Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
This commit is contained in:
commit
65f1254d26
@ -648,91 +648,103 @@ Equipment
|
|||||||
Crafting
|
Crafting
|
||||||
{
|
{
|
||||||
# When this crafting recipe is available.
|
# When this crafting recipe is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Wolf Skin,1
|
Item[0] = Stone,3
|
||||||
|
|
||||||
Gold = 5
|
Gold = 20
|
||||||
|
|
||||||
Level[1]
|
Level[1]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,1
|
||||||
|
Item[1] = Hawk Feather,5
|
||||||
|
|
||||||
Gold = 1
|
Gold = 36
|
||||||
}
|
}
|
||||||
Level[2]
|
Level[2]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,2
|
||||||
|
Item[1] = Hawk Feather,8
|
||||||
|
|
||||||
Gold = 1
|
Gold = 54
|
||||||
}
|
}
|
||||||
Level[3]
|
Level[3]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,3
|
||||||
|
Item[1] = Hawk Feather,10
|
||||||
|
Item[2] = Broken Dagger,2
|
||||||
|
|
||||||
Gold = 1
|
Gold = 72
|
||||||
}
|
}
|
||||||
Level[4]
|
Level[4]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,3
|
||||||
|
Item[1] = Iron Ore,3
|
||||||
|
Item[2] = Hawk Feather,2
|
||||||
|
|
||||||
Gold = 1
|
Gold = 96
|
||||||
}
|
}
|
||||||
Level[5]
|
Level[5]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,30
|
Item[0] = Iron Ore,5
|
||||||
Item[1] = High-Quality Logs,1
|
Item[1] = Stone Heart,1
|
||||||
|
|
||||||
Gold = 150
|
Gold = 120
|
||||||
}
|
}
|
||||||
Level[6]
|
Level[6]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,3
|
||||||
|
Item[1] = Iron Ore,7
|
||||||
|
|
||||||
Gold = 1
|
Gold = 150
|
||||||
}
|
}
|
||||||
Level[7]
|
Level[7]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Iron Ore,6
|
||||||
|
Item[1] = Hawk Feather,12
|
||||||
|
|
||||||
Gold = 1
|
Gold = 195
|
||||||
}
|
}
|
||||||
Level[8]
|
Level[8]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Iron Ore,9
|
||||||
|
Item[1] = Hawk Feather,15
|
||||||
|
|
||||||
Gold = 1
|
Gold = 240
|
||||||
}
|
}
|
||||||
Level[9]
|
Level[9]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,5
|
||||||
|
Item[1] = Hawk Feather,10
|
||||||
|
Item[2] = Broken Dagger,3
|
||||||
|
|
||||||
Gold = 1
|
Gold = 300
|
||||||
}
|
}
|
||||||
Level[10]
|
Level[10]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Hawk Feather,5
|
||||||
|
Item[1] = Yellow Gemstone,1
|
||||||
|
|
||||||
Gold = 1
|
Gold = 450
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -759,94 +771,101 @@ Equipment
|
|||||||
|
|
||||||
Equip Sound = Equip Armor
|
Equip Sound = Equip Armor
|
||||||
|
|
||||||
Crafting
|
Crafting
|
||||||
{
|
{
|
||||||
# When this crafting recipe is available.
|
# When this crafting recipe is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Wolf Skin,1
|
Item[0] = Stone,3
|
||||||
|
|
||||||
Gold = 5
|
Gold = 20
|
||||||
|
|
||||||
Level[1]
|
Level[1]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,8
|
||||||
|
|
||||||
Gold = 1
|
Gold = 36
|
||||||
}
|
}
|
||||||
Level[2]
|
Level[2]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,12
|
||||||
|
|
||||||
Gold = 1
|
Gold = 54
|
||||||
}
|
}
|
||||||
Level[3]
|
Level[3]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,15
|
||||||
|
|
||||||
Gold = 1
|
Gold = 72
|
||||||
}
|
}
|
||||||
Level[4]
|
Level[4]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,12
|
||||||
|
Item[1] = Iron Ore,3
|
||||||
|
|
||||||
Gold = 1
|
Gold = 96
|
||||||
}
|
}
|
||||||
Level[5]
|
Level[5]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,30
|
Item[0] = Iron Ore,5
|
||||||
Item[1] = High-Quality Logs,1
|
Item[1] = Stone Heart,1
|
||||||
|
|
||||||
Gold = 150
|
Gold = 120
|
||||||
}
|
}
|
||||||
Level[6]
|
Level[6]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,3
|
||||||
|
Item[1] = Iron Ore,7
|
||||||
|
|
||||||
Gold = 1
|
Gold = 150
|
||||||
}
|
}
|
||||||
Level[7]
|
Level[7]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Iron Ore,7
|
||||||
|
Item[1] = Stone Heart,1
|
||||||
|
|
||||||
Gold = 1
|
Gold = 195
|
||||||
}
|
}
|
||||||
Level[8]
|
Level[8]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Iron Ore,9
|
||||||
|
Item[1] = Stone Heart,2
|
||||||
|
|
||||||
Gold = 1
|
Gold = 240
|
||||||
}
|
}
|
||||||
Level[9]
|
Level[9]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Iron Ore,11
|
||||||
|
Item[1] = Stone Heart,4
|
||||||
|
|
||||||
Gold = 1
|
Gold = 300
|
||||||
}
|
}
|
||||||
Level[10]
|
Level[10]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,7
|
||||||
|
Item[1] = Iron Ore, 7
|
||||||
|
Item[2] = Yellow Gemstone,1
|
||||||
|
|
||||||
Gold = 1
|
Gold = 450
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -876,91 +895,103 @@ Equipment
