Added hover button functionality to MenuItemButton component and to InventorySrollableWindowComponent item buttons created via that component. Implemented inventory screen.

pull/28/head
sigonasr2 12 months ago
parent e4f63a3550
commit 5abc789bcd
  1. 25
      Crawler/InventoryScrollableWindowComponent.h
  2. 28
      Crawler/InventoryWindow.cpp
  3. 2
      Crawler/MenuComponent.h
  4. 16
      Crawler/MenuIconButton.h
  5. 92
      Crawler/MenuItemButton.h
  6. 8
      Crawler/MenuItemItemButton.h
  7. 5
      Crawler/MenuLabel.h
  8. 2
      Crawler/Version.h

@ -55,14 +55,24 @@ private:
std::string itemDescriptionLabelName; std::string itemDescriptionLabelName;
bool inventoryButtonsActive=true; bool inventoryButtonsActive=true;
std::function<bool(MenuFuncData)>inventoryButtonClickAction; std::function<bool(MenuFuncData)>inventoryButtonClickAction;
std::function<bool(MenuFuncData)>inventoryButtonHoverAction;
std::function<bool(MenuFuncData)>inventoryButtonMouseOutAction;
InventoryWindowOptions options; InventoryWindowOptions options;
CompactText compact=COMPACT;
protected: protected:
ITCategory inventoryType; ITCategory inventoryType;
public: public:
inline InventoryScrollableWindowComponent(geom2d::rect<float>rect,ITCategory invType,std::string itemNameLabelName,std::string itemDescriptionLabelName,std::function<bool(MenuFuncData)>inventoryButtonClickAction,InventoryWindowOptions options={.padding=8,.size=24},bool inventoryButtonsActive=true,ComponentAttr attributes=ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE) inline InventoryScrollableWindowComponent(geom2d::rect<float>rect,ITCategory invType,std::string itemNameLabelName,std::string itemDescriptionLabelName,std::function<bool(MenuFuncData)>inventoryButtonClickAction,InventoryWindowOptions options={.padding=8,.size=24},bool inventoryButtonsActive=true,ComponentAttr attributes=ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE)
:ScrollableWindowComponent(rect,attributes),inventoryType(invType),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName), :ScrollableWindowComponent(rect,attributes),inventoryType(invType),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName),
options(options),inventoryButtonClickAction(inventoryButtonClickAction),inventoryButtonsActive(inventoryButtonsActive){ options(options),inventoryButtonClickAction(inventoryButtonClickAction),inventoryButtonsActive(inventoryButtonsActive){
Menu::AddInventoryListener(this,invType); this->inventoryButtonHoverAction=DO_NOTHING;
this->inventoryButtonMouseOutAction=DO_NOTHING;
Menu::AddInventoryListener(this,invType);
}
inline InventoryScrollableWindowComponent(geom2d::rect<float>rect,ITCategory invType,std::string itemNameLabelName,std::string itemDescriptionLabelName,std::function<bool(MenuFuncData)>inventoryButtonClickAction,std::function<bool(MenuFuncData)>inventoryButtonHoverAction,std::function<bool(MenuFuncData)>inventoryButtonMouseOutAction,InventoryWindowOptions options={.padding=8,.size=24},bool inventoryButtonsActive=true,ComponentAttr attributes=ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE)
:InventoryScrollableWindowComponent(rect,invType,itemNameLabelName,itemDescriptionLabelName,inventoryButtonClickAction,options,inventoryButtonsActive,attributes){
this->inventoryButtonHoverAction=inventoryButtonHoverAction;
this->inventoryButtonMouseOutAction=inventoryButtonMouseOutAction;
} }
virtual inline void Update(Crawler*game)override{ virtual inline void Update(Crawler*game)override{
ScrollableWindowComponent::Update(game); ScrollableWindowComponent::Update(game);
@ -78,6 +88,16 @@ public:
if(itemDescriptionLabelName.length()>0)Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->SetLabel(""); if(itemDescriptionLabelName.length()>0)Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->SetLabel("");
} }
} }
inline void SetCompactDescriptions(bool compact){
if(compact)this->compact=COMPACT;
else this->compact=NON_COMPACT;
for(MenuComponent*component:components){
MenuItemButton*itemButton=dynamic_cast<MenuItemButton*>(component);
if(itemButton){
itemButton->SetCompactDescriptions(compact);
}
}
}
protected: protected:
inline void RemoveEmptySlots(){ inline void RemoveEmptySlots(){
//Algorithm will iterate through all slots, finding blank slots. Each time a blank slot is found, all items will shift over by one, and then the last item will be removed. Repeat until all slots iterated through. //Algorithm will iterate through all slots, finding blank slots. Each time a blank slot is found, all items will shift over by one, and then the last item will be removed. Repeat until all slots iterated through.
