Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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commit
5f0f8259e8
Adventures in Lestoria/assets/config
@ -110,6 +110,71 @@ ItemDatabase
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SellValue = 7
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SellValue = 7
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BuyValue = 10
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BuyValue = 10
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UseSound = Consume Item
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UseSound = Consume Item
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}
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Health Potion
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{
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ItemScript = Restore
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Description = Restores 75 health points.
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HP Restore = 75
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ItemCategory = Consumables
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Cooldown Time = 5.0
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Cast Time = 0.0
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SellValue = 24
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BuyValue = 35
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UseSound = Consume Potion
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}
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Mana Potion
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{
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ItemScript = Restore
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Description = Restores 60 mana points over the next 15 seconds.
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MP Restore = 4,1,15
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ItemCategory = Consumables
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Cooldown Time = 5.0
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Cast Time = 0.0
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SellValue = 28
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BuyValue = 40
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UseSound = Consume Potion
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}
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Recovery Potion
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{
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ItemScript = Restore
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Description = Recovers 90 health points over the next 15 seconds.
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HP Restore = 18,3,15
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ItemCategory = Consumables
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Cooldown Time = 5.0
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Cast Time = 0.0
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SellValue = 29
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UseSound = Consume Potion
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Crafting
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{
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# When this crafting recipe is available.
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AvailableChapter = 2
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Item[0] = Yellow Slime Remains,1
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Item[1] = Stone Heart,1
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Gold = 0
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}
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}
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Elixir of the Wind
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{
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ItemScript = Buff
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Description = Increase your Movement Speed by 25% for 30 seconds.
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Move Spd % = 25%,30
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ItemCategory = Consumables
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Cooldown Time = 5.0
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Cast Time = 0.0
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SellValue = 30
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UseSound = Consume Potion
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Crafting
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{
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# When this crafting recipe is available.
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AvailableChapter = 2
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Item[0] = Hawk Feather,3
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Gold = 0
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}
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}
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}
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Green Slime Remains
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Green Slime Remains
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{
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{
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@ -8,6 +8,32 @@ Merchant
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# Specify items this merchant sells. Add an optional quantity as a second argument. Not specifying a second argument will give the shop infinite supply.
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# Specify items this merchant sells. Add an optional quantity as a second argument. Not specifying a second argument will give the shop infinite supply.
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Item[1] = Minor Health Potion
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Item[1] = Minor Health Potion
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Item[2] = Minor Mana Potion
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Item[2] = Minor Mana Potion
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Item[3] = Bandages
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}
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Chapter2_B
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{
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DisplayName = Merchant
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# Specify items this merchant sells. Add an optional quantity as a second argument. Not specifying a second argument will give the shop infinite supply.
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Item[1] = Health Potion
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Item[2] = Minor Mana Potion
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Item[3] = Bandages
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}
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Chapter2_C
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{
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DisplayName = Merchant
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# Specify items this merchant sells. Add an optional quantity as a second argument. Not specifying a second argument will give the shop infinite supply.
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Item[1] = Minor Health Potion
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Item[2] = Mana Potion
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Item[3] = Bandages
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}
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Chapter2_D
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{
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DisplayName = Merchant
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# Specify items this merchant sells. Add an optional quantity as a second argument. Not specifying a second argument will give the shop infinite supply.
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Item[1] = Health Potion
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Item[2] = Mana Potion
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Item[3] = Bandages
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}
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}
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}
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}
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}
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}
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