|
|||||||
Crafting
|
Crafting
|
||||||
{
|
{
|
||||||
# When this crafting recipe is available.
|
# When this crafting recipe is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Wolf Skin,1
|
Item[0] = Stone,3
|
||||||
|
|
||||||
Gold = 5
|
Gold = 20
|
||||||
|
|
||||||
Level[1]
|
Level[1]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,6
|
||||||
|
Item[1] = Broken Bow,1
|
||||||
|
|
||||||
Gold = 1
|
Gold = 36
|
||||||
}
|
}
|
||||||
Level[2]
|
Level[2]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,8
|
||||||
|
Item[1] = Broken Bow,2
|
||||||
|
|
||||||
Gold = 1
|
Gold = 54
|
||||||
}
|
}
|
||||||
Level[3]
|
Level[3]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,10
|
||||||
|
Item[1] = Broken Bow,3
|
||||||
|
|
||||||
Gold = 1
|
Gold = 72
|
||||||
}
|
}
|
||||||
Level[4]
|
Level[4]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,11
|
||||||
|
Item[1] = Iron Ore,3
|
||||||
|
Item[2] = Broken Bow,2
|
||||||
|
|
||||||
Gold = 1
|
Gold = 96
|
||||||
}
|
}
|
||||||
Level[5]
|
Level[5]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,30
|
Item[0] = Iron Ore,5
|
||||||
Item[1] = High-Quality Logs,1
|
Item[1] = Stone Heart,1
|
||||||
|
|
||||||
Gold = 150
|
Gold = 120
|
||||||
}
|
}
|
||||||
Level[6]
|
Level[6]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,3
|
||||||
|
Item[1] = Iron Ore,7
|
||||||
|
|
||||||
Gold = 1
|
Gold = 150
|
||||||
}
|
}
|
||||||
Level[7]
|
Level[7]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Iron Ore,6
|
||||||
|
Item[1] = Broken Bow,12
|
||||||
|
|
||||||
Gold = 1
|
Gold = 195
|
||||||
}
|
}
|
||||||
Level[8]
|
Level[8]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Iron Ore,9
|
||||||
|
Item[1] = Stone Heart,2
|
||||||
|
|
||||||
Gold = 1
|
Gold = 240
|
||||||
}
|
}
|
||||||
Level[9]
|
Level[9]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Iron Ore,7
|
||||||
|
Item[1] = Stone Heart,1
|
||||||
|
Item[2] = Broken Bow,5
|
||||||
|
|
||||||
Gold = 1
|
Gold = 300
|
||||||
}
|
}
|
||||||
Level[10]
|
Level[10]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,7
|
||||||
|
Item[1] = Iron Ore,7
|
||||||
|
Item[2] = Yellow Gemstone,1
|
||||||
|
|
||||||
Gold = 1
|
Gold = 450
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -990,91 +1021,109 @@ Equipment
|
|||||||
Crafting
|
Crafting
|
||||||
{
|
{
|
||||||
# When this crafting recipe is available.
|
# When this crafting recipe is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Wolf Skin,1
|
Item[0] = Stone,3
|
||||||
|
|
||||||
Gold = 5
|
Gold = 20
|
||||||
|
|
||||||
Level[1]
|
Level[1]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,1
|
||||||
|
Item[1] = Broken Dagger,2
|
||||||
|
Item[2] = Hawk Feather,2
|
||||||
|
|
||||||
Gold = 1
|
Gold = 36
|
||||||
}
|
}
|
||||||
Level[2]
|
Level[2]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,2
|
||||||
|
Item[1] = Broken Dagger,8
|
||||||
|
Item[2] = Hawk Feather,1
|
||||||
|
|
||||||
Gold = 1
|
Gold = 54
|
||||||
}
|
}
|
||||||
Level[3]
|
Level[3]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,3
|
||||||
|
Item[1] = Broken Dagger,1
|
||||||
|
Item[2] = Hawk Feather,8
|
||||||
|
|
||||||
Gold = 1
|
Gold = 72
|
||||||
}
|
}
|
||||||
Level[4]
|
Level[4]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,3
|
||||||
|
Item[1] = Iron Ore,3
|
||||||
|
Item[2] = Broken Dagger,1
|
||||||
|
Item[3] = Hawk Feather,1
|
||||||
|
|
||||||
Gold = 1
|
Gold = 96
|
||||||
}
|
}
|
||||||
Level[5]
|
Level[5]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,30
|
Item[0] = Iron Ore,5
|
||||||
Item[1] = High-Quality Logs,1
|
Item[1] = Stone Heart,1
|
||||||
|
|
||||||
Gold = 150
|
Gold = 120
|
||||||
}
|
}
|
||||||
Level[6]
|
Level[6]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,3
|
||||||
|
Item[1] = Iron Ore,7
|
||||||
|
|
||||||
Gold = 1
|
Gold = 150
|
||||||
}
|
}
|
||||||
Level[7]
|
Level[7]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Iron Ore,6
|
||||||
|
Item[1] = Broken Dagger,9
|
||||||
|
Item[2] = Hawk Feather,3
|
||||||
|
|
||||||
Gold = 1
|
Gold = 195
|
||||||
}
|
}
|
||||||
Level[8]
|
Level[8]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Iron Ore,9
|
||||||
|
Item[1] = Broken Dagger,12
|
||||||
|
Item[2] = Hawk Feather,3
|
||||||
|
|
||||||
Gold = 1
|
Gold = 240
|
||||||
}
|
}
|
||||||
Level[9]
|
Level[9]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,5
|
||||||
|
Item[1] = Stone Heart,1
|
||||||
|
Item[2] = Broken Dagger,5
|
||||||
|
|
||||||
Gold = 1
|
Gold = 300
|
||||||
}
|
}
|
||||||
Level[10]
|
Level[10]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Broken Dagger,2
|
||||||
|
Item[1] = Hawk Feather,2
|
||||||
|
Item[2] = Yellow Gemstone,1
|
||||||
|
|
||||||
Gold = 1
|
Gold = 450
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1104,91 +1153,111 @@ Equipment