@ -111,7 +131,8 @@ protected:
int buttonSize=options.size; int buttonSize=options.size;
int totalSpacing=options.padding+buttonSize; int totalSpacing=options.padding+buttonSize;
ADD("item_"+cat+"_"+std::to_string(itemIndex),MenuItemButton)({{float(totalSpacing*x),float(totalSpacing*y)},{float(buttonSize),float(buttonSize)}},Inventory::get(cat),itemIndex,inventoryButtonClickAction,parentMenu,itemNameLabelName,itemDescriptionLabelName,inventoryButtonsActive?IconButtonAttr::SELECTABLE:IconButtonAttr::NOT_SELECTABLE)END; ADD("item_"+cat+"_"+std::to_string(itemIndex),MenuItemButton)({{float(totalSpacing*x),float(totalSpacing*y)},{float(buttonSize),float(buttonSize)}},Inventory::get(cat),itemIndex,inventoryButtonClickAction,inventoryButtonHoverAction,inventoryButtonMouseOutAction,parentMenu,itemNameLabelName,itemDescriptionLabelName,inventoryButtonsActive?IconButtonAttr::SELECTABLE:IconButtonAttr::NOT_SELECTABLE)END
->SetCompactDescriptions(compact==COMPACT);
}else }else
if(components.size()>invSize){ //There are empty spots, so let's clean up. if(components.size()>invSize){ //There are empty spots, so let's clean up.
RemoveEmptySlots(); RemoveEmptySlots();

@ -40,6 +40,9 @@ All rights reserved.
#include "Menu.h" #include "Menu.h"
#include "MenuLabel.h" #include "MenuLabel.h"
#include "InventoryScrollableWindowComponent.h" #include "InventoryScrollableWindowComponent.h"
#include "MenuIconButton.h"
#include "MenuItemButton.h"
#include "MenuItemItemButton.h"
INCLUDE_game INCLUDE_game
INCLUDE_ITEM_CATEGORIES INCLUDE_ITEM_CATEGORIES
@ -84,7 +87,15 @@ void Menu::InitializeInventoryWindow(){
button->SetSelectionType(HIGHLIGHT); button->SetSelectionType(HIGHLIGHT);
button->S(A::CATEGORY_NAME)=category; button->S(A::CATEGORY_NAME)=category;
auto inventoryDisplay=inventoryWindow->ADD("Inventory Display - "+category,InventoryScrollableWindowComponent)({{72,28},{150,inventoryWindow->size.y-44}},category,"","",DO_NOTHING)END; auto inventoryDisplay=inventoryWindow->ADD("Inventory Display - "+category,InventoryScrollableWindowComponent)({{72,28},{150,inventoryWindow->size.y-44}},category,"Item Name Label","Item Description Label",DO_NOTHING,
[](MenuFuncData data){
Component<MenuItemItemButton>(data.menu.GetType(),"Item Icon")->SetItem(dynamic_cast<MenuItemButton*>(data.component)->GetItem());
return true;
},
[](MenuFuncData data){
Component<MenuItemItemButton>(data.menu.GetType(),"Item Icon")->SetItem(Item::BLANK);
return true;
})END;
if(first){ if(first){
lastInventoryTypeOpened=category; lastInventoryTypeOpened=category;
@ -92,9 +103,24 @@ void Menu::InitializeInventoryWindow(){
} }
inventoryDisplay->Enable(first); inventoryDisplay->Enable(first);
inventoryDisplay->SetCompactDescriptions(false);
yOffset+=20; yOffset+=20;
first=false; first=false;
} }
#pragma endregion #pragma endregion
#pragma region Inventory Description
float inventoryDescriptionWidth=inventoryWindow->pos.x+inventoryWindow->size.x-26-224;
inventoryWindow->ADD("Item Description Outline",MenuLabel)({{224,28},{inventoryDescriptionWidth,inventoryWindow->size.y-44}},"",1,LEFT_ALIGN|OUTLINE|BACKGROUND)END
->decal=true;
auto itemIcon=inventoryWindow->ADD("Item Icon",MenuItemItemButton)({{226+inventoryDescriptionWidth/2-24,30},{48,48}},Item::BLANK,MenuType::ENUM_END,DO_NOTHING,"","",IconButtonAttr::NOT_SELECTABLE)END;
