that the following conditions are met: |
||||
|
||||
1. Redistributions or derivations of source code must retain the above copyright |
||||
notice, this list of conditions and the following disclaimer. |
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce the above |
||||
copyright notice. This list of conditions and the following disclaimer must be |
||||
reproduced in the documentation and/or other materials provided with the distribution. |
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors may |
||||
be used to endorse or promote products derived from this software without specific |
||||
prior written permission. |
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
||||
SUCH DAMAGE. |
||||
|
||||
Portions of this software are copyright © 2024 The FreeType |
||||
Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
||||
All rights reserved. |
||||
*/ |
||||
#pragma endregion |
||||
#pragma once |
||||
#include <unordered_map> |
||||
#include <memory> |
||||
#include "AdventuresInLestoria.h" |
||||
|
||||
INCLUDE_game |
||||
|
||||
enum class TutorialTaskName{ |
||||
CHANGE_LOADOUT, |
||||
SET_LOADOUT_ITEM, |
||||
MOVE_AROUND, |
||||
}; |
||||
|
||||
class TutorialTask{ |
||||
friend class Tutorial; |
||||
protected: |
||||
bool completed=false; |
||||
bool systemInitializeCalled=false; |
||||
TutorialTask(); |
||||
private: |
||||
void _Initialize(); |
||||
//Actions that occur when this task is reset/locked. DO NOT CALL DIRECTLY, USE _Initialize()!
|
||||
virtual void Initialize(); |
||||
virtual void Update(); |
||||
//Returns true when the task has detected it is completed.
|
||||
virtual bool CompleteCondition()=0; |
||||
//Action occurs when the task completes.
|
||||
virtual void OnComplete()=0; |
||||
const bool IsComplete()const; |
||||
}; |
||||
|
||||
class Tutorial{ |
||||
public: |
||||
static void Initialize(); |
||||
static void ResetTasks(); |
||||
static void Update(); |
||||
static void Draw(); |
||||
static const bool TaskIsComplete(TutorialTaskName task); |
||||
private: |
||||
static TutorialTaskName currentTaskState; |
||||
static std::unordered_map<TutorialTaskName,std::unique_ptr<TutorialTask>>taskList; |
||||
}; |
||||
|
||||
class ChangeLoadoutTask:protected TutorialTask{ |
||||
inline ChangeLoadoutTask():TutorialTask(){}; |
||||
virtual inline void Initialize()override final{ |
||||
Component<MenuComponent>(OVERWORLD_LEVEL_SELECT,"Enter Button")->SetGrayedOut(true); |
||||
} |
||||
virtual inline bool CompleteCondition()override final{ |
||||
return GameState::STATE==GameState::states[States::GAME_RUN]; |
||||
} |
||||
virtual inline void OnComplete()override final{ |
||||
Component<MenuComponent>(OVERWORLD_LEVEL_SELECT,"Enter Button")->SetGrayedOut(false); |
||||
} |
||||
}; |
||||
|
||||
class SetLoadoutItemTask:protected TutorialTask{ |
||||
inline SetLoadoutItemTask():TutorialTask(){}; |
||||
virtual inline void Initialize()override final{ |
||||
Component<MenuComponent>(ITEM_LOADOUT,"Start Level Button")->SetGrayedOut(true); |
||||
} |
||||
virtual inline bool CompleteCondition()override final{ |
||||
for(int i=0;i<game->GetLoadoutSize();i++){ |
||||
if(!ISBLANK(game->GetLoadoutItem(i))){ |
||||
return true; |
||||
} |
||||
} |
||||
return false; |
||||
} |
||||
virtual inline void OnComplete()override final{ |
||||
Component<MenuComponent>(ITEM_LOADOUT,"Start Level Button")->SetGrayedOut(false); |
||||
} |
||||
}; |
||||
|
||||
class MoveAroundTask:protected TutorialTask{ |
||||
vf2d initialPlayerPos={}; |
||||
inline MoveAroundTask():TutorialTask(){}; |
||||
virtual inline void Initialize()override final{ |
||||
initialPlayerPos={}; |
||||
} |
||||
virtual inline void Update()override final{ |
||||
if(!LoadingScreen::loading&&initialPlayerPos=={}){ |
||||
initialPlayerPos=game->GetPlayer()->GetPos(); |
||||
} |
||||
} |
||||
virtual inline bool CompleteCondition()override final{ |
||||
return initialPlayerPos!={}&&geom2d::line<float>(initialPlayerPos,game->GetPlayer()).length()>60; |
||||
} |
||||
virtual inline void OnComplete()override final{ |
||||
initialPlayerPos={}; |
||||
} |
||||
}; |
Loading…
Reference in new issue