Read all basic skill data from class configuration files.
This commit is contained in:
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@ -235,8 +235,15 @@
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<None Include="cpp.hint" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="assets\config\classes\Ranger.txt" />
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<Text Include="assets\config\classes\Thief.txt" />
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<Text Include="assets\config\classes\Trapper.txt" />
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<Text Include="assets\config\classes\Warrior.txt" />
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<Text Include="assets\config\classes\Witch.txt" />
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<Text Include="assets\config\classes\Wizard.txt" />
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<Text Include="assets\config\configuration.txt" />
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<Text Include="assets\config\gfx\gfx.txt" />
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<Text Include="assets\config\levels.txt" />
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<Text Include="NewClasses.txt" />
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<Text Include="InitialConcept.txt" />
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<Text Include="Slime_King_Encounter.txt" />
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@ -34,6 +34,9 @@
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<Filter Include="Configurations\GFX">
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<UniqueIdentifier>{153059cd-0714-4c62-b01c-342f3bcd393d}</UniqueIdentifier>
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</Filter>
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<Filter Include="Configurations\Classes">
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<UniqueIdentifier>{fd547111-0670-4be5-85cf-28fbd92c765f}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="olcPixelGameEngine.h">
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@ -224,6 +227,27 @@
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<Text Include="assets\config\gfx\gfx.txt">
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<Filter>Configurations\GFX</Filter>
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</Text>
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<Text Include="assets\config\levels.txt">
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<Filter>Configurations</Filter>
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</Text>
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<Text Include="assets\config\classes\Ranger.txt">
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<Filter>Configurations\Classes</Filter>
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</Text>
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<Text Include="assets\config\classes\Thief.txt">
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<Filter>Configurations\Classes</Filter>
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</Text>
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<Text Include="assets\config\classes\Trapper.txt">
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<Filter>Configurations\Classes</Filter>
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</Text>
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<Text Include="assets\config\classes\Warrior.txt">
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<Filter>Configurations\Classes</Filter>
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</Text>
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<Text Include="assets\config\classes\Witch.txt">
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<Filter>Configurations\Classes</Filter>
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</Text>
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<Text Include="assets\config\classes\Wizard.txt">
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<Filter>Configurations\Classes</Filter>
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</Text>
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</ItemGroup>
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<ItemGroup>
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<Image Include="assets\heart.ico">
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@ -333,4 +333,37 @@ struct Witch:Player{
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AnimationState&GetIdleEAnimation()override;
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AnimationState&GetIdleSAnimation()override;
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AnimationState&GetIdleWAnimation()override;
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};
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};
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#define READFROMCONFIG(class,enum) \
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class::name=#class".ClassName"_S; \
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class::cl=enum; \
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class::rightClickAbility={ \
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#class".Right Click Ability.Name"_S, \
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#class".Right Click Ability.Cooldown"_F, \
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#class".Right Click Ability.Mana Cost"_I, \
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{uint8_t(#class".Right Click Ability.Cooldown Bar Color 1"_f[0]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 1"_f[1]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 1"_f[2]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 1"_f[3]==0?255:#class".Right Click Ability.Cooldown Bar Color 1"_f[3])}, \
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{uint8_t(#class".Right Click Ability.Cooldown Bar Color 2"_f[0]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 2"_f[1]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 2"_f[2]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 2"_f[3]==0?255:#class".Right Click Ability.Cooldown Bar Color 2"_f[3])}, \
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}; \
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class::ability1={ \
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#class".Ability 1.Name"_S, \
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#class".Ability 1.Cooldown"_F, \
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#class".Ability 1.Mana Cost"_I, \
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{uint8_t(#class".Ability 1.Cooldown Bar Color 1"_f[0]),uint8_t(#class".Ability 1.Cooldown Bar Color 1"_f[1]),uint8_t(#class".Ability 1.Cooldown Bar Color 1"_f[2]),uint8_t(#class".Ability 1.Cooldown Bar Color 1"_f[3]==0?255:#class".Ability 1.Cooldown Bar Color 1"_f[3])}, \
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{uint8_t(#class".Ability 1.Cooldown Bar Color 2"_f[0]),uint8_t(#class".Ability 1.Cooldown Bar Color 2"_f[1]),uint8_t(#class".Ability 1.Cooldown Bar Color 2"_f[2]),uint8_t(#class".Ability 1.Cooldown Bar Color 2"_f[3]==0?255:#class".Ability 1.Cooldown Bar Color 2"_f[3])}, \
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}; \
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class::ability2={ \
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#class".Ability 2.Name"_S, \