itemIcon->SetShowQuantity(false);
itemIcon->decal=true;
inventoryWindow->ADD("Item Name Label",MenuLabel)({{226,84},{inventoryDescriptionWidth-6,12}},"",0.75f,LEFT_ALIGN|SHADOW)END
->decal=true;
inventoryWindow->ADD("Item Description Label",MenuLabel)({{226,94},{inventoryDescriptionWidth-6,inventoryWindow->size.y-44-66}},"",0.5f,LEFT_ALIGN|SHADOW)END
->decal=true;
#pragma endregion
} }

@ -96,7 +96,6 @@ protected:
bool disabled=false; //If set to true, this component will not be rendered or updated. bool disabled=false; //If set to true, this component will not be rendered or updated.
bool renderInMain=true; //If set to false, this component is the responsibility of some other windowing system and won't be rendered or updated via the main window loop. bool renderInMain=true; //If set to false, this component is the responsibility of some other windowing system and won't be rendered or updated via the main window loop.
bool valid=true; //If set to false, this would cause the component to be removed. bool valid=true; //If set to false, this would cause the component to be removed.
bool decal=false; //If set to true, will use decal rendering (For foreground shenanigans)
vf2d labelScaling={1,1}; vf2d labelScaling={1,1};
virtual void Update(Crawler*game); virtual void Update(Crawler*game);
virtual void Draw(Crawler*game,vf2d parentPos); virtual void Draw(Crawler*game,vf2d parentPos);
@ -130,4 +129,5 @@ public:
virtual void SetSelectionType(SelectionType selectionType)final; virtual void SetSelectionType(SelectionType selectionType)final;
virtual void Enable(bool enabled); virtual void Enable(bool enabled);
virtual void Cleanup(); virtual void Cleanup();
bool decal=false; //If set to true, will use decal rendering (For foreground shenanigans)
}; };

@ -60,9 +60,19 @@ protected:
MenuComponent::Update(game); MenuComponent::Update(game);
} }
virtual inline void Draw(Crawler*game,vf2d parentPos)override{ virtual inline void Draw(Crawler*game,vf2d parentPos)override{
MenuComponent::Draw(game,parentPos); if(!decal){
if(icon!=nullptr){ MenuComponent::Draw(game,parentPos);
game->DrawSprite(parentPos+rect.middle()-icon->sprite->Size()/2,icon->sprite,1,Sprite::Flip::NONE); if(icon!=nullptr){
game->DrawSprite(parentPos+rect.middle()-icon->sprite->Size()/2,icon->sprite,1,Sprite::Flip::NONE);
}
}
}
virtual inline void DrawDecal(Crawler*game,vf2d parentPos,bool focused)override{
if(decal){
MenuComponent::DrawDecal(game,parentPos,focused);
if(icon!=nullptr){
game->DrawDecal(Menu::menus[parentMenu]->pos+parentPos+rect.middle()-icon->sprite->Size()/2,icon);
}
} }
} }
}; };

@ -56,6 +56,11 @@ private:
MenuType itemDescriptionMenu; MenuType itemDescriptionMenu;
std::string itemNameLabelName; std::string itemNameLabelName;
std::string itemDescriptionLabelName; std::string itemDescriptionLabelName;
CompactText compact=COMPACT;
bool hoverState=false;
bool runHoverFunctions=false;
MenuFunc onHover;
MenuFunc onMouseOut;
public: public:
int selected=-1; //0-2 representing which loadout slot this item consumes. -1 means not selected. int selected=-1; //0-2 representing which loadout slot this item consumes. -1 means not selected.
