Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226.

pull/57/head
sigonasr2 8 months ago
parent 7aa65eae72
commit 6593f43b96
  1. 26
      Adventures in Lestoria/AdventuresInLestoria.cpp
  2. 2
      Adventures in Lestoria/Version.h
  3. 12
      Adventures in Lestoria/assets/Campaigns/World_Map.tmx
  4. 10
      Adventures in Lestoria/assets/config/richpresence.txt
  5. BIN
      x64/Release/Adventures in Lestoria.exe

@ -74,11 +74,11 @@ All rights reserved.
#include "InventoryScrollableWindowComponent.h"
#ifndef __EMSCRIPTEN__
#include "discord.h"
#include <steam_api.h>
#endif
#include "GameSettings.h"
#include "LoadingScreen.h"
#include "Tutorial.h"
#include <steam_api.h>
INCLUDE_EMITTER_LIST
INCLUDE_ITEM_CATEGORIES
@ -325,15 +325,17 @@ bool AiL::OnUserCreate(){
if(SteamAPI_RestartAppIfNecessary(2895980U))return false; //Immediately quit if steam is detected and can be started through it.
if(SteamAPI_Init()){
std::cout<<"Steam API Initialized successfully!"<<std::endl;
if(SteamUtils()!=nullptr){
SteamUtils()->SetWarningMessageHook([](int severity,const char*message){
std::cout<<std::format("STEAM[{}]: {}",severity,std::string(message))<<std::endl;
});
}
if(SteamInput()!=nullptr){
SteamInput()->Init(false);
}
}else{
std::cout<<"Steam API failed to initialize!"<<std::endl;
}
if(SteamUtils()!=nullptr)
SteamUtils()->SetWarningMessageHook([](int severity,const char*message){
std::cout<<std::format("STEAM[{}]: {}",severity,std::string(message))<<std::endl;
});
if(SteamInput()!=nullptr)
SteamInput()->Init(false);
#endif
@ -3489,6 +3491,7 @@ void AiL::EndGame(){
#endif
void AiL::UpdateDiscordStatus(std::string levelName,std::string className){
std::string originalClassName=className;
#ifndef __EMSCRIPTEN__
if(Discord){
::discord::Activity newActivity{};
@ -3518,6 +3521,15 @@ void AiL::UpdateDiscordStatus(std::string levelName,std::string className){
UpdateDiscordStatus(levelName,className);
}
}
if(SteamFriends()!=nullptr){
if(levelName!="Main Menu"){
SteamFriends()->SetRichPresence("status",std::format("Level {} {} - Exploring {}",player->Level(),originalClassName,levelName.c_str()).c_str());
}else{
SteamFriends()->SetRichPresence("status","Main Menu");
}
SteamFriends()->SetRichPresence("steam_display","#Status");
}
#endif
}

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 0
#define VERSION_MINOR 5
#define VERSION_PATCH 1
#define VERSION_BUILD 8224
#define VERSION_BUILD 8226
#define stringify(a) stringify_(a)
#define stringify_(a) #a

@ -583,7 +583,7 @@
<property name="Unlock Condition" propertytype="Level" value="WORLD_MAP"/>
</properties>
</object>
<object id="6" name="Stage III" type="StagePlate" x="196" y="636" width="44" height="16">
<object id="6" name="Stage I-III" type="StagePlate" x="196" y="636" width="44" height="16">
<properties>
<property name="Connection 1 - North" type="object" value="9"/>
<property name="Connection 4 - West" type="object" value="9"/>
@ -609,7 +609,7 @@
<property name="Unlock Condition" propertytype="Level" value="STORY_1_1"/>
</properties>
</object>
<object id="9" name="Stage IV" type="StagePlate" x="172" y="580" width="44" height="16">
<object id="9" name="Stage I-IV" type="StagePlate" x="172" y="580" width="44" height="16">
<properties>
<property name="Connection 1 - North" type="object" value="12"/>
<property name="Connection 4 - West" type="object" value="12"/>
@ -626,7 +626,7 @@
<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_1_8"/>
</properties>
</object>
<object id="12" name="Stage V" type="StagePlate" x="112" y="532" width="44" height="16">
<object id="12" name="Stage I-V" type="StagePlate" x="112" y="532" width="44" height="16">
<properties>
<property name="Connection 1 - North" type="object" value="17"/>
<property name="Connection 2 - East" type="object" value="17"/>
@ -636,7 +636,7 @@
<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_1_4"/>
</properties>
</object>
<object id="13" name="Stage VI" type="StagePlate" x="60" y="484" width="44" height="16">
<object id="13" name="Stage I-VI" type="StagePlate" x="60" y="484" width="44" height="16">
<properties>
<property name="Connection 3 - South" type="object" value="14"/>
<property name="Connection 4 - West" type="object" value="14"/>
@ -645,7 +645,7 @@
<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_1_5"/>
</properties>
</object>
<object id="14" name="Stage VII" type="StagePlate" x="36" y="556" width="44" height="16">
<object id="14" name="Stage I-VII" type="StagePlate" x="36" y="556" width="44" height="16">
<properties>
<property name="Connection 2 - East" type="object" value="15"/>
<property name="Connection 3 - South" type="object" value="15"/>
@ -654,7 +654,7 @@
<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_1_6"/>
</properties>
</object>
<object id="15" name="Stage VIII" type="StagePlate" x="72" y="612" width="44" height="16">
<object id="15" name="Stage I-VIII" type="StagePlate" x="72" y="612" width="44" height="16">
<properties>
<property name="Connection 2 - East" type="object" value="11"/>
<property name="Connection 3 - South" type="object" value="11"/>

@ -0,0 +1,10 @@
"lang"
{
"english"
{
"tokens"
{
"#Status" "%status%"
}
}
}
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