From 9d053f044b3c2ca815ccaf5e67b9aa3da4f0f355 Mon Sep 17 00:00:00 2001 From: Quapsel Date: Sun, 7 Jul 2024 03:54:53 -0500 Subject: [PATCH 1/6] =?UTF-8?q?=E2=80=9EAdventures=20in=20Lestoria/assets/?= =?UTF-8?q?config/items/Weapons.txt=E2=80=9C=20=C3=A4ndern?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Attack Values for Weapons adjusted. --- .../assets/config/items/Weapons.txt | 294 +++++++++--------- 1 file changed, 147 insertions(+), 147 deletions(-) diff --git a/Adventures in Lestoria/assets/config/items/Weapons.txt b/Adventures in Lestoria/assets/config/items/Weapons.txt index 7f918506..59d9cf08 100644 --- a/Adventures in Lestoria/assets/config/items/Weapons.txt +++ b/Adventures in Lestoria/assets/config/items/Weapons.txt @@ -15,11 +15,11 @@ Equipment StatValues[3] = 12,8,3 StatValues[4] = 16,9,4 StatValues[5] = 20,10,5 - StatValues[6] = 80,11,6 - StatValues[7] = 115,12,7 - StatValues[8] = 150,13,8 - StatValues[9] = 160,14,9 - StatValues[10] = 170,15,10 + StatValues[6] = 70,11,6 + StatValues[7] = 105,12,7 + StatValues[8] = 140,13,8 + StatValues[9] = 150,14,9 + StatValues[10] = 160,15,10 Equip Sound = Equip Weapon @@ -149,11 +149,11 @@ Equipment StatValues[3] = 12,8,3 StatValues[4] = 16,9,4 StatValues[5] = 20,10,5 - StatValues[6] = 80,11,6 - StatValues[7] = 115,12,7 - StatValues[8] = 150,13,8 - StatValues[9] = 160,14,9 - StatValues[10] = 170,15,10 + StatValues[6] = 70,11,6 + StatValues[7] = 105,12,7 + StatValues[8] = 140,13,8 + StatValues[9] = 150,14,9 + StatValues[10] = 160,15,10 Equip Sound = Equip Weapon @@ -272,11 +272,11 @@ Equipment StatValues[3] = 12,8,3 StatValues[4] = 16,9,4 StatValues[5] = 20,10,5 - StatValues[6] = 80,11,6 - StatValues[7] = 115,12,7 - StatValues[8] = 150,13,8 - StatValues[9] = 160,14,9 - StatValues[10] = 170,15,10 + StatValues[6] = 70,11,6 + StatValues[7] = 105,12,7 + StatValues[8] = 140,13,8 + StatValues[9] = 150,14,9 + StatValues[10] = 160,15,10 Equip Sound = Equip Weapon @@ -389,17 +389,17 @@ Equipment # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names StatValues = Attack,Crit Rate,Defense - StatValues[0] = 26,5,5 - StatValues[1] = 31,6,10 - StatValues[2] = 36,7,20 - StatValues[3] = 41,8,30 - StatValues[4] = 46,9,40 - StatValues[5] = 51,10,50 - StatValues[6] = 90,11,60 - StatValues[7] = 120,12,70 - StatValues[8] = 150,13,80 - StatValues[9] = 160,14,90 - StatValues[10] = 170,15,100 + StatValues[0] = 16,5,5 + StatValues[1] = 21,6,10 + StatValues[2] = 26,7,20 + StatValues[3] = 31,8,30 + StatValues[4] = 36,9,40 + StatValues[5] = 41,10,50 + StatValues[6] = 80,11,60 + StatValues[7] = 110,12,70 + StatValues[8] = 140,13,80 + StatValues[9] = 150,14,90 + StatValues[10] = 160,15,100 Equip Sound = Equip Weapon @@ -502,17 +502,17 @@ Equipment # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names StatValues = Attack,Crit Rate,Defense - StatValues[0] = 26,5,5 - StatValues[1] = 31,6,10 - StatValues[2] = 36,7,20 - StatValues[3] = 41,8,30 - StatValues[4] = 46,9,40 - StatValues[5] = 51,10,50 - StatValues[6] = 90,11,60 - StatValues[7] = 120,12,70 - StatValues[8] = 150,13,80 - StatValues[9] = 160,14,90 - StatValues[10] = 170,15,100 + StatValues[0] = 16,5,5 + StatValues[1] = 21,6,10 + StatValues[2] = 26,7,20 + StatValues[3] = 31,8,30 + StatValues[4] = 36,9,40 + StatValues[5] = 41,10,50 + StatValues[6] = 80,11,60 + StatValues[7] = 110,12,70 + StatValues[8] = 140,13,80 + StatValues[9] = 150,14,90 + StatValues[10] = 160,15,100 Equip Sound = Equip Weapon @@ -615,17 +615,17 @@ Equipment # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names StatValues = Attack,Crit Rate,Defense - StatValues[0] = 26,5,5 - StatValues[1] = 31,6,10 - StatValues[2] = 36,7,20 - StatValues[3] = 