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#class".Ability 2.Cooldown"_F, \
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#class".Ability 2.Mana Cost"_I, \
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{uint8_t(#class".Ability 2.Cooldown Bar Color 1"_f[0]),uint8_t(#class".Ability 2.Cooldown Bar Color 1"_f[1]),uint8_t(#class".Ability 2.Cooldown Bar Color 1"_f[2]),uint8_t(#class".Ability 2.Cooldown Bar Color 1"_f[3]==0?255:#class".Ability 2.Cooldown Bar Color 1"_f[3])}, \
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{uint8_t(#class".Ability 2.Cooldown Bar Color 2"_f[0]),uint8_t(#class".Ability 2.Cooldown Bar Color 2"_f[1]),uint8_t(#class".Ability 2.Cooldown Bar Color 2"_f[2]),uint8_t(#class".Ability 2.Cooldown Bar Color 2"_f[3]==0?255:#class".Ability 2.Cooldown Bar Color 2"_f[3])}, \
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}; \
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class::ability3={ \
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#class".Ability 3.Name"_S, \
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#class".Ability 3.Cooldown"_F, \
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#class".Ability 3.Mana Cost"_I, \
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{uint8_t(#class".Ability 3.Cooldown Bar Color 1"_f[0]),uint8_t(#class".Ability 3.Cooldown Bar Color 1"_f[1]),uint8_t(#class".Ability 3.Cooldown Bar Color 1"_f[2]),uint8_t(#class".Ability 3.Cooldown Bar Color 1"_f[3]==0?255:#class".Ability 3.Cooldown Bar Color 1"_f[3])}, \
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{uint8_t(#class".Ability 3.Cooldown Bar Color 2"_f[0]),uint8_t(#class".Ability 3.Cooldown Bar Color 2"_f[1]),uint8_t(#class".Ability 3.Cooldown Bar Color 2"_f[2]),uint8_t(#class".Ability 3.Cooldown Bar Color 2"_f[3]==0?255:#class".Ability 3.Cooldown Bar Color 2"_f[3])}, \
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}; \
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class::ability4={"???",0,0};
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@ -6,19 +6,14 @@
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#include "Crawler.h"
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#include "BulletTypes.h"
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#include "utils.h"
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#include "config.h"
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INCLUDE_MONSTER_LIST
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INCLUDE_BULLET_LIST
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INCLUDE_game
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void Ranger::Initialize(){
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Ranger::name="Ranger";
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Ranger::cl=RANGER;
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Ranger::rightClickAbility=Ability("Retreat",7,0,VERY_DARK_BLUE,DARK_BLUE);
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Ranger::ability1=Ability("Rapid Fire",12,35);
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Ranger::ability2=Ability("Charged Shot",15,40,VERY_DARK_RED,DARK_RED,PrecastData(0.3));
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Ranger::ability3=Ability("Multishot",25,50);
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Ranger::ability4=Ability("???",0,0);
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READFROMCONFIG(Ranger,RANGER);
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Ranger::idle_n=RANGER_IDLE_N;
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Ranger::idle_e=RANGER_IDLE_E;
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Ranger::idle_s=RANGER_IDLE_S;
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@ -4,19 +4,14 @@
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#include "Player.h"
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#include "Effect.h"
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#include "Crawler.h"
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#include "config.h"
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INCLUDE_MONSTER_LIST
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INCLUDE_BULLET_LIST
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INCLUDE_game
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void Thief::Initialize(){
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Thief::name="Thief";
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Thief::cl=THIEF;
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Thief::rightClickAbility={"???",15,0,VERY_DARK_BLUE,DARK_BLUE};
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Thief::ability1={"???",12,40};
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Thief::ability2={"???",15,50};
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Thief::ability3={"???",40,60};
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Thief::ability4={"???",0,0};
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READFROMCONFIG(Thief,THIEF);
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Thief::idle_n=WARRIOR_IDLE_N;
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Thief::idle_e=WARRIOR_IDLE_E;
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Thief::idle_s=WARRIOR_IDLE_S;
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@ -4,19 +4,14 @@
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#include "Player.h"
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#include "Effect.h"
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#include "Crawler.h"
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#include "config.h"
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INCLUDE_MONSTER_LIST
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INCLUDE_BULLET_LIST
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INCLUDE_game
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void Trapper::Initialize(){
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Trapper::name="Trapper";
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Trapper::cl=TRAPPER;
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Trapper::rightClickAbility={"???",15,0,VERY_DARK_BLUE,DARK_BLUE};
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Trapper::ability1={"???",12,40};
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Trapper::ability2={"???",15,50};
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Trapper::ability3={"???",40,60};
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Trapper::ability4={"???",0,0};
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READFROMCONFIG(Trapper,TRAPPER);
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Trapper::idle_n=WARRIOR_IDLE_N;
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Trapper::idle_e=WARRIOR_IDLE_E;
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Trapper::idle_s=WARRIOR_IDLE_S;
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@ -2,7 +2,7 @@
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 2
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#define VERSION_PATCH 0
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#define VERSION_BUILD 863
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#define VERSION_BUILD 866
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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#include "Player.h"
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#include "Effect.h"
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#include "Crawler.h"