inline MenuItemButton(geom2d::rect<float>rect,std::vector<Item>&invRef,int invIndex,MenuFunc onClick,MenuType itemDescriptionMenu,std::string itemNameLabelName,std::string itemDescriptionLabelName,IconButtonAttr attributes=IconButtonAttr::SELECTABLE) inline MenuItemButton(geom2d::rect<float>rect,std::vector<Item>&invRef,int invIndex,MenuFunc onClick,MenuType itemDescriptionMenu,std::string itemNameLabelName,std::string itemDescriptionLabelName,IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
@ -63,7 +68,13 @@ public:
draggable=false; draggable=false;
valid=invRef.size()>invIndex; valid=invRef.size()>invIndex;
} }
inline Item GetItem(){ inline MenuItemButton(geom2d::rect<float>rect,std::vector<Item>&invRef,int invIndex,MenuFunc onClick,MenuFunc onHover,MenuFunc onMouseOut,MenuType itemDescriptionMenu,std::string itemNameLabelName,std::string itemDescriptionLabelName,IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
:MenuIconButton(rect,invRef.size()>invIndex?invRef[invIndex].Decal():nullptr,onClick,attributes),onHover(onHover),onMouseOut(onMouseOut),invRef(invRef),inventoryIndex(invIndex),itemDescriptionMenu(itemDescriptionMenu),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName){
draggable=false;
runHoverFunctions=true;
valid=invRef.size()>invIndex;
}
inline Item&GetItem(){
return Inventory::GetItem(invRef.at(inventoryIndex).Name()); return Inventory::GetItem(invRef.at(inventoryIndex).Name());
} }
//Returns true if the item has been consumed completely and there are 0 remaining of that type in our inventory. //Returns true if the item has been consumed completely and there are 0 remaining of that type in our inventory.
@ -71,42 +82,79 @@ public:
if(invRef.size()<=inventoryIndex)return false; if(invRef.size()<=inventoryIndex)return false;
return Inventory::UseItem(invRef.at(inventoryIndex).Name(),amt); return Inventory::UseItem(invRef.at(inventoryIndex).Name(),amt);
} }
inline void SetCompactDescriptions(bool compact){
if(compact)this->compact=COMPACT;
else this->compact=NON_COMPACT;
}
protected: protected:
virtual inline void BeforeUpdate(Crawler*game)override{
if(!hovered&&runHoverFunctions&&hoverState){
hoverState=false;
if(itemNameLabelName!=""){
Component<MenuLabel>(parentMenu,itemNameLabelName)->Enable(false);
}
if(itemDescriptionLabelName!=""){
Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->Enable(false);
}
onMouseOut(MenuFuncData{*Menu::menus[parentMenu],game,this,(ScrollableWindowComponent*)(parentComponent)});
}
}
virtual inline void Update(Crawler*game)override{ virtual inline void Update(Crawler*game)override{
MenuIconButton::Update(game); MenuIconButton::Update(game);
valid=invRef.size()>inventoryIndex&&ITEM_DATA.count(invRef[inventoryIndex].Name()); valid=invRef.size()>inventoryIndex&&ITEM_DATA.count(invRef[inventoryIndex].Name());
std::string labelNameText;
std::string labelDescriptionText;
if(valid){ if(valid){
icon=invRef[inventoryIndex].Decal(); icon=invRef[inventoryIndex].Decal();