41,8,30 - StatValues[4] = 46,9,40 - StatValues[5] = 51,10,50 - StatValues[6] = 90,11,60 - StatValues[7] = 120,12,70 - StatValues[8] = 150,13,80 - StatValues[9] = 160,14,90 - StatValues[10] = 170,15,100 + StatValues[0] = 16,5,5 + StatValues[1] = 21,6,10 + StatValues[2] = 26,7,20 + StatValues[3] = 31,8,30 + StatValues[4] = 36,9,40 + StatValues[5] = 41,10,50 + StatValues[6] = 80,11,60 + StatValues[7] = 110,12,70 + StatValues[8] = 140,13,80 + StatValues[9] = 150,14,90 + StatValues[10] = 160,15,100 Equip Sound = Equip Weapon @@ -728,17 +728,17 @@ Equipment # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names StatValues = Attack,Crit Rate,CDR,Mana - StatValues[0] = 47,5,0,0 - StatValues[1] = 52,6,2,1 - StatValues[2] = 57,7,4,2 - StatValues[3] = 62,8,6,3 - StatValues[4] = 67,9,8,4 - StatValues[5] = 72,10,10,5 - StatValues[6] = 100,11,12,6 - StatValues[7] = 125,12,14,7 - StatValues[8] = 150,13,16,8 - StatValues[9] = 160,14,18,9 - StatValues[10] = 170,15,20,10 + StatValues[0] = 37,5,0,0 + StatValues[1] = 42,6,2,1 + StatValues[2] = 47,7,4,2 + StatValues[3] = 52,8,6,3 + StatValues[4] = 57,9,8,4 + StatValues[5] = 62,10,10,5 + StatValues[6] = 90,11,12,6 + StatValues[7] = 115,12,14,7 + StatValues[8] = 140,13,16,8 + StatValues[9] = 150,14,18,9 + StatValues[10] = 160,15,20,10 Equip Sound = Equip Weapon @@ -842,17 +842,17 @@ Equipment # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names StatValues = Attack,Crit Rate,CDR,Mana - StatValues[0] = 47,5,0,0 - StatValues[1] = 52,6,2,1 - StatValues[2] = 57,7,4,2 - StatValues[3] = 62,8,6,3 - StatValues[4] = 67,9,8,4 - StatValues[5] = 72,10,10,5 - StatValues[6] = 100,11,12,6 - StatValues[7] = 125,12,14,7 - StatValues[8] = 150,13,16,8 - StatValues[9] = 160,14,18,9 - StatValues[10] = 170,15,20,10 + StatValues[0] = 37,5,0,0 + StatValues[1] = 42,6,2,1 + StatValues[2] = 47,7,4,2 + StatValues[3] = 52,8,6,3 + StatValues[4] = 57,9,8,4 + StatValues[5] = 62,10,10,5 + StatValues[6] = 90,11,12,6 + StatValues[7] = 115,12,14,7 + StatValues[8] = 140,13,16,8 + StatValues[9] = 150,14,18,9 + StatValues[10] = 160,15,20,10 Equip Sound = Equip Weapon @@ -956,17 +956,17 @@ Equipment # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names StatValues = Attack,Crit Rate,CDR,Mana - StatValues[0] = 47,5,0,0 - StatValues[1] = 52,6,2,1 - StatValues[2] = 57,7,4,2 - StatValues[3] = 62,8,6,3 - StatValues[4] = 67,9,8,4 - StatValues[5] = 72,10,10,5 - StatValues[6] = 100,11,12,6 - StatValues[7] = 125,12,14,7 - StatValues[8] = 150,13,16,8 - StatValues[9] = 160,14,18,9 - StatValues[10] = 170,15,20,10 + StatValues[0] = 37,5,0,0 + StatValues[1] = 42,6,2,1 + StatValues[2] = 47,7,4,2 + StatValues[3] = 52,8,6,3 + StatValues[4] = 57,9,8,4 + StatValues[5] = 62,10,10,5 + StatValues[6] = 90,11,12,6 + StatValues[7] = 115,12,14,7 + StatValues[8] = 140,13,16,8 + StatValues[9] = 150,14,18,9 + StatValues[10] = 160,15,20,10 Equip Sound = Equip Weapon @@ -1070,17 +1070,17 @@ Equipment # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names StatValues = Attack,Crit Rate - StatValues[0] = 68,10 - StatValues[1] = 73,12 - StatValues[2] = 78,14 - StatValues[3] = 83,16 - StatValues[4] = 88,18 - StatValues[5] = 93,20 - StatValues[6] = 110,22 - StatValues[7] = 125,24 - StatValues[8] = 150,26 - StatValues[9] = 160,28 - StatValues[10] = 170,30 + StatValues[0] = 58,10 + StatValues[1] = 63,12 + StatValues[2] = 68,14 + StatValues[3] = 73,16 + StatValues[4] = 78,18 + StatValues[5] = 83,20 + StatValues[6] = 100,22 + StatValues[7] = 115,24 + StatValues[8] = 140,26 + StatValues[9] = 150,28 + StatValues[10] = 160,30 Equip Sound = Equip Weapon @@ -1184,17 +1184,17 @@ Equipment # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names