From f511bc8900f05ced9b264ddcebfed386ad429987 Mon Sep 17 00:00:00 2001 From: Quapsel Date: Thu, 20 Jun 2024 20:50:03 -0500 Subject: [PATCH 1/2] =?UTF-8?q?=E2=80=9EAdventures=20in=20Lestoria/assets/?= =?UTF-8?q?config/items/ItemDatabase.txt=E2=80=9C=20=C3=A4ndern?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Chapter 2 Consumables added. --- .../assets/config/items/ItemDatabase.txt | 65 +++++++++++++++++++ 1 file changed, 65 insertions(+) diff --git a/Adventures in Lestoria/assets/config/items/ItemDatabase.txt b/Adventures in Lestoria/assets/config/items/ItemDatabase.txt index 51f014a0..d4e99d11 100644 --- a/Adventures in Lestoria/assets/config/items/ItemDatabase.txt +++ b/Adventures in Lestoria/assets/config/items/ItemDatabase.txt @@ -110,6 +110,71 @@ ItemDatabase SellValue = 7 BuyValue = 10 UseSound = Consume Item + } + Health Potion + { + ItemScript = Restore + Description = Restores 75 health points. + HP Restore = 75 + ItemCategory = Consumables + Cooldown Time = 5.0 + Cast Time = 0.0 + SellValue = 24 + BuyValue = 35 + UseSound = Consume Potion + } + Mana Potion + { + ItemScript = Restore + Description = Restores 60 mana points over the next 15 seconds. + MP Restore = 4,1,15 + ItemCategory = Consumables + Cooldown Time = 5.0 + Cast Time = 0.0 + SellValue = 28 + BuyValue = 40 + UseSound = Consume Potion + } + Recovery Potion + { + ItemScript = Restore + Description = Recovers 90 health points over the next 15 seconds. + HP Restore = 18,3,15 + ItemCategory = Consumables + Cooldown Time = 5.0 + Cast Time = 0.0 + SellValue = 29 + UseSound = Consume Potion + Crafting + { + # When this crafting recipe is available. + AvailableChapter = 2 + + Item[0] = Yellow Slime Remains,1 + Item[1] = Stone Heart,1 + + Gold = 0 + } + } + Elixir of the Wind + { + ItemScript = Buff + Description = Increase your Movement Speed by 25% for 30 seconds. + Move Spd % = 25%,30 + ItemCategory = Consumables + Cooldown Time = 5.0 + Cast Time = 0.0 + SellValue = 30 + UseSound = Consume Potion + Crafting + { + # When this crafting recipe is available. + AvailableChapter = 2 + + Item[0] = Hawk Feather,3 + + Gold = 0 + } } Green Slime Remains { From d51603f75ad7598f1bc4394c92ab13163243f389 Mon Sep 17 00:00:00 2001 From: Quapsel Date: Thu, 20 Jun 2024 20:55:41 -0500 Subject: [PATCH 2/2] =?UTF-8?q?=E2=80=9EAdventures=20in=20Lestoria/assets/?= =?UTF-8?q?config/shops/Chapter=202=20Merchants.txt=E2=80=9C=20=C3=A4ndern?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Chapter 2 Merchant adjusted. --- .../config/shops/Chapter 2 Merchants.txt | 26 +++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/Adventures in Lestoria/assets/config/shops/Chapter 2 Merchants.txt b/Adventures in Lestoria/assets/config/shops/Chapter 2 Merchants.txt index b80091c4..b1c53d97 100644 --- a/Adventures in Lestoria/assets/config/shops/Chapter 2 Merchants.txt +++ b/Adventures in Lestoria/assets/config/shops/Chapter 2 Merchants.txt @@ -8,6 +8,32 @@ Merchant # Specify items this merchant sells. Add an optional quantity as a second argument. Not specifying a second argument will give the shop infinite supply. Item[1] = Minor Health Potion Item[2] = Minor Mana Potion + Item[3] = Bandages + } + Chapter2_B + { + DisplayName = Merchant + # Specify items this merchant sells. Add an optional quantity as a second argument. Not specifying a second argument will give the shop infinite supply. + Item[1] = Health Potion + Item[2] = Minor Mana Potion + Item[3] = Bandages + + } + Chapter2_C + { + DisplayName = Merchant + # Specify items this merchant sells. Add an optional quantity as a second argument. Not specifying a second argument will give the shop infinite supply. + Item[1] = Minor Health Potion + Item[2] = Mana Potion + Item[3] = Bandages + } + Chapter2_D + { + DisplayName = Merchant + # Specify items this merchant sells. Add an optional quantity as a second argument. Not specifying a second argument will give the shop infinite supply. + Item[1] = Health Potion + Item[2] = Mana Potion + Item[3] = Bandages } } } \ No newline at end of file