|
|||||||
Crafting
|
Crafting
|
||||||
{
|
{
|
||||||
# When this crafting recipe is available.
|
# When this crafting recipe is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Wolf Skin,1
|
Item[0] = Stone,3
|
||||||
|
|
||||||
Gold = 5
|
Gold = 20
|
||||||
|
|
||||||
Level[1]
|
Level[1]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,1
|
||||||
|
Item[1] = Broken Dagger,1
|
||||||
|
Item[2] = Broken Bow,1
|
||||||
|
Item[3] = Hawk Feather,2
|
||||||
|
|
||||||
Gold = 1
|
Gold = 36
|
||||||
}
|
}
|
||||||
Level[2]
|
Level[2]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,2
|
||||||
|
Item[1] = Hawk Feather,7
|
||||||
|
|
||||||
Gold = 1
|
Gold = 54
|
||||||
}
|
}
|
||||||
Level[3]
|
Level[3]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,3
|
||||||
|
Item[1] = Broken Dagger,4
|
||||||
|
Item[2] = Broken Bow,3
|
||||||
|
|
||||||
Gold = 1
|
Gold = 72
|
||||||
}
|
}
|
||||||
Level[4]
|
Level[4]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,3
|
||||||
|
Item[1] = Iron Ore,3
|
||||||
|
Item[2] = Broken Dagger,1
|
||||||
|
Item[3] = Hawk Feather,1
|
||||||
|
|
||||||
Gold = 1
|
Gold = 96
|
||||||
}
|
}
|
||||||
Level[5]
|
Level[5]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,30
|
Item[0] = Iron Ore,5
|
||||||
Item[1] = High-Quality Logs,1
|
Item[1] = Stone Heart,1
|
||||||
|
|
||||||
Gold = 150
|
Gold = 120
|
||||||
}
|
}
|
||||||
Level[6]
|
Level[6]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,3
|
||||||
|
Item[1] = Iron Ore,7
|
||||||
|
|
||||||
Gold = 1
|
Gold = 150
|
||||||
}
|
}
|
||||||
Level[7]
|
Level[7]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Iron Ore,6
|
||||||
|
Item[1] = Broken Dagger,3
|
||||||
|
Item[2] = Broken Bow,3
|
||||||
|
Item[3] = Hawk Feather,6
|
||||||
|
|
||||||
Gold = 1
|
Gold = 195
|
||||||
}
|
}
|
||||||
Level[8]
|
Level[8]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Iron Ore,8
|
||||||
|
Item[1] = Broken Dagger,5
|
||||||
|
Item[2] = Broken Bow,4
|
||||||
|
Item[3] = Hawk Feather,7
|
||||||
|
|
||||||
Gold = 1
|
Gold = 240
|
||||||
}
|
}
|
||||||
Level[9]
|
Level[9]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Stone,5
|
||||||
|
Item[1] = Hawk Feather,10
|
||||||
|
Item[2] = Broken Dagger,3
|
||||||
|
|
||||||
Gold = 1
|
Gold = 300
|
||||||
}
|
}
|
||||||
Level[10]
|
Level[10]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Green Slime Remains,1
|
Item[0] = Hawk Feather,3
|
||||||
|
Item[1] = Broken Dagger,1
|
||||||
|
Item[2] = Yellow Gemstone,1
|
||||||
|
|
||||||
Gold = 1
|
Gold = 450
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -303,4 +303,22 @@ ItemDatabase
|
|||||||
ItemCategory = Materials
|
ItemCategory = Materials
|
||||||
SellValue = 28
|
SellValue = 28
|
||||||
}
|
}
|
||||||
|
Yellow Gemstone
|
||||||
|
{
|
||||||
|
Description = Radiating with energy from the Mountain, it is used to refine stronger equipment.
|
||||||
|
ItemCategory = Materials
|
||||||
|
SellValue = 270
|
||||||
|
}
|
||||||
|
Stone
|
||||||
|
{
|
||||||
|
Description = A slightly above average sized Stone. The Stone has some greenish Color. Thats why you picked it up.
|
||||||
|
ItemCategory = Materials
|
||||||
|
SellValue = 6
|
||||||
|
}
|
||||||
|
Iron Ore
|
||||||
|
{
|
||||||
|
Description = A rock or mineral from which iron can be profitably extracted.