StatValues = Attack,Crit Rate - StatValues[0] = 68,10 - StatValues[1] = 73,12 - StatValues[2] = 78,14 - StatValues[3] = 83,16 - StatValues[4] = 88,18 - StatValues[5] = 93,20 - StatValues[6] = 110,22 - StatValues[7] = 125,24 - StatValues[8] = 150,26 - StatValues[9] = 160,28 - StatValues[10] = 170,30 + StatValues[0] = 58,10 + StatValues[1] = 63,12 + StatValues[2] = 68,14 + StatValues[3] = 73,16 + StatValues[4] = 78,18 + StatValues[5] = 83,20 + StatValues[6] = 100,22 + StatValues[7] = 115,24 + StatValues[8] = 140,26 + StatValues[9] = 150,28 + StatValues[10] = 160,30 Equip Sound = Equip Weapon @@ -1298,17 +1298,17 @@ Equipment # Stat Values of the item based on Enhancement level. # See ItemStats.txt for valid stat names StatValues = Attack,Crit Rate - StatValues[0] = 68,10 - StatValues[1] = 73,12 - StatValues[2] = 78,14 - StatValues[3] = 83,16 - StatValues[4] = 88,18 - StatValues[5] = 93,20 - StatValues[6] = 110,22 - StatValues[7] = 125,24 - StatValues[8] = 150,26 - StatValues[9] = 160,28 - StatValues[10] = 170,30 + StatValues[0] = 58,10 + StatValues[1] = 63,12 + StatValues[2] = 68,14 + StatValues[3] = 73,16 + StatValues[4] = 78,18 + StatValues[5] = 83,20 + StatValues[6] = 100,22 + StatValues[7] = 115,24 + StatValues[8] = 140,26 + StatValues[9] = 150,28 + StatValues[10] = 160,30 Equip Sound = Equip Weapon @@ -1413,17 +1413,17 @@ Equipment # See ItemStats.txt for valid stat names # Attack Speed Increase reduces Cooldown of LeftClick Attacks (0.1 sec in this case) StatValues = Attack,Crit Rate,Attack Spd - StatValues[0] = 89,5,0.1 - StatValues[1] = 95,6,0.1 - StatValues[2] = 101,7,0.1 - StatValues[3] = 107,8,0.1 - StatValues[4] = 113,9,0.1 - StatValues[5] = 119,10,0.1 - StatValues[6] = 130,11,0.1 - StatValues[7] = 140,12,0.1 - StatValues[8] = 150,13,0.1 - StatValues[9] = 160,14,0.1 - StatValues[10] = 170,15,0.1 + StatValues[0] = 79,5,0.1 + StatValues[1] = 85,6,0.1 + StatValues[2] = 91,7,0.1 + StatValues[3] = 97,8,0.1 + StatValues[4] = 103,9,0.1 + StatValues[5] = 109,10,0.1 + StatValues[6] = 120,11,0.1 + StatValues[7] = 130,12,0.1 + StatValues[8] = 140,13,0.1 + StatValues[9] = 150,14,0.1 + StatValues[10] = 160,15,0.1 Equip Sound = Equip Weapon @@ -1528,17 +1528,17 @@ Equipment # See ItemStats.txt for valid stat names # Attack Speed Increase reduces Cooldown of LeftClick Attacks (0.1 sec in this case) StatValues = Attack,Crit Rate,Attack Spd - StatValues[0] = 89,5,0.1 - StatValues[1] = 95,6,0.1 - StatValues[2] = 101,7,0.1 - StatValues[3] = 107,8,0.1 - StatValues[4] = 113,9,0.1 - StatValues[5] = 119,10,0.1 - StatValues[6] = 130,11,0.1 - StatValues[7] = 140,12,0.1 - StatValues[8] = 150,13,0.1 - StatValues[9] = 160,14,0.1 - StatValues[10] = 170,15,0.1 + StatValues[0] = 79,5,0.1 + StatValues[1] = 85,6,0.1 + StatValues[2] = 91,7,0.1 + StatValues[3] = 97,8,0.1 + StatValues[4] = 103,9,0.1 + StatValues[5] = 109,10,0.1 + StatValues[6] = 120,11,0.1 + StatValues[7] = 130,12,0.1 + StatValues[8] = 140,13,0.1 + StatValues[9] = 150,14,0.1 + StatValues[10] = 160,15,0.1 Equip Sound = Equip Weapon @@ -1644,17 +1644,17 @@ Equipment # See ItemStats.txt for valid stat names # Attack Speed Increase reduces Cooldown of LeftClick Attacks (0.1 sec in this case) StatValues = Attack,Crit Rate,Attack Spd - StatValues[0] = 89,5,0.1 - StatValues[1] = 95,6,0.1 - StatValues[2] = 101,7,0.1 - StatValues[3] = 107,8,0.1 - StatValues[4] = 113,9,0.1 - StatValues[5] = 119,10,0.1 - StatValues[6] = 130,11,0.1 - StatValues[7] = 140,12,0.1 - StatValues[8] = 150,13,0.1 - StatValues[9] = 160,14,0.1 - StatValues[10] = 170,15,0.1 + StatValues[0] = 79,5,0.1 + StatValues[1] = 85,6,0.1 + StatValues[2] = 91,7,0.1 + StatValues[3] = 97,8,0.1 + StatValues[4] = 103,9,0.1 + StatValues[5] = 109,10,0.1 + StatValues[6] = 120,11,0.1 + StatValues[7] = 130,12,0.1 + StatValues[8] = 140,13,0.1 + StatValues[9] = 150,14,0.1 + StatValues[10] = 160,15,0.1 Equip Sound = Equip Weapon From 2c8cd8e685f2af2222e084d648c9ee5e42dec656 Mon Sep 17 00:00:00 2001 From: Quapsel Date: Sun, 7 Jul 2024 04:03:38 -0500 Subject: [PATCH 2/6] =?UTF-8?q?