if(hovered){ labelNameText=invRef[inventoryIndex].Name();
if(itemNameLabelName.length()>0)Component<MenuLabel>(itemDescriptionMenu,itemNameLabelName)->label=invRef[inventoryIndex].Name(); labelDescriptionText=invRef[inventoryIndex].Description(compact);
if(itemDescriptionLabelName.length()>0)Component<MenuLabel>(itemDescriptionMenu,itemDescriptionLabelName)->label=invRef[inventoryIndex].Description();
}
}else{ }else{
icon=nullptr; icon=nullptr;
if(hovered){ labelNameText="";
if(itemNameLabelName.length()>0)Component<MenuLabel>(itemDescriptionMenu,itemNameLabelName)->label=""; labelDescriptionText="";
if(itemDescriptionLabelName.length()>0)Component<MenuLabel>(itemDescriptionMenu,itemDescriptionLabelName)->label=""; }
if(hovered){
if(itemNameLabelName!=""){
Component<MenuLabel>(parentMenu,itemNameLabelName)->label=labelNameText;
}
if(itemDescriptionLabelName!=""){
Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->label=labelDescriptionText;
}
if(runHoverFunctions&&!hoverState){
hoverState=true;
if(itemNameLabelName!=""&&labelNameText.length()>0){
Component<MenuLabel>(parentMenu,itemNameLabelName)->Enable(true);
}
if(itemDescriptionLabelName!=""&&labelDescriptionText.length()>0){
Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->Enable(true);
}
onHover(MenuFuncData{*Menu::menus[parentMenu],game,this,(ScrollableWindowComponent*)(parentComponent)});
} }
} }
} }
virtual inline void Draw(Crawler*game,vf2d parentPos)override{ virtual inline void Draw(Crawler*game,vf2d parentPos)override{
MenuIconButton::Draw(game,parentPos); if(!decal){
if(selected!=-1){ MenuIconButton::Draw(game,parentPos);
drawutil::DrawCrosshair(game,{parentPos+rect.pos,rect.size},0); if(selected!=-1){
drawutil::DrawCrosshair(game,{parentPos+rect.pos,rect.size},0);
}
} }
} }
virtual inline void DrawDecal(Crawler*game,vf2d parentPos,bool focused)override{ virtual inline void DrawDecal(Crawler*game,vf2d parentPos,bool focused)override{
MenuIconButton::DrawDecal(game,parentPos,focused); if(decal){
if(valid){ MenuIconButton::DrawDecal(game,parentPos,focused);
int itemQuantity=Inventory::GetItemCount(invRef.at(inventoryIndex).Name()); //Normally we'd retrieve how many of this item we have from our inventory...However Monster Loot and Stage Loot inventories are special and hold their own inventory counts... if(valid){
if(&invRef==&Inventory::get("Monster Loot")||&invRef==&Inventory::get("Stage Loot")){ int itemQuantity=Inventory::GetItemCount(invRef.at(inventoryIndex).Name()); //Normally we'd retrieve how many of this item we have from our inventory...However Monster Loot and Stage Loot inventories are special and hold their own inventory counts...
itemQuantity=invRef.at(inventoryIndex).Amt(); //So the item quantity comes from the stack itself and not our main inventory. if(&invRef==&Inventory::get("Monster Loot")||&invRef==&Inventory::get("Stage Loot")){
} itemQuantity=invRef.at(inventoryIndex).Amt(); //So the item quantity comes from the stack itself and not our main inventory.