|
||||||
|
ItemCategory = Materials
|
||||||
|
SellValue = 10
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,11 +15,11 @@ Equipment
|
|||||||
StatValues[3] = 12,8,3
|
StatValues[3] = 12,8,3
|
||||||
StatValues[4] = 16,9,4
|
StatValues[4] = 16,9,4
|
||||||
StatValues[5] = 20,10,5
|
StatValues[5] = 20,10,5
|
||||||
StatValues[6] = 80,11,6
|
StatValues[6] = 70,11,6
|
||||||
StatValues[7] = 115,12,7
|
StatValues[7] = 105,12,7
|
||||||
StatValues[8] = 150,13,8
|
StatValues[8] = 140,13,8
|
||||||
StatValues[9] = 160,14,9
|
StatValues[9] = 150,14,9
|
||||||
StatValues[10] = 170,15,10
|
StatValues[10] = 160,15,10
|
||||||
|
|
||||||
Equip Sound = Equip Weapon
|
Equip Sound = Equip Weapon
|
||||||
|
|
||||||
@ -149,11 +149,11 @@ Equipment
|
|||||||
StatValues[3] = 12,8,3
|
StatValues[3] = 12,8,3
|
||||||
StatValues[4] = 16,9,4
|
StatValues[4] = 16,9,4
|
||||||
StatValues[5] = 20,10,5
|
StatValues[5] = 20,10,5
|
||||||
StatValues[6] = 80,11,6
|
StatValues[6] = 70,11,6
|
||||||
StatValues[7] = 115,12,7
|
StatValues[7] = 105,12,7
|
||||||
StatValues[8] = 150,13,8
|
StatValues[8] = 140,13,8
|
||||||
StatValues[9] = 160,14,9
|
StatValues[9] = 150,14,9
|
||||||
StatValues[10] = 170,15,10
|
StatValues[10] = 160,15,10
|
||||||
|
|
||||||
Equip Sound = Equip Weapon
|
Equip Sound = Equip Weapon
|
||||||
|
|
||||||
@ -272,11 +272,11 @@ Equipment
|
|||||||
StatValues[3] = 12,8,3
|
StatValues[3] = 12,8,3
|
||||||
StatValues[4] = 16,9,4
|
StatValues[4] = 16,9,4
|
||||||
StatValues[5] = 20,10,5
|
StatValues[5] = 20,10,5
|
||||||
StatValues[6] = 80,11,6
|
StatValues[6] = 70,11,6
|
||||||
StatValues[7] = 115,12,7
|
StatValues[7] = 105,12,7
|
||||||
StatValues[8] = 150,13,8
|
StatValues[8] = 140,13,8
|
||||||
StatValues[9] = 160,14,9
|
StatValues[9] = 150,14,9
|
||||||
StatValues[10] = 170,15,10
|
StatValues[10] = 160,15,10
|
||||||
|
|
||||||
Equip Sound = Equip Weapon
|
Equip Sound = Equip Weapon
|
||||||
|
|
||||||
@ -389,67 +389,77 @@ Equipment
|
|||||||
# Stat Values of the item based on Enhancement level.
|
# Stat Values of the item based on Enhancement level.
|
||||||
# See ItemStats.txt for valid stat names
|
# See ItemStats.txt for valid stat names
|
||||||
StatValues = Attack,Crit Rate,Defense
|
StatValues = Attack,Crit Rate,Defense
|
||||||
StatValues[0] = 26,5,5
|
StatValues[0] = 16,5,5
|
||||||
StatValues[1] = 31,6,10
|
StatValues[1] = 21,6,10
|
||||||
StatValues[2] = 36,7,20
|
StatValues[2] = 26,7,20
|
||||||
StatValues[3] = 41,8,30
|
StatValues[3] = 31,8,30
|
||||||
StatValues[4] = 46,9,40
|
StatValues[4] = 36,9,40
|
||||||
StatValues[5] = 51,10,50
|
StatValues[5] = 41,10,50
|
||||||
StatValues[6] = 90,11,60
|
StatValues[6] = 80,11,60
|
||||||
StatValues[7] = 120,12,70
|
StatValues[7] = 110,12,70
|
||||||
StatValues[8] = 150,13,80
|
StatValues[8] = 140,13,80
|
||||||
StatValues[9] = 160,14,90
|
StatValues[9] = 150,14,90
|
||||||
StatValues[10] = 170,15,100
|
StatValues[10] = 160,15,100
|
||||||
|
|
||||||
Equip Sound = Equip Weapon
|
Equip Sound = Equip Weapon
|
||||||
|
|
||||||
Crafting
|
Crafting
|
||||||
{
|
{
|
||||||
# When this crafting recipe is available.
|
# When this crafting recipe is available.
|
||||||
AvailableChapter = 6
|
AvailableChapter = 2
|
||||||
Item[0] = Slimy Bun,1
|
Item[0] = Stone,3
|
||||||
|
|
||||||
Gold = 500
|
Gold = 50
|
||||||
|
|
||||||
Level[1]
|
Level[1]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 2
|
AvailableChapter = 2
|
||||||
Item[0] = Slimy Bun,1
|
Item[0] = Stone,5
|
||||||
|
Item[1] = Broken Dagger,1
|
||||||
|
|
||||||
Gold = 600
|
Gold = 20
|
||||||
}
|
}
|
||||||
Level[2]
|
Level[2]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 2
|
AvailableChapter = 2
|
||||||
Item[0] = Slimy Bun,1
|
Item[0] = Stone,20
|
||||||
|
Item[1] = Iron Ore,1
|
||||||
|
Item[2] = Broken Dagger,1
|
||||||
|
|
||||||
Gold = 700
|
Gold = 80
|
||||||
}
|
}
|
||||||
Level[3]
|
Level[3]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 2
|
AvailableChapter = 2
|
||||||
Item[0] = Slimy Bun,1
|
Item[0] = Stone,20
|
||||||
|
Item[1] = Iron Ore,15
|
||||||
|
Item[2] = Broken Dagger,5
|
||||||
|
Item[3] = Broken Bow,5
|
||||||
|
|
||||||
Gold = 800
|
Gold = 200
|
||||||
}
|
}
|
||||||
Level[4]
|
Level[4]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 2
|
AvailableChapter = 2
|
||||||
Item[0] = Slimy Bun,2
|
Item[0] = Stone,5
|
||||||
|
Item[1] = Iron Ore,25
|
||||||
|
Item[2] = Hawk Feather,8
|
||||||
|
Item[3] = Stone Heart,1
|
||||||
|
|
||||||
Gold = 900
|
Gold = 300
|
||||||
}
|
}
|
||||||
Level[5]
|
Level[5]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 2
|
AvailableChapter = 2
|
||||||
Item[0] = Slimy Bun,5
|
Item[0] = Iron Ore,35
|
||||||
|
Item[1] = Stone Heart,4
|
||||||
|
|
||||||
Gold = 1000
|
Gold = 360
|
||||||
}
|
}
|
||||||
Level[6]
|
Level[6]