=E2=80=9EAdventures=20in=20Lestoria/assets/?= =?UTF-8?q?config/items/ItemDatabase.txt=E2=80=9C=20=C3=A4ndern?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Items for Stage loot added in Item Database. --- .../assets/config/items/ItemDatabase.txt | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/Adventures in Lestoria/assets/config/items/ItemDatabase.txt b/Adventures in Lestoria/assets/config/items/ItemDatabase.txt index 35d44319..aa7c5e25 100644 --- a/Adventures in Lestoria/assets/config/items/ItemDatabase.txt +++ b/Adventures in Lestoria/assets/config/items/ItemDatabase.txt @@ -303,4 +303,22 @@ ItemDatabase ItemCategory = Materials SellValue = 28 } + Yellow Gemstone + { + Description = Radiating with energy from the Mountain, it is used to refine stronger equipment. + ItemCategory = Materials + SellValue = 270 + } + Stone + { + Description = A slightly above average sized Stone. + ItemCategory = Materials + SellValue = 6 + } + Iron Ore + { + Description = A rock or mineral from which iron can be profitably extracted. + ItemCategory = Materials + SellValue = 10 + } } From 0d0d7b49b1929cbc2ceeefb4235efedb43522eb9 Mon Sep 17 00:00:00 2001 From: Quapsel Date: Sun, 7 Jul 2024 04:19:07 -0500 Subject: [PATCH 3/6] =?UTF-8?q?=E2=80=9EAdventures=20in=20Lestoria/assets/?= =?UTF-8?q?config/levels.txt=E2=80=9C=20=C3=A4ndern?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Chapter 2 Stage loot added & Chapter 1 Bonus Stage Stage loot added. --- .../assets/config/levels.txt | 41 +++++++++++++++---- 1 file changed, 32 insertions(+), 9 deletions(-) diff --git a/Adventures in Lestoria/assets/config/levels.txt b/Adventures in Lestoria/assets/config/levels.txt index 369a2ddc..af152980 100644 --- a/Adventures in Lestoria/assets/config/levels.txt +++ b/Adventures in Lestoria/assets/config/levels.txt @@ -104,7 +104,10 @@ Levels { Map File = 1_B1.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Berries, 1, 5, 100% + Loot[0] = Logs, 1, 3, 100% + Loot[1] = High-Quality Logs, 1, 3, 100% + Loot[2] = Berries, 1, 2, 25% + Loot[3] = Green Gemstone, 1, 1, 5% } BOSS_1_B { @@ -120,49 +123,61 @@ Levels { Map File = 2_1.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Berries, 1, 5, 100% + Loot[0] = Stone, 2, 5, 100% + Loot[1] = Yellow Gemstone, 1, 1, 5% } CAMPAIGN_2_2 { Map File = 2_2.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Berries, 1, 5, 100% + Loot[0] = Stone, 2, 6, 100% + Loot[1] = Yellow Gemstone, 1, 1, 5% } CAMPAIGN_2_3 { Map File = 2_3.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Berries, 1, 5, 100% + Loot[0] = Stone, 2, 6, 100% + Loot[1] = Iron Ore, 1, 1, 50% + Loot[2] = Yellow Gemstone, 1, 1, 5% } CAMPAIGN_2_4 { Map File = 2_4.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Berries, 1, 5, 100% + Loot[0] = Stone, 3, 6, 100% + Loot[1] = Iron Ore, 1, 1, 50% + Loot[2] = Yellow Gemstone, 1, 1, 5% } CAMPAIGN_2_5 { Map File = 2_5.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Berries, 1, 5, 100% + Loot[0] = Stone, 1, 2, 100% + Loot[1] = Iron Ore, 1, 3, 100% + Loot[2] = Yellow Gemstone, 1, 1, 5% } CAMPAIGN_2_6 { Map File = 2_6.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Berries, 1, 5, 100% + Loot[0] = Stone, 1, 2, 100% + Loot[1] = Iron Ore, 1, 3, 100% + Loot[2] = Yellow Gemstone, 1, 1, 5% } CAMPAIGN_2_7 { Map File = 2_7.