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#include "config.h"
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INCLUDE_MONSTER_LIST
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INCLUDE_BULLET_LIST
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INCLUDE_game
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void Warrior::Initialize(){
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Warrior::name="Warrior";
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Warrior::cl=WARRIOR;
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Warrior::rightClickAbility={"Block",15,0,VERY_DARK_BLUE,DARK_BLUE};
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Warrior::ability1={"Battlecry",12,40};
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Warrior::ability2={"Ground Slam",15,50};
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Warrior::ability3={"Sonic Slash",40,60};
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Warrior::ability4={"???",0,0};
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READFROMCONFIG(Warrior,WARRIOR);
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Warrior::idle_n=WARRIOR_IDLE_N;
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Warrior::idle_e=WARRIOR_IDLE_E;
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Warrior::idle_s=WARRIOR_IDLE_S;
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#include "Player.h"
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#include "Effect.h"
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#include "Crawler.h"
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#include "config.h"
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INCLUDE_MONSTER_LIST
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INCLUDE_BULLET_LIST
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INCLUDE_game
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void Witch::Initialize(){
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Witch::name="Witch";
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Witch::cl=WITCH;
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Witch::rightClickAbility={"???",15,0,VERY_DARK_BLUE,DARK_BLUE};
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Witch::ability1={"???",12,40};
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Witch::ability2={"???",15,50};
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Witch::ability3={"???",40,60};
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Witch::ability4={"???",0,0};
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READFROMCONFIG(Witch,WITCH);
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Witch::idle_n=WARRIOR_IDLE_N;
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Witch::idle_e=WARRIOR_IDLE_E;
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Witch::idle_s=WARRIOR_IDLE_S;
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@ -5,19 +5,14 @@
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#include "Effect.h"
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#include "Crawler.h"
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#include "BulletTypes.h"
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#include "config.h"
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INCLUDE_MONSTER_LIST
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INCLUDE_BULLET_LIST
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INCLUDE_game
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void Wizard::Initialize(){
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Wizard::name="Wizard";
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Wizard::cl=WIZARD;
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Wizard::rightClickAbility={"Teleport",8,5,VERY_DARK_BLUE,DARK_BLUE};
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Wizard::ability1={"Firebolt",6,30};
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Wizard::ability2={"Lightning Bolt",6,25};
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Wizard::ability3={"Meteor",40,75,VERY_DARK_RED,VERY_DARK_RED,PrecastData(1.5,9*24,4*24)};
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Wizard::ability4={"???",0,0};
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READFROMCONFIG(Wizard,WIZARD);
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Wizard::idle_n=WIZARD_IDLE_N;
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Wizard::idle_e=WIZARD_IDLE_E;
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Wizard::idle_s=WIZARD_IDLE_S;
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Ranger
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{
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ClassName = Ranger
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Right Click Ability
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{
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Name = Retreat
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Cooldown = 7
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Mana Cost = 0
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 0, 0, 64
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Cooldown Bar Color 2 = 0, 0, 128
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}
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Ability 1
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{
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Name = Rapid Fire
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Cooldown = 12
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Mana Cost = 35
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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}
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Ability 2
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{
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Name = Charged Shot
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Cooldown = 15
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Mana Cost = 40
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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}
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Ability 3
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{
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Name = Multishot
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Cooldown = 25
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Mana Cost = 50
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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}
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}
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Thief
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{
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ClassName = Thief
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Right Click Ability
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{
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Name = ???
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Cooldown = 8
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Mana Cost = 5
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 0, 0, 64
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Cooldown Bar Color 2 = 0, 0, 128
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}
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Ability 1
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{
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Name = ???