|
||||||
{
|
{
|
||||||
@ -502,67 +512,77 @@ Equipment
|
|||||||
# Stat Values of the item based on Enhancement level.
|
# Stat Values of the item based on Enhancement level.
|
||||||
# See ItemStats.txt for valid stat names
|
# See ItemStats.txt for valid stat names
|
||||||
StatValues = Attack,Crit Rate,Defense
|
StatValues = Attack,Crit Rate,Defense
|
||||||
StatValues[0] = 26,5,5
|
StatValues[0] = 16,5,5
|
||||||
StatValues[1] = 31,6,10
|
StatValues[1] = 21,6,10
|
||||||
StatValues[2] = 36,7,20
|
StatValues[2] = 26,7,20
|
||||||
StatValues[3] = 41,8,30
|
StatValues[3] = 31,8,30
|
||||||
StatValues[4] = 46,9,40
|
StatValues[4] = 36,9,40
|
||||||
StatValues[5] = 51,10,50
|
StatValues[5] = 41,10,50
|
||||||
StatValues[6] = 90,11,60
|
StatValues[6] = 80,11,60
|
||||||
StatValues[7] = 120,12,70
|
StatValues[7] = 110,12,70
|
||||||
StatValues[8] = 150,13,80
|
StatValues[8] = 140,13,80
|
||||||
StatValues[9] = 160,14,90
|
StatValues[9] = 150,14,90
|
||||||
StatValues[10] = 170,15,100
|
StatValues[10] = 160,15,100
|
||||||
|
|
||||||
Equip Sound = Equip Weapon
|
Equip Sound = Equip Weapon
|
||||||
|
|
||||||
Crafting
|
Crafting
|
||||||
{
|
|
||||||
# When this crafting recipe is available.
|
|
||||||
AvailableChapter = 6
|
|
||||||
Item[0] = Slimy Bun,1
|
|
||||||
|
|
||||||
Gold = 500
|
# When this crafting recipe is available.
|
||||||
|
AvailableChapter = 2
|
||||||
|
Item[0] = Stone,3
|
||||||
|
|
||||||
|
Gold = 50
|
||||||
|
|
||||||
Level[1]
|
Level[1]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 2
|
AvailableChapter = 2
|
||||||
Item[0] = Slimy Bun,1
|
Item[0] = Stone,5
|
||||||
|
Item[1] = Broken Dagger,1
|
||||||
|
|
||||||
Gold = 600
|
Gold = 20
|
||||||
}
|
}
|
||||||
Level[2]
|
Level[2]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 2
|
AvailableChapter = 2
|
||||||
Item[0] = Slimy Bun,1
|
Item[0] = Stone,20
|
||||||
|
Item[1] = Iron Ore,1
|
||||||
|
Item[2] = Broken Dagger,1
|
||||||
|
|
||||||
Gold = 700
|
Gold = 80
|
||||||
}
|
}
|
||||||
Level[3]
|
Level[3]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 2
|
AvailableChapter = 2
|
||||||
Item[0] = Slimy Bun,1
|
Item[0] = Stone,20
|
||||||
|
Item[1] = Iron Ore,15
|
||||||
|
Item[2] = Broken Dagger,5
|
||||||
|
Item[3] = Broken Bow,5
|
||||||
|
|
||||||
Gold = 800
|
Gold = 200
|
||||||
}
|
}
|
||||||
Level[4]
|
Level[4]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 2
|
AvailableChapter = 2
|
||||||
Item[0] = Slimy Bun,2
|
Item[0] = Stone,5
|
||||||
|
Item[1] = Iron Ore,25
|
||||||
|
Item[2] = Hawk Feather,8
|
||||||
|
Item[3] = Stone Heart,1
|
||||||
|
|
||||||
Gold = 900
|
Gold = 300
|
||||||
}
|
}
|
||||||
Level[5]
|
Level[5]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 2
|
AvailableChapter = 2
|
||||||
Item[0] = Slimy Bun,5
|
Item[0] = Iron Ore,35
|
||||||
|
Item[1] = Stone Heart,4
|
||||||
|
|
||||||
Gold = 1000
|
Gold = 360
|
||||||
}
|
}
|
||||||
Level[6]
|
Level[6]
|
||||||
{
|
{
|
||||||
@ -615,67 +635,77 @@ Equipment
|
|||||||
# Stat Values of the item based on Enhancement level.
|
# Stat Values of the item based on Enhancement level.
|
||||||
# See ItemStats.txt for valid stat names
|
# See ItemStats.txt for valid stat names
|
||||||
StatValues = Attack,Crit Rate,Defense
|
StatValues = Attack,Crit Rate,Defense
|
||||||
StatValues[0] = 26,5,5
|
StatValues[0] = 16,5,5
|
||||||
StatValues[1] = 31,6,10
|
StatValues[1] = 21,6,10
|
||||||
StatValues[2] = 36,7,20
|
StatValues[2] = 26,7,20
|
||||||
StatValues[3] = 41,8,30
|
StatValues[3] = 31,8,30
|
||||||
StatValues[4] = 46,9,40
|
StatValues[4] = 36,9,40
|
||||||
StatValues[5] = 51,10,50
|
StatValues[5] = 41,10,50
|
||||||
StatValues[6] = 90,11,60
|
StatValues[6] = 80,11,60
|
||||||
StatValues[7] = 120,12,70
|
StatValues[7] = 110,12,70
|
||||||
StatValues[8] = 150,13,80
|
StatValues[8] = 140,13,80
|
||||||
StatValues[9] = 160,14,90
|
StatValues[9] = 150,14,90
|
||||||
StatValues[10] = 170,15,100
|
StatValues[10] = 160,15,100
|
||||||
|
|
||||||
Equip Sound = Equip Weapon
|
Equip Sound = Equip Weapon
|
||||||
|
|
||||||
Crafting
|
Crafting
|
||||||
{
|
|
||||||
# When this crafting recipe is available.
|
|
||||||
AvailableChapter = 6
|
|
||||||
Item[0] = Slimy Bun,1
|
|
||||||
|
|
||||||
Gold = 500
|
# When this crafting recipe is available.
|
||||||
|
AvailableChapter = 2
|
||||||
|
Item[0] = Stone,3
|
||||||
|
|
||||||
|
Gold = 50
|
||||||
|
|
||||||
Level[1]
|
Level[1]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 2
|
AvailableChapter = 2
|
||||||
Item[0] = Slimy Bun,1
|
Item[0] = Stone,5
|
||||||
|
Item[1] = Broken Dagger,1
|
||||||
|
|
||||||
Gold = 600
|
Gold = 20
|
||||||
}
|
}
|
||||||
Level[2]
|
Level[2]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 2
|
AvailableChapter = 2
|
||||||
Item[0] = Slimy Bun,1
|
Item[0] = Stone,20
|
||||||
|
Item[1] = Iron Ore,1
|
||||||
|
Item[2] = Broken Dagger,1
|
||||||
|
|
||||||
Gold = 700
|
Gold = 80
|
||||||
}
|
}
|
||||||
Level[3]
|
Level[3]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 2
|
AvailableChapter = 2
|
||||||
Item[0] = Slimy Bun,1
|
Item[0] = Stone,20
|
||||||
|
Item[1] = Iron Ore,15
|
||||||
|
Item[2] = Broken Dagger,5
|
||||||
|
Item[3] = Broken Bow,5
|
||||||
|
|
||||||
Gold = 800
|
Gold = 200
|
||||||
}
|
}
|
||||||
Level[4]
|
Level[4]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 2
|
AvailableChapter = 2
|
||||||
Item[0] = Slimy Bun,2
|
Item[0] = Stone,5
|
||||||
|
Item[1] = Iron Ore,25
|
||||||
|
Item[2] = Hawk Feather,8
|
||||||
|
Item[3] = Stone Heart,1
|
||||||
|
|
||||||
Gold = 900
|
Gold = 300
|
||||||
}
|
}
|
||||||
Level[5]
|
Level[5]
|
||||||
{
|
{
|
||||||
# When this enhancement is available.
|
# When this enhancement is available.
|
||||||
AvailableChapter = 2
|
AvailableChapter = 2
|
||||||
Item[0] = Slimy Bun,5
|
Item[0] = Iron Ore,35
|
||||||
|
Item[1] = Stone Heart,4
|
||||||
|
|
||||||
Gold = 1000
|
Gold = 360
|
||||||
}
|
}
|
||||||
Level[6]
|
Level[6]