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Berries, 1, 5, 100% + Loot[0] = Iron Ore, 2, 5, 100% + Loot[1] = Yellow Gemstone, 1, 1, 5% } CAMPAIGN_2_8 { Map File = 2_8.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Berries, 1, 5, 100% + Loot[0] = Iron Ore, 2, 5, 100% + Loot[1] = Yellow Gemstone, 1, 1, 5% } BOSS_2_B { @@ -176,4 +191,12 @@ Levels # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 1, 5, 100% } + CAMPAIGN_2_B1 + { + Map File = 2_B1.tmx + # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. + Loot[0] = Stone, 1, 3, 100% + Loot[1] = Iron Ore, 1, 3, 100% + Loot[2] = Yellow Gemstone, 1, 1, 5% + } } \ No newline at end of file From 564823008435a7a56169f08a1b8f7d670722e4d2 Mon Sep 17 00:00:00 2001 From: Quapsel Date: Sun, 7 Jul 2024 04:49:23 -0500 Subject: [PATCH 4/6] =?UTF-8?q?=E2=80=9EAdventures=20in=20Lestoria/assets/?= =?UTF-8?q?config/items/Weapons.txt=E2=80=9C=20=C3=A4ndern?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Material Cost set for Chapter 2 Weapon crafting (Enhancement Stage 0-5 Weapons) --- .../assets/config/items/Weapons.txt | 118 +++++++++++------- 1 file changed, 74 insertions(+), 44 deletions(-) diff --git a/Adventures in Lestoria/assets/config/items/Weapons.txt b/Adventures in Lestoria/assets/config/items/Weapons.txt index 59d9cf08..f68f4b9b 100644 --- a/Adventures in Lestoria/assets/config/items/Weapons.txt +++ b/Adventures in Lestoria/assets/config/items/Weapons.txt @@ -406,50 +406,60 @@ Equipment Crafting { # When this crafting recipe is available. - AvailableChapter = 6 - Item[0] = Slimy Bun,1 + AvailableChapter = 2 + Item[0] = Stone,3 - Gold = 500 + Gold = 50 Level[1] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,1 + Item[0] = Stone,5 + Item[1] = Broken Dagger,1 - Gold = 600 + Gold = 20 } Level[2] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,1 + Item[0] = Stone,20 + Item[1] = Iron Ore,1 + Item[2] = Broken Dagger,1 - Gold = 700 + Gold = 80 } Level[3] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,1 + Item[0] = Stone,20 + Item[1] = Iron Ore,15 + Item[2] = Broken Dagger,5 + Item[3] = Broken Bow,5 - Gold = 800 + Gold = 200 } Level[4] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,2 + Item[0] = Stone,5 + Item[1] = Iron Ore,25 + Item[2] = Hawk Feather,8 + Item[3] = Stone Heart,1 - Gold = 900 + Gold = 300 } Level[5] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,5 + Item[0] = Iron Ore,35 + Item[1] = Stone Heart,4 - Gold = 1000 + Gold = 360 } Level[6] { @@ -517,52 +527,62 @@ Equipment Equip Sound = Equip Weapon Crafting - { + # When this crafting recipe is available. - AvailableChapter = 6 - Item[0] = Slimy Bun,1 + AvailableChapter = 2 + Item[0] = Stone,3 - Gold = 500 + Gold = 50 Level[1] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,1 + Item[0] = Stone,5 + Item[1] = Broken Dagger,1 - Gold = 600 + Gold = 20 } Level[2] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,1 + Item[0] = Stone,20 + Item[1] = Iron Ore,1 + Item[2] = Broken Dagger,1 - Gold = 700 + Gold = 80 } Level[3] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,1 + Item[0] = Stone,20 + Item[1] = Iron Ore,15 + Item[2] = Broken Dagger,5 + Item[3] = Broken Bow,5 - Gold = 800 + Gold = 200 } Level[4] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,2 + Item[0] = Stone,5 + Item[1] = Iron Ore,25 + Item[2] = Hawk Feather,8 + Item[3] = Stone Heart,1 - Gold = 900 + Gold = 300 } Level[5] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,5 + Item[0] = Iron Ore,35 + Item[1] = Stone Heart,4 - Gold = 1000 + Gold = 360 } Level[6] { @@ -630,52 +650,62 @@ Equipment Equip Sound = Equip Weapon Crafting - { + # When this crafting recipe is available. - AvailableChapter = 6 - Item[0] = Slimy Bun,1 + AvailableChapter = 2 + Item[0] = Stone,3 - Gold = 500 + Gold = 50 Level[1] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,1 + Item[0] = Stone,5 + Item[1] = Broken Dagger,1 - Gold = 600 + Gold = 20 } Level[2] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,1 - - Gold = 700 + Item[0] = Stone,20 + Item[1] = Iron Ore,1 + Item[2] = Broken Dagger,1 + + Gold = 80 } Level[3] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,1 - - Gold = 800 + Item[0] = Stone,20 + Item[1] = Iron Ore,15 + Item[2] = Broken Dagger,5 + Item[3] = Broken Bow,5 + + Gold = 200 } Level[4] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,2 - - Gold = 900 + Item[0] = Stone,5 + Item[1] = Iron Ore,25 + Item[2] = Hawk Feather,8 + Item[3] = Stone Heart,1 + + Gold = 300 } Level[5] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,5 + Item[0] = Iron Ore,35 + Item[1] = Stone Heart,4 - Gold = 1000 + Gold = 360 } Level[6] { From 7e5457a36d5245ca67ce913db7ff6ca9c54a8d47 Mon Sep 17 00:00:00 2001 From: Quapsel Date: Sun, 7 Jul 2024 05:30:55 -0500 Subject: [PATCH 5/6] =?UTF-8?q?=E2=80=9EAdventures=20in=20Lestoria/assets/?= =?UTF-8?q?config/items/ItemDatabase.txt=E2=80=9C=20=C3=A4ndern?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Description for the item "Stone" changed to hint that its actually some kind of mineral. --- Adventures in Lestoria/assets/config/items/ItemDatabase.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Adventures in Lestoria/assets/config/items/ItemDatabase.txt b/Adventures in Lestoria/assets/config/items/ItemDatabase.txt index aa7c5e25..34160e3d 100644 --- a/Adventures in Lestoria/assets/config/items/ItemDatabase.txt +++ b/Adventures in Lestoria/assets/config/items/ItemDatabase.txt @@ -311,7 +311,7 @@ ItemDatabase } Stone { - Description = A slightly above average sized Stone. + Description = A slightly above average sized Stone. The Stone has some greenish Color. Thats why you picked it up. ItemCategory = Materials SellValue = 6 } From 2990578eab329fb2218ffb69a4dd679791ea4e4c Mon Sep 17 00:00:00 2001 From: Quapsel Date: Sun, 7 Jul 2024 06:59:24 -0500 Subject: [PATCH 6/6] =?UTF-8?q?=E2=80=9EAdventures=20in=20Lestoria/assets/?= =?UTF-8?q?config/items/Equipment.txt=E2=80=9C=20=C3=A4ndern?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Copper Armour - Crafting and Enhancement Material Cost set. --- .../assets/config/items/Equipment.txt | 419 ++++++++++-------- 1 file changed, 244 insertions(+), 175 deletions(-) diff --git a/Adventures in Lestoria/assets/config/items/Equipment.txt b/Adventures in Lestoria/assets/config/items/Equipment.txt index 46e3739b..71feff33 100644 --- a/Adventures in Lestoria/assets/config/items/Equipment.txt +++ b/Adventures in Lestoria/assets/config/items/Equipment.txt @@ -648,91 +648,103 @@ Equipment Crafting { # When this crafting recipe is available. - AvailableChapter = 6 - Item[0] = Wolf Skin,1 + AvailableChapter = 2 + Item[0] = Stone,3 - Gold = 5 + Gold = 20 Level[1] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,1 + Item[1] = Hawk Feather,5 - Gold = 1 + Gold = 36 } Level[2] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,2 + Item[1] = Hawk Feather,8 - Gold = 1 + Gold = 54 } Level[3] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,3 + Item[1] = Hawk Feather,10 + Item[2] = Broken Dagger,2 - Gold = 1 + Gold = 72 } Level[4] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,3 + Item[1] = Iron Ore,3 + Item[2] = Hawk Feather,2 - Gold = 1 + Gold = 96 } Level[5] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,30 - Item[1] = High-Quality Logs,1 + AvailableChapter = 2 + Item[0] = Iron Ore,5 + Item[1] = Stone Heart,1 - Gold = 150 + Gold = 120 } Level[6] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,3 + Item[1] = Iron Ore,7 - Gold = 1 + Gold = 150 } Level[7] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Iron Ore,6 + Item[1] = Hawk Feather,12 - Gold = 1 + Gold = 195 } Level[8] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Iron Ore,9 + Item[1] = Hawk Feather,15 - Gold = 1 + Gold = 240 } Level[9] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,5 + Item[1] = Hawk Feather,10 + Item[2] = Broken Dagger,3 - Gold = 1 + Gold = 300 } Level[10] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Hawk Feather,5 + Item[1] = Yellow Gemstone,1 - Gold = 1 + Gold = 450 } } } @@ -759,94 +771,101 @@ Equipment Equip Sound = Equip Armor - Crafting + Crafting { # When this crafting recipe is available. - AvailableChapter = 6 - Item[0] = Wolf Skin,1 + AvailableChapter = 2 + Item[0] = Stone,3 + + Gold = 20 - Gold = 5 - Level[1] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,8 - Gold = 1 + Gold = 36 } Level[2] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,12 - Gold = 1 + Gold = 54 } Level[3] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,15 - Gold = 1 + Gold = 72 } Level[4] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,12 + Item[1] = Iron Ore,3 - Gold = 1 + Gold = 96 } Level[5] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,30 - Item[1] = High-Quality Logs,1 + AvailableChapter = 2 + Item[0] = Iron Ore,5 + Item[1] = Stone Heart,1 - Gold = 150 + Gold = 120 } Level[6] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,3 + Item[1] = Iron Ore,7 - Gold = 1 + Gold = 150 } Level[7] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Iron Ore,7 + Item[1] = Stone Heart,1 - Gold = 1 + Gold = 195 } Level[8] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Iron Ore,9 + Item[1] = Stone Heart,2 - Gold = 1 + Gold = 240 } Level[9] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Iron Ore,11 + Item[1] = Stone Heart,4 - Gold = 1 + Gold = 300 } Level[10] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,7 + Item[1] = Iron Ore, 7 + Item[2] = Yellow Gemstone,1 - Gold = 1 + Gold = 450 } } } @@ -876,91 +895,103 @@ Equipment Crafting { # When this crafting recipe is available. - AvailableChapter = 6 - Item[0] = Wolf Skin,1 + AvailableChapter = 2 + Item[0] = Stone,3 + + Gold = 20 - Gold = 5 - Level[1] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,6 + Item[1] = Broken Bow,1 - Gold = 1 + Gold = 36 } Level[2] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,8 + Item[1] = Broken Bow,2 - Gold = 1 + Gold = 54 } Level[3] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,10 + Item[1] = Broken Bow,3 - Gold = 1 + Gold = 72 } Level[4] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,11 + Item[1] = Iron Ore,3 + Item[2] = Broken Bow,2 - Gold = 1 + Gold = 96 } Level[5] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,30 - Item[1] = High-Quality Logs,1 + AvailableChapter = 2 + Item[0] = Iron Ore,5 + Item[1] = Stone Heart,1 - Gold = 150 + Gold = 120 } Level[6] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,3 + Item[1] = Iron Ore,7 - Gold = 1 + Gold = 150 } Level[7] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Iron Ore,6 + Item[1] = Broken Bow,12 - Gold = 1 + Gold = 195 } Level[8] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Iron Ore,9 + Item[1] = Stone Heart,2 - Gold = 1 + Gold = 240 } Level[9] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Iron Ore,7 + Item[1] = Stone Heart,1 + Item[2] = Broken Bow,5 - Gold = 1 + Gold = 300 } Level[10] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,7 + Item[1] = Iron