diff --git a/Adventures in Lestoria/assets/config/levels.txt b/Adventures in Lestoria/assets/config/levels.txt index bf3803cf..6c8a2f19 100644 --- a/Adventures in Lestoria/assets/config/levels.txt +++ b/Adventures in Lestoria/assets/config/levels.txt @@ -12,8 +12,9 @@ Levels Map File = 1_1_v2.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - Loot[0] = Berries, 3, 5, 100% - Loot[1] = Minor Mana Potion, 0, 1, 100% + Loot[0] = Logs, 2, 5, 100% + Loot[1] = Berries, 1, 1, 30% + Loot[2] = Green Gemstone, 1, 1, 5% } BOSS_1 { @@ -25,41 +26,66 @@ Levels Map File = 1_2.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 3, 5, 100% + Loot[0] = Logs, 2, 6, 100% + Loot[1] = Berries, 1, 1, 30% + Loot[2] = Green Gemstone, 1, 1, 5% } CAMPAIGN_1_3 { Map File = 1_3.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 5, 100% + Loot[0] = Logs, 2, 6, 100% + Loot[1] = High-Quality Logs, 1, 1, 50% + Loot[2] = Berries, 1, 2, 20% + Loot[3] = Green Gemstone, 1, 1, 5% } CAMPAIGN_1_4 { Map File = 1_4.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 5, 100% + Loot[0] = Logs, 3, 6, 100% + Loot[1] = High-Quality Logs, 1, 1, 50% + Loot[2] = Berries, 1, 2, 20% + Loot[3] = Green Gemstone, 1, 1, 5% } CAMPAIGN_1_5 { Map File = 1_5.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 5, 100% + Loot[0] = Logs, 1, 2, 100% + Loot[1] = High-Quality Logs, 1, 3, 100% + Loot[2] = Berries, 1, 2, 25% + Loot[3] = Green Gemstone, 1, 1, 5% } CAMPAIGN_1_6 { Map File = 1_6.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 5, 100% + Loot[0] = Logs, 1, 2, 100% + Loot[1] = High-Quality Logs, 1, 3, 100% + Loot[2] = Berries, 1, 2, 25% + Loot[3] = Green Gemstone, 1, 1, 5% } CAMPAIGN_1_7 { Map File = 1_7.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 5, 100% + Loot[0] = High-Quality Logs, 2, 5, 100% + Loot[1] = Berries, 1, 2, 25% + Loot[2] = Green Gemstone, 1, 1, 5% } CAMPAIGN_1_8 { Map File = 1_8.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 5, 100% + Loot[0] = High-Quality Logs, 2, 5, 100% + Loot[1] = Berries, 1, 2, 25% + Loot[2] = Green Gemstone, 1, 1, 5% } } \ No newline at end of file