|
||||||
{
|
{
|
||||||
@ -728,17 +758,17 @@ Equipment
|
|||||||
# Stat Values of the item based on Enhancement level.
|
# Stat Values of the item based on Enhancement level.
|
||||||
# See ItemStats.txt for valid stat names
|
# See ItemStats.txt for valid stat names
|
||||||
StatValues = Attack,Crit Rate,CDR,Mana
|
StatValues = Attack,Crit Rate,CDR,Mana
|
||||||
StatValues[0] = 47,5,0,0
|
StatValues[0] = 37,5,0,0
|
||||||
StatValues[1] = 52,6,2,1
|
StatValues[1] = 42,6,2,1
|
||||||
StatValues[2] = 57,7,4,2
|
StatValues[2] = 47,7,4,2
|
||||||
StatValues[3] = 62,8,6,3
|
StatValues[3] = 52,8,6,3
|
||||||
StatValues[4] = 67,9,8,4
|
StatValues[4] = 57,9,8,4
|
||||||
StatValues[5] = 72,10,10,5
|
StatValues[5] = 62,10,10,5
|
||||||
StatValues[6] = 100,11,12,6
|
StatValues[6] = 90,11,12,6
|
||||||
StatValues[7] = 125,12,14,7
|
StatValues[7] = 115,12,14,7
|
||||||
StatValues[8] = 150,13,16,8
|
StatValues[8] = 140,13,16,8
|
||||||
StatValues[9] = 160,14,18,9
|
StatValues[9] = 150,14,18,9
|
||||||
StatValues[10] = 170,15,20,10
|
StatValues[10] = 160,15,20,10
|
||||||
|
|
||||||
Equip Sound = Equip Weapon
|
Equip Sound = Equip Weapon
|
||||||
|
|
||||||
@ -842,17 +872,17 @@ Equipment
|
|||||||
# Stat Values of the item based on Enhancement level.
|
# Stat Values of the item based on Enhancement level.
|
||||||
# See ItemStats.txt for valid stat names
|
# See ItemStats.txt for valid stat names
|
||||||
StatValues = Attack,Crit Rate,CDR,Mana
|
StatValues = Attack,Crit Rate,CDR,Mana
|
||||||
StatValues[0] = 47,5,0,0
|
StatValues[0] = 37,5,0,0
|
||||||
StatValues[1] = 52,6,2,1
|
StatValues[1] = 42,6,2,1
|
||||||
StatValues[2] = 57,7,4,2
|
StatValues[2] = 47,7,4,2
|
||||||
StatValues[3] = 62,8,6,3
|
StatValues[3] = 52,8,6,3
|
||||||
StatValues[4] = 67,9,8,4
|
StatValues[4] = 57,9,8,4
|
||||||
StatValues[5] = 72,10,10,5
|
StatValues[5] = 62,10,10,5
|
||||||
StatValues[6] = 100,11,12,6
|
StatValues[6] = 90,11,12,6
|
||||||
StatValues[7] = 125,12,14,7
|
StatValues[7] = 115,12,14,7
|
||||||
StatValues[8] = 150,13,16,8
|
StatValues[8] = 140,13,16,8
|
||||||
StatValues[9] = 160,14,18,9
|
StatValues[9] = 150,14,18,9
|
||||||
StatValues[10] = 170,15,20,10
|
StatValues[10] = 160,15,20,10
|
||||||
|
|
||||||
Equip Sound = Equip Weapon
|
Equip Sound = Equip Weapon
|
||||||
|
|
||||||
@ -956,17 +986,17 @@ Equipment
|
|||||||
# Stat Values of the item based on Enhancement level.
|
# Stat Values of the item based on Enhancement level.
|
||||||
# See ItemStats.txt for valid stat names
|
# See ItemStats.txt for valid stat names
|
||||||
StatValues = Attack,Crit Rate,CDR,Mana
|
StatValues = Attack,Crit Rate,CDR,Mana
|
||||||
StatValues[0] = 47,5,0,0
|
StatValues[0] = 37,5,0,0
|
||||||
StatValues[1] = 52,6,2,1
|
StatValues[1] = 42,6,2,1
|
||||||
StatValues[2] = 57,7,4,2
|
StatValues[2] = 47,7,4,2
|
||||||
StatValues[3] = 62,8,6,3
|
StatValues[3] = 52,8,6,3
|
||||||
StatValues[4] = 67,9,8,4
|
StatValues[4] = 57,9,8,4
|
||||||
StatValues[5] = 72,10,10,5
|
StatValues[5] = 62,10,10,5
|
||||||
StatValues[6] = 100,11,12,6
|
StatValues[6] = 90,11,12,6
|
||||||
StatValues[7] = 125,12,14,7
|
StatValues[7] = 115,12,14,7
|
||||||
StatValues[8] = 150,13,16,8
|
StatValues[8] = 140,13,16,8
|
||||||
StatValues[9] = 160,14,18,9
|
StatValues[9] = 150,14,18,9
|
||||||
StatValues[10] = 170,15,20,10
|
StatValues[10] = 160,15,20,10
|
||||||
|
|
||||||
Equip Sound = Equip Weapon
|
Equip Sound = Equip Weapon
|
||||||
|
|
||||||
@ -1070,17 +1100,17 @@ Equipment
|
|||||||
# Stat Values of the item based on Enhancement level.
|
# Stat Values of the item based on Enhancement level.
|
||||||
# See ItemStats.txt for valid stat names
|
# See ItemStats.txt for valid stat names
|
||||||
StatValues = Attack,Crit Rate
|
StatValues = Attack,Crit Rate
|
||||||
StatValues[0] = 68,10
|
StatValues[0] = 58,10
|
||||||
StatValues[1] = 73,12
|
StatValues[1] = 63,12
|
||||||
StatValues[2] = 78,14
|
StatValues[2] = 68,14
|
||||||
StatValues[3] = 83,16
|
StatValues[3] = 73,16
|
||||||
StatValues[4] = 88,18
|
StatValues[4] = 78,18
|
||||||
StatValues[5] = 93,20
|
StatValues[5] = 83,20
|
||||||
StatValues[6] = 110,22
|
StatValues[6] = 100,22
|
||||||
StatValues[7] = 125,24
|
StatValues[7] = 115,24
|
||||||
StatValues[8] = 150,26
|
StatValues[8] = 140,26
|
||||||
StatValues[9] = 160,28
|
StatValues[9] = 150,28
|
||||||
StatValues[10] = 170,30
|
StatValues[10] = 160,30
|
||||||
|
|
||||||
Equip Sound = Equip Weapon
|
Equip Sound = Equip Weapon
|
||||||
|
|
||||||
@ -1184,17 +1214,17 @@ Equipment
|
|||||||