Ore,7 + Item[2] = Yellow Gemstone,1 - Gold = 1 + Gold = 450 } } } @@ -990,91 +1021,109 @@ Equipment Crafting { # When this crafting recipe is available. - AvailableChapter = 6 - Item[0] = Wolf Skin,1 + AvailableChapter = 2 + Item[0] = Stone,3 + + Gold = 20 - Gold = 5 - Level[1] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,1 + Item[1] = Broken Dagger,2 + Item[2] = Hawk Feather,2 - Gold = 1 + Gold = 36 } Level[2] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,2 + Item[1] = Broken Dagger,8 + Item[2] = Hawk Feather,1 - Gold = 1 + Gold = 54 } Level[3] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,3 + Item[1] = Broken Dagger,1 + Item[2] = Hawk Feather,8 - Gold = 1 + Gold = 72 } Level[4] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,3 + Item[1] = Iron Ore,3 + Item[2] = Broken Dagger,1 + Item[3] = Hawk Feather,1 - Gold = 1 + Gold = 96 } Level[5] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,30 - Item[1] = High-Quality Logs,1 + AvailableChapter = 2 + Item[0] = Iron Ore,5 + Item[1] = Stone Heart,1 - Gold = 150 + Gold = 120 } Level[6] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,3 + Item[1] = Iron Ore,7 - Gold = 1 + Gold = 150 } Level[7] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Iron Ore,6 + Item[1] = Broken Dagger,9 + Item[2] = Hawk Feather,3 - Gold = 1 + Gold = 195 } Level[8] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Iron Ore,9 + Item[1] = Broken Dagger,12 + Item[2] = Hawk Feather,3 - Gold = 1 + Gold = 240 } Level[9] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,5 + Item[1] = Stone Heart,1 + Item[2] = Broken Dagger,5 - Gold = 1 + Gold = 300 } Level[10] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Broken Dagger,2 + Item[1] = Hawk Feather,2 + Item[2] = Yellow Gemstone,1 - Gold = 1 + Gold = 450 } } } @@ -1104,91 +1153,111 @@ Equipment Crafting { # When this crafting recipe is available. - AvailableChapter = 6 - Item[0] = Wolf Skin,1 + AvailableChapter = 2 + Item[0] = Stone,3 + + Gold = 20 - Gold = 5 - Level[1] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,1 + Item[1] = Broken Dagger,1 + Item[2] = Broken Bow,1 + Item[3] = Hawk Feather,2 - Gold = 1 + Gold = 36 } Level[2] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,2 + Item[1] = Hawk Feather,7 - Gold = 1 + Gold = 54 } Level[3] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,3 + Item[1] = Broken Dagger,4 + Item[2] = Broken Bow,3 - Gold = 1 + Gold = 72 } Level[4] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,3 + Item[1] = Iron Ore,3 + Item[2] = Broken Dagger,1 + Item[3] = Hawk Feather,1 - Gold = 1 + Gold = 96 } Level[5] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,30 - Item[1] = High-Quality Logs,1 + AvailableChapter = 2 + Item[0] = Iron Ore,5 + Item[1] = Stone Heart,1 - Gold = 150 + Gold = 120 } Level[6] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,3 + Item[1] = Iron Ore,7 - Gold = 1 + Gold = 150 } Level[7] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Iron Ore,6 + Item[1] = Broken Dagger,3 + Item[2] = Broken Bow,3 + Item[3] = Hawk Feather,6 - Gold = 1 + Gold = 195 } Level[8] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Iron Ore,8 + Item[1] = Broken Dagger,5 + Item[2] = Broken Bow,4 + Item[3] = Hawk Feather,7 - Gold = 1 + Gold = 240 } Level[9] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Stone,5 + Item[1] = Hawk Feather,10 + Item[2] = Broken Dagger,3 - Gold = 1 + Gold = 300 } Level[10] { # When this enhancement is available. - AvailableChapter = 6 - Item[0] = Green Slime Remains,1 + AvailableChapter = 2 + Item[0] = Hawk Feather,3 + Item[1] = Broken Dagger,1 + Item[2] = Yellow Gemstone,1 - Gold = 1 + Gold = 450 } } }