This commit is contained in:
sigonasr2 2024-06-20 21:03:23 -05:00
commit 5f0f8259e8
2 changed files with 91 additions and 0 deletions
Adventures in Lestoria/assets/config

@ -110,6 +110,71 @@ ItemDatabase
SellValue = 7 SellValue = 7
BuyValue = 10 BuyValue = 10
UseSound = Consume Item UseSound = Consume Item
}
Health Potion
{
ItemScript = Restore
Description = Restores 75 health points.
HP Restore = 75
ItemCategory = Consumables
Cooldown Time = 5.0
Cast Time = 0.0
SellValue = 24
BuyValue = 35
UseSound = Consume Potion
}
Mana Potion
{
ItemScript = Restore
Description = Restores 60 mana points over the next 15 seconds.
MP Restore = 4,1,15
ItemCategory = Consumables
Cooldown Time = 5.0
Cast Time = 0.0
SellValue = 28
BuyValue = 40
UseSound = Consume Potion
}
Recovery Potion
{
ItemScript = Restore
Description = Recovers 90 health points over the next 15 seconds.
HP Restore = 18,3,15
ItemCategory = Consumables
Cooldown Time = 5.0
Cast Time = 0.0
SellValue = 29
UseSound = Consume Potion
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 2
Item[0] = Yellow Slime Remains,1
Item[1] = Stone Heart,1
Gold = 0
}
}
Elixir of the Wind
{
ItemScript = Buff
Description = Increase your Movement Speed by 25% for 30 seconds.
Move Spd % = 25%,30
ItemCategory = Consumables
Cooldown Time = 5.0
Cast Time = 0.0
SellValue = 30
UseSound = Consume Potion
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 2
Item[0] = Hawk Feather,3
Gold = 0
}
} }
Green Slime Remains Green Slime Remains
{ {

@ -8,6 +8,32 @@ Merchant
# Specify items this merchant sells. Add an optional quantity as a second argument. Not specifying a second argument will give the shop infinite supply. # Specify items this merchant sells. Add an optional quantity as a second argument. Not specifying a second argument will give the shop infinite supply.
Item[1] = Minor Health Potion Item[1] = Minor Health Potion
Item[2] = Minor Mana Potion Item[2] = Minor Mana Potion
Item[3] = Bandages
}
Chapter2_B
{
DisplayName = Merchant
# Specify items this merchant sells. Add an optional quantity as a second argument. Not specifying a second argument will give the shop infinite supply.
Item[1] = Health Potion
Item[2] = Minor Mana Potion
Item[3] = Bandages
}
Chapter2_C
{
DisplayName = Merchant
# Specify items this merchant sells. Add an optional quantity as a second argument. Not specifying a second argument will give the shop infinite supply.
Item[1] = Minor Health Potion
Item[2] = Mana Potion
Item[3] = Bandages
}
Chapter2_D
{
DisplayName = Merchant
# Specify items this merchant sells. Add an optional quantity as a second argument. Not specifying a second argument will give the shop infinite supply.
Item[1] = Health Potion
Item[2] = Mana Potion
Item[3] = Bandages
} }
} }
} }