„Adventures in Lestoria/assets/config/levels.txt“ ändern
Stage Loot added
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5ed991ec88
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@ -12,8 +12,9 @@ Levels
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Map File = 1_1_v2.tmx
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Map File = 1_1_v2.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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Loot[0] = Berries, 3, 5, 100%
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Loot[0] = Logs, 2, 5, 100%
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Loot[1] = Minor Mana Potion, 0, 1, 100%
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Loot[1] = Berries, 1, 1, 30%
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Loot[2] = Green Gemstone, 1, 1, 5%
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}
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}
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BOSS_1
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BOSS_1
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{
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{
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@ -25,41 +26,66 @@ Levels
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Map File = 1_2.tmx
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Map File = 1_2.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 3, 5, 100%
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# Loot[0] = Berries, 3, 5, 100%
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Loot[0] = Logs, 2, 6, 100%
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Loot[1] = Berries, 1, 1, 30%
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Loot[2] = Green Gemstone, 1, 1, 5%
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}
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}
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CAMPAIGN_1_3
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CAMPAIGN_1_3
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{
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{
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Map File = 1_3.tmx
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Map File = 1_3.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 5, 100%
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# Loot[0] = Berries, 5, 100%
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Loot[0] = Logs, 2, 6, 100%
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Loot[1] = High-Quality Logs, 1, 1, 50%
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Loot[2] = Berries, 1, 2, 20%
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Loot[3] = Green Gemstone, 1, 1, 5%
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}
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}
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CAMPAIGN_1_4
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CAMPAIGN_1_4
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{
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{
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Map File = 1_4.tmx
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Map File = 1_4.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 5, 100%
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# Loot[0] = Berries, 5, 100%
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Loot[0] = Logs, 3, 6, 100%
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Loot[1] = High-Quality Logs, 1, 1, 50%
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Loot[2] = Berries, 1, 2, 20%
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Loot[3] = Green Gemstone, 1, 1, 5%
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}
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}
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CAMPAIGN_1_5
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CAMPAIGN_1_5
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{
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{
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Map File = 1_5.tmx
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Map File = 1_5.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 5, 100%
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# Loot[0] = Berries, 5, 100%
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Loot[0] = Logs, 1, 2, 100%
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Loot[1] = High-Quality Logs, 1, 3, 100%
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Loot[2] = Berries, 1, 2, 25%
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Loot[3] = Green Gemstone, 1, 1, 5%
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}
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}
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CAMPAIGN_1_6
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CAMPAIGN_1_6
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{
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{
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Map File = 1_6.tmx
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Map File = 1_6.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 5, 100%
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# Loot[0] = Berries, 5, 100%
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Loot[0] = Logs, 1, 2, 100%
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Loot[1] = High-Quality Logs, 1, 3, 100%
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Loot[2] = Berries, 1, 2, 25%
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Loot[3] = Green Gemstone, 1, 1, 5%
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}
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}
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CAMPAIGN_1_7
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CAMPAIGN_1_7
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{
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{
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Map File = 1_7.tmx
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Map File = 1_7.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 5, 100%
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# Loot[0] = Berries, 5, 100%
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Loot[0] = High-Quality Logs, 2, 5, 100%
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Loot[1] = Berries, 1, 2, 25%
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Loot[2] = Green Gemstone, 1, 1, 5%
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}
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}
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CAMPAIGN_1_8
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CAMPAIGN_1_8
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{
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{
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Map File = 1_8.tmx
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Map File = 1_8.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 5, 100%
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# Loot[0] = Berries, 5, 100%
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Loot[0] = High-Quality Logs, 2, 5, 100%
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Loot[1] = Berries, 1, 2, 25%
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Loot[2] = Green Gemstone, 1, 1, 5%
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}
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}
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}
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}
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