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Cooldown = 6
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Mana Cost = 30
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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}
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Ability 2
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{
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Name = ???
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Cooldown = 6
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Mana Cost = 25
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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}
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Ability 3
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{
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Name = ???
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Cooldown = 40
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Mana Cost = 75
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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}
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}
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@ -1,4 +1,45 @@
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Trapper
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{
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ClassName = Trapper
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Right Click Ability
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{
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Name = ???
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Cooldown = 8
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Mana Cost = 5
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 0, 0, 64
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Cooldown Bar Color 2 = 0, 0, 128
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}
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Ability 1
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{
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Name = ???
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Cooldown = 6
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Mana Cost = 30
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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}
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Ability 2
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{
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Name = ???
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Cooldown = 6
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Mana Cost = 25
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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}
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Ability 3
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{
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Name = ???
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Cooldown = 40
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Mana Cost = 75
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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}
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}
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@ -4,6 +4,42 @@ Warrior
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Right Click Ability
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{
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testNumber = 1
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Name = Block
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Cooldown = 15
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Mana Cost = 0
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 0, 0, 64
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Cooldown Bar Color 2 = 0, 0, 128
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}
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Ability 1
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{
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Name = Battlecry
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Cooldown = 12
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Mana Cost = 40
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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}
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Ability 2
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{
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Name = Ground Slam
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Cooldown = 15
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Mana Cost = 50
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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}
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Ability 3
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{
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Name = Sonic Slash
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Cooldown = 40
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Mana Cost = 60
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0
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Cooldown Bar Color 2 = 128, 0, 0
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}
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}
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@ -1,4 +1,45 @@
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Witch
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{
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ClassName = Witch
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Right Click Ability
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{
|
||||
Name = ???
|
||||
Cooldown = 8
|
||||
Mana Cost = 5
|
||||
|
||||
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
|
||||
Cooldown Bar Color 1 = 0, 0, 64
|
||||
Cooldown Bar Color 2 = 0, 0, 128
|
||||
}
|
||||
Ability 1
|
||||
{
|
||||
Name = ???
|
||||
Cooldown = 6
|
||||
Mana Cost = 30
|
||||
|
||||
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
|
||||
Cooldown Bar Color 1 = 64, 0, 0
|
||||
Cooldown Bar Color 2 = 128, 0, 0
|
||||
}
|
||||
Ability 2
|
||||
{
|
||||
Name = ???
|
||||
Cooldown = 6
|
||||
Mana Cost = 25
|
||||
|
||||
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
|
||||
Cooldown Bar Color 1 = 64, 0, 0
|
||||
Cooldown Bar Color 2 = 128, 0, 0
|
||||
}
|
||||
Ability 3
|
||||
{
|
||||
Name = ???
|
||||
Cooldown = 40
|
||||
Mana Cost = 75
|
||||
|
||||
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
|
||||
Cooldown Bar Color 1 = 64, 0, 0
|
||||
Cooldown Bar Color 2 = 128, 0, 0
|
||||
}
|
||||
}
|
@ -1,4 +1,45 @@
|
||||
Wizard
|
||||
{
|
||||
ClassName = Wizard
|
||||
|
||||
Right Click Ability
|
||||
{
|
||||
Name = Teleport
|
||||
Cooldown = 8
|
||||
Mana Cost = 5
|
||||
|
||||
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
|
||||
Cooldown Bar Color 1 = 0, 0, 64
|
||||
Cooldown Bar Color 2 = 0, 0, 128
|
||||
}
|
||||
Ability 1
|
||||
{
|
||||
Name = Firebolt
|
||||
Cooldown = 6
|
||||
Mana Cost = 30
|
||||
|
||||
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
|
||||
Cooldown Bar Color 1 = 64, 0, 0
|
||||
Cooldown Bar Color 2 = 128, 0, 0
|
||||
}
|
||||
Ability 2
|
||||
{
|
||||
Name = Lightning Bolt
|
||||
Cooldown = 6
|
||||
Mana Cost = 25
|
||||
|
||||
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
|
||||
Cooldown Bar Color 1 = 64, 0, 0
|
||||
Cooldown Bar Color 2 = 128, 0, 0
|
||||
}
|
||||
Ability 3
|
||||
{
|
||||
Name = Meteor
|
||||
Cooldown = 40
|
||||
Mana Cost = 75
|
||||
|
||||
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
|
||||
Cooldown Bar Color 1 = 64, 0, 0
|
||||
Cooldown Bar Color 2 = 128, 0, 0
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user