# Stat Values of the item based on Enhancement level.
|
# Stat Values of the item based on Enhancement level.
|
||||||
# See ItemStats.txt for valid stat names
|
# See ItemStats.txt for valid stat names
|
||||||
StatValues = Attack,Crit Rate
|
StatValues = Attack,Crit Rate
|
||||||
StatValues[0] = 68,10
|
StatValues[0] = 58,10
|
||||||
StatValues[1] = 73,12
|
StatValues[1] = 63,12
|
||||||
StatValues[2] = 78,14
|
StatValues[2] = 68,14
|
||||||
StatValues[3] = 83,16
|
StatValues[3] = 73,16
|
||||||
StatValues[4] = 88,18
|
StatValues[4] = 78,18
|
||||||
StatValues[5] = 93,20
|
StatValues[5] = 83,20
|
||||||
StatValues[6] = 110,22
|
StatValues[6] = 100,22
|
||||||
StatValues[7] = 125,24
|
StatValues[7] = 115,24
|
||||||
StatValues[8] = 150,26
|
StatValues[8] = 140,26
|
||||||
StatValues[9] = 160,28
|
StatValues[9] = 150,28
|
||||||
StatValues[10] = 170,30
|
StatValues[10] = 160,30
|
||||||
|
|
||||||
Equip Sound = Equip Weapon
|
Equip Sound = Equip Weapon
|
||||||
|
|
||||||
@ -1298,17 +1328,17 @@ Equipment
|
|||||||
# Stat Values of the item based on Enhancement level.
|
# Stat Values of the item based on Enhancement level.
|
||||||
# See ItemStats.txt for valid stat names
|
# See ItemStats.txt for valid stat names
|
||||||
StatValues = Attack,Crit Rate
|
StatValues = Attack,Crit Rate
|
||||||
StatValues[0] = 68,10
|
StatValues[0] = 58,10
|
||||||
StatValues[1] = 73,12
|
StatValues[1] = 63,12
|
||||||
StatValues[2] = 78,14
|
StatValues[2] = 68,14
|
||||||
StatValues[3] = 83,16
|
StatValues[3] = 73,16
|
||||||
StatValues[4] = 88,18
|
StatValues[4] = 78,18
|
||||||
StatValues[5] = 93,20
|
StatValues[5] = 83,20
|
||||||
StatValues[6] = 110,22
|
StatValues[6] = 100,22
|
||||||
StatValues[7] = 125,24
|
StatValues[7] = 115,24
|
||||||
StatValues[8] = 150,26
|
StatValues[8] = 140,26
|
||||||
StatValues[9] = 160,28
|
StatValues[9] = 150,28
|
||||||
StatValues[10] = 170,30
|
StatValues[10] = 160,30
|
||||||
|
|
||||||
Equip Sound = Equip Weapon
|
Equip Sound = Equip Weapon
|
||||||
|
|
||||||
@ -1413,17 +1443,17 @@ Equipment
|
|||||||
# See ItemStats.txt for valid stat names
|
# See ItemStats.txt for valid stat names
|
||||||
# Attack Speed Increase reduces Cooldown of LeftClick Attacks (0.1 sec in this case)
|
# Attack Speed Increase reduces Cooldown of LeftClick Attacks (0.1 sec in this case)
|
||||||
StatValues = Attack,Crit Rate,Attack Spd
|
StatValues = Attack,Crit Rate,Attack Spd
|
||||||
StatValues[0] = 89,5,0.1
|
StatValues[0] = 79,5,0.1
|
||||||
StatValues[1] = 95,6,0.1
|
StatValues[1] = 85,6,0.1
|
||||||
StatValues[2] = 101,7,0.1
|
StatValues[2] = 91,7,0.1
|
||||||
StatValues[3] = 107,8,0.1
|
StatValues[3] = 97,8,0.1
|
||||||
StatValues[4] = 113,9,0.1
|
StatValues[4] = 103,9,0.1
|
||||||
StatValues[5] = 119,10,0.1
|
StatValues[5] = 109,10,0.1
|
||||||
StatValues[6] = 130,11,0.1
|
StatValues[6] = 120,11,0.1
|
||||||
StatValues[7] = 140,12,0.1
|
StatValues[7] = 130,12,0.1
|
||||||
StatValues[8] = 150,13,0.1
|
StatValues[8] = 140,13,0.1
|
||||||
StatValues[9] = 160,14,0.1
|
StatValues[9] = 150,14,0.1
|
||||||
StatValues[10] = 170,15,0.1
|
StatValues[10] = 160,15,0.1
|
||||||
|
|
||||||
Equip Sound = Equip Weapon
|
Equip Sound = Equip Weapon
|
||||||
|
|
||||||
@ -1528,17 +1558,17 @@ Equipment
|
|||||||
# See ItemStats.txt for valid stat names
|
# See ItemStats.txt for valid stat names
|
||||||
# Attack Speed Increase reduces Cooldown of LeftClick Attacks (0.1 sec in this case)
|
# Attack Speed Increase reduces Cooldown of LeftClick Attacks (0.1 sec in this case)
|
||||||
StatValues = Attack,Crit Rate,Attack Spd
|
StatValues = Attack,Crit Rate,Attack Spd
|
||||||
StatValues[0] = 89,5,0.1
|
StatValues[0] = 79,5,0.1
|
||||||
StatValues[1] = 95,6,0.1
|
StatValues[1] = 85,6,0.1
|
||||||
StatValues[2] = 101,7,0.1
|
StatValues[2] = 91,7,0.1
|
||||||
StatValues[3] = 107,8,0.1
|
StatValues[3] = 97,8,0.1
|
||||||
StatValues[4] = 113,9,0.1
|
StatValues[4] = 103,9,0.1
|
||||||
StatValues[5] = 119,10,0.1
|
StatValues[5] = 109,10,0.1
|
||||||
StatValues[6] = 130,11,0.1
|
StatValues[6] = 120,11,0.1
|
||||||
StatValues[7] = 140,12,0.1
|
StatValues[7] = 130,12,0.1
|
||||||
StatValues[8] = 150,13,0.1
|
StatValues[8] = 140,13,0.1
|
||||||
StatValues[9] = 160,14,0.1
|
StatValues[9] = 150,14,0.1
|
||||||
StatValues[10] = 170,15,0.1
|
StatValues[10] = 160,15,0.1
|
||||||
|
|
||||||
Equip Sound = Equip Weapon
|
Equip Sound = Equip Weapon
|
||||||
|
|
||||||
@ -1644,17 +1674,17 @@ Equipment
|
|||||||
# See ItemStats.txt for valid stat names
|
# See ItemStats.txt for valid stat names
|
||||||
# Attack Speed Increase reduces Cooldown of LeftClick Attacks (0.1 sec in this case)
|
# Attack Speed Increase reduces Cooldown of LeftClick Attacks (0.1 sec in this case)
|
||||||
StatValues = Attack,Crit Rate,Attack Spd
|
StatValues = Attack,Crit Rate,Attack Spd
|
||||||
StatValues[0] = 89,5,0.1
|
StatValues[0] = 79,5,0.1
|
||||||
StatValues[1] = 95,6,0.1
|
StatValues[1] = 85,6,0.1
|
||||||
StatValues[2] = 101,7,0.1
|
StatValues[2] = 91,7,0.1
|
||||||
StatValues[3] = 107,8,0.1
|
StatValues[3] = 97,8,0.1
|
||||||
StatValues[4] = 113,9,0.1
|
StatValues[4] = 103,9,0.1
|
||||||
StatValues[5] = 119,10,0.1
|
StatValues[5] = 109,10,0.1
|
||||||
StatValues[6] = 130,11,0.1
|
StatValues[6] = 120,11,0.1
|
||||||
StatValues[7] = 140,12,0.1
|
StatValues[7] = 130,12,0.1
|
||||||
StatValues[8] = 150,13,0.1
|
StatValues[8] = 140,13,0.1
|
||||||
StatValues[9] = 160,14,0.1
|
StatValues[9] = 150,14,0.1
|
||||||
StatValues[10] = 170,15,0.1
|
StatValues[10] = 160,15,0.1
|
||||||
|
|
||||||
Equip Sound = Equip Weapon
|
Equip Sound = Equip Weapon
|
||||||
|
|
||||||
|
@ -104,7 +104,10 @@ Levels
|
|||||||
{
|
{
|
||||||
Map File = 1_B1.tmx
|
Map File = 1_B1.tmx
|
||||||
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
# Loot[0] = Berries, 1, 5, 100%
|
Loot[0] = Logs, 1, 3, 100%
|
||||||
|
Loot[1] = High-Quality Logs, 1, 3, 100%
|
||||||
|
Loot[2] = Berries, 1, 2, 25%
|
||||||
|
Loot[3] = Green Gemstone, 1, 1, 5%
|
||||||
}
|
}
|
||||||
BOSS_1_B
|
BOSS_1_B
|
||||||
{
|
{
|
||||||
@ -120,49 +123,61 @@ Levels
|
|||||||
{
|
{
|
||||||
Map File = 2_1.tmx
|
Map File = 2_1.tmx
|
||||||
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
# Loot[0] = Berries, 1, 5, 100%
|
Loot[0] = Stone, 2, 5, 100%
|
||||||
|
Loot[1] = Yellow Gemstone, 1, 1, 5%
|
||||||
}
|
}
|
||||||
CAMPAIGN_2_2
|
CAMPAIGN_2_2
|
||||||
{
|
{
|
||||||
Map File = 2_2.tmx
|
Map File = 2_2.tmx
|
||||||
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
# Loot[0] = Berries, 1, 5, 100%
|
Loot[0] = Stone, 2, 6, 100%
|
||||||
|
Loot[1] = Yellow Gemstone, 1, 1, 5%
|
||||||
}
|
}
|
||||||
CAMPAIGN_2_3
|
CAMPAIGN_2_3
|
||||||
{
|
{
|
||||||
Map File = 2_3.tmx
|
Map File = 2_3.tmx
|
||||||
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
# Loot[0] = Berries, 1, 5, 100%
|
Loot[0] = Stone, 2, 6, 100%
|
||||||
|
Loot[1] = Iron Ore, 1, 1, 50%
|
||||||
|
Loot[2] = Yellow Gemstone, 1, 1, 5%
|
||||||
}
|
}
|
||||||
CAMPAIGN_2_4
|
CAMPAIGN_2_4
|
||||||
{
|
{
|
||||||
Map File = 2_4.tmx
|
Map File = 2_4.tmx
|
||||||
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
# Loot[0] = Berries, 1, 5, 100%
|
Loot[0] = Stone, 3, 6, 100%
|
||||||
|
Loot[1] = Iron Ore, 1, 1, 50%
|
||||||
|
Loot[2] = Yellow Gemstone, 1, 1, 5%
|
||||||
}
|
}
|
||||||
CAMPAIGN_2_5
|
CAMPAIGN_2_5
|
||||||
{
|
{
|
||||||
Map File = 2_5.tmx
|
Map File = 2_5.tmx
|
||||||
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
# Loot[0] = Berries, 1, 5, 100%
|
Loot[0] = Stone, 1, 2, 100%
|
||||||
|
Loot[1] = Iron Ore, 1, 3, 100%
|
||||||
|
Loot[2] = Yellow Gemstone, 1, 1, 5%
|
||||||
}
|
}
|
||||||
CAMPAIGN_2_6
|
CAMPAIGN_2_6
|
||||||
{
|
{
|
||||||
Map File = 2_6.tmx
|
Map File = 2_6.tmx
|
||||||
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
# Loot[0] = Berries, 1, 5, 100%
|
Loot[0] = Stone, 1, 2, 100%
|
||||||
|
Loot[1] = Iron Ore, 1, 3, 100%
|
||||||
|
Loot[2] = Yellow Gemstone, 1, 1, 5%
|
||||||
}
|
}
|
||||||
CAMPAIGN_2_7
|
CAMPAIGN_2_7
|
||||||
{
|
{
|
||||||
Map File = 2_7.tmx
|
Map File = 2_7.tmx
|
||||||
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
# Loot[0] = Berries, 1, 5, 100%
|
Loot[0] = Iron Ore, 2, 5, 100%
|
||||||
|
Loot[1] = Yellow Gemstone, 1, 1, 5%
|
||||||
}
|
}
|
||||||
CAMPAIGN_2_8
|
CAMPAIGN_2_8
|
||||||
{
|
{
|
||||||
Map File = 2_8.tmx
|
Map File = 2_8.tmx
|
||||||
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
# Loot[0] = Berries, 1, 5, 100%
|
Loot[0] = Iron Ore, 2, 5, 100%
|
||||||
|
Loot[1] = Yellow Gemstone, 1, 1, 5%
|
||||||
}
|
}
|
||||||
BOSS_2_B
|
BOSS_2_B
|
||||||
{
|
{
|
||||||
@ -176,4 +191,12 @@ Levels
|
|||||||
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
# Loot[0] = Berries, 1, 5, 100%
|
# Loot[0] = Berries, 1, 5, 100%
|
||||||
}
|
}
|
||||||
|
CAMPAIGN_2_B1
|
||||||
|
{
|
||||||
|
Map File = 2_B1.tmx
|
||||||
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
|
Loot[0] = Stone, 1, 3, 100%
|
||||||
|
Loot[1] = Iron Ore, 1, 3, 100%
|
||||||
|
Loot[2] = Yellow Gemstone, 1, 1, 5%
|
||||||
|
}
|
||||||
}
|
}
|
Loading…
x
Reference in New Issue
Block a user