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#pragma once |
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#include "MenuLabel.h" |
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#include "DEFINES.h" |
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#include "Crawler.h" |
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#include "utils.h" |
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INCLUDE_game |
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INCLUDE_MONSTER_DATA |
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INCLUDE_ANIMATION_DATA |
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class SpawnEncounterLabel:public MenuLabel{ |
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int monsterID; |
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Animate2D::Animation<std::string>anim; |
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Animate2D::AnimationState state; |
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public: |
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inline SpawnEncounterLabel(MenuType parent,geom2d::rect<float>rect,std::string label,int monsterID) |
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:MenuLabel(parent,rect,label),monsterID(monsterID){ |
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anim.AddState("IDLE",ANIMATION_DATA.at(MONSTER_DATA.at(monsterID).GetIdleAnimation())); |
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anim.