std::string quantityText="x"+std::to_string(itemQuantity); }
vf2d textSize=vf2d(game->GetTextSizeProp(quantityText))*0.5; std::string quantityText="x"+std::to_string(itemQuantity);
vf2d drawPos=parentPos+rect.pos+rect.size-textSize; vf2d textSize=vf2d(game->GetTextSizeProp(quantityText))*0.5;
if(PointWithinParent(this,drawPos)){ vf2d drawPos=parentPos+rect.pos+rect.size-textSize;
game->DrawShadowStringDecal(drawPos,quantityText,WHITE,BLACK,{0.5,0.5},0.5); if(PointWithinParent(this,drawPos)){
game->DrawShadowStringDecal(drawPos,quantityText,WHITE,BLACK,{0.5,0.5},0.5);
}
} }
} }
} }

@ -60,13 +60,13 @@ private:
bool hideQty=false; bool hideQty=false;
CompactText compact=COMPACT; CompactText compact=COMPACT;
public: public:
inline MenuItemItemButton(geom2d::rect<float>rect,Item&itemRef,MenuType menuDest,MenuFunc onClick,std::string itemNameLabelName,std::string itemDescriptionLabelName) inline MenuItemItemButton(geom2d::rect<float>rect,Item&itemRef,MenuType menuDest,MenuFunc onClick,std::string itemNameLabelName,std::string itemDescriptionLabelName,IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
:MenuIconButton(rect,(!itemRef.IsBlank())?itemRef.Decal():nullptr,menuDest,onClick),itemRef(itemRef),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName),onHover(DO_NOTHING){ :MenuIconButton(rect,(!itemRef.IsBlank())?itemRef.Decal():nullptr,menuDest,onClick,attributes),itemRef(itemRef),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName),onHover(DO_NOTHING){
draggable=false; draggable=false;
valid=!itemRef.IsBlank(); valid=!itemRef.IsBlank();
} }
inline MenuItemItemButton(geom2d::rect<float>rect,Item&itemRef,MenuType menuDest,MenuFunc onClick,MenuFunc onHover,MenuFunc onMouseOut,std::string itemNameLabelName="",std::string itemDescriptionLabelName="") inline MenuItemItemButton(geom2d::rect<float>rect,Item&itemRef,MenuType menuDest,MenuFunc onClick,MenuFunc onHover,MenuFunc onMouseOut,std::string itemNameLabelName="",std::string itemDescriptionLabelName="",IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
:MenuIconButton(rect,(!itemRef.IsBlank())?itemRef.Decal():nullptr,menuDest,onClick),itemRef(itemRef),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName),onHover(onHover),onMouseOut(onMouseOut){ :MenuIconButton(rect,(!itemRef.IsBlank())?itemRef.Decal():nullptr,menuDest,onClick,attributes),itemRef(itemRef),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName),onHover(onHover),onMouseOut(onMouseOut){
runHoverFunctions=true; runHoverFunctions=true;
draggable=false; draggable=false;
valid=!itemRef.IsBlank(); valid=!itemRef.IsBlank();

@ -45,16 +45,17 @@ INCLUDE_game
class MenuLabel:public MenuComponent{ class MenuLabel:public MenuComponent{
private: private:
int scale=1; float scale=1;
protected: protected:
bool shadow=false; bool shadow=false;
bool centered=true; bool centered=true;
public: public:
inline MenuLabel(geom2d::rect<float>rect,std::string label,int scale=1,ComponentAttr attributes=ComponentAttr::NONE) inline MenuLabel(geom2d::rect<float>rect,std::string label,float scale=1,ComponentAttr attributes=ComponentAttr::NONE)
:MenuComponent(rect,label,MenuFunc{},ButtonAttr::UNSELECTABLE|ButtonAttr::UNSELECTABLE_VIA_KEYBOARD),scale(scale),centered(!(attributes&ComponentAttr::LEFT_ALIGN)),shadow(attributes&ComponentAttr::SHADOW){ :MenuComponent(rect,label,MenuFunc{},ButtonAttr::UNSELECTABLE|ButtonAttr::UNSELECTABLE_VIA_KEYBOARD),scale(scale),centered(!(attributes&ComponentAttr::LEFT_ALIGN)),shadow(attributes&ComponentAttr::SHADOW){
border=attributes&ComponentAttr::OUTLINE; border=attributes&ComponentAttr::OUTLINE;
this->background=attributes&ComponentAttr::BACKGROUND; this->background=attributes&ComponentAttr::BACKGROUND;
showDefaultLabel=false; showDefaultLabel=false;
if(fmod(scale,1)>0.001)decal=true;
} }
inline virtual void SetLabel(std::string text){ inline virtual void SetLabel(std::string text){
label=text; label=text;

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 0 #define VERSION_MAJOR 0
#define VERSION_MINOR 2 #define VERSION_MINOR 2
#define VERSION_PATCH 1 #define VERSION_PATCH 1
#define VERSION_BUILD 3761 #define VERSION_BUILD 3803
#define stringify(a) stringify_(a) #define stringify(a) stringify_(a)
#define stringify_(a) #a #define stringify_(a) #a

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