Fix sound effect bug when lightning bolt hits a player (doesn't currently happen in-game). Implement Chain Lightning. Release Build 11328.
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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Portions of this software are copyright © 2024 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "CppUnitTest.h" |
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#include "AdventuresInLestoria.h" |
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#include "config.h" |
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#include "ItemDrop.h" |
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#include "Tutorial.h" |
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#include "DamageNumber.h" |
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#include "GameHelper.h" |
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using namespace Microsoft::VisualStudio::CppUnitTestFramework; |
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using namespace olc::utils; |
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INCLUDE_MONSTER_DATA |
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INCLUDE_game |
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INCLUDE_GFX |
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INCLUDE_DAMAGENUMBER_LIST |
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INCLUDE_MONSTER_LIST |
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INCLUDE_INITIALIZEGAMECONFIGURATIONS |
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TEST_MODULE_INITIALIZE(AiLTestSuite) |
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{ |
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debugLogger.open("debug.log"); |
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} |
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namespace BuffTests |
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{ |
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TEST_CLASS(BuffTest) |
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{ |
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public: |
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std::unique_ptr<AiL>testGame; |
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#pragma region Setup Functions |
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void SetupTestMonster(){ |
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InitializeGameConfigurations(); |
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testGame.reset(new AiL(true)); |
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ItemAttribute::Initialize(); |
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ItemInfo::InitializeItems(); |
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testGame->InitializeGraphics(); |
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testGame->InitializeClasses(); |
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sig::Animation::InitializeAnimations(); |
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testGame->InitializeDefaultKeybinds(); |
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testGame->InitializePlayer(); |
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sig::Animation::SetupPlayerAnimations(); |
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Menu::InitializeMenus(); |
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Tutorial::Initialize(); |
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Stats::InitializeDamageReductionTable(); |
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GameState::Initialize(); |
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GameState::STATE=GameState::states.at(States::State::GAME_RUN); |
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testGame->ResetLevelStates(); |
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#pragma region Setup a fake test map |
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game->MAP_DATA["CAMPAIGN_1_1"]; |
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game->_SetCurrentLevel("CAMPAIGN_1_1"); |
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ItemDrop::ClearDrops(); |
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#pragma endregion |
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MonsterData testMonsterData{"TestName","Test Monster",30,10,5,{MonsterDropData{"Health Potion",100.f,1,1}},200.f}; |
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MONSTER_DATA["TestName"]=testMonsterData; |
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Menu::themes.SetInitialized(); |
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GFX.SetInitialized(); |
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DAMAGENUMBER_LIST.clear(); |
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} |
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void SetupMockMap(){ |
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game->MAP_DATA["CAMPAIGN_1_1"]; |
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ItemDrop::ClearDrops(); |
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} |
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#pragma endregion |
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TEST_METHOD_INITIALIZE(MonsterInitialize){ |
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SetupTestMonster(); |
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SetupMockMap(); |
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} |
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~BuffTest(){ |
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testGame.release(); |
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} |
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TEST_METHOD(AddBuffMonsterCallbackExpireFunctionTest){ |
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Monster&m{game->SpawnMonster({},MONSTER_DATA.at("TestName"))}; |
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Game::Update(0.f); |
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Assert::AreEqual(size_t(0),m.GetBuffs(BuffType::AFFECTED_BY_LIGHTNING_BOLT).size(),L"Monsters do not have any lightning bolt affected buffs when spawning."); |
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m.AddBuff(BuffType::AFFECTED_BY_LIGHTNING_BOLT,3.f,1,[](std::weak_ptr<Monster>attachedTarget,Buff&b){attachedTarget.lock()->Hurt(5,attachedTarget.lock()->OnUpperLevel(),attachedTarget.lock()->GetZ());}); |
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Assert::AreEqual(size_t(1),m.GetBuffs(BuffType::AFFECTED_BY_LIGHTNING_BOLT).size(),L"Monster now has Affected By Lightning Bolt buff. Should get hurt for 5 damage in 3 seconds..."); |
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Game::Update(3.f); |
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Assert::AreEqual(25,m.GetHealth(),L"Monster should have taken 5 health from the expired callback provided."); |
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} |
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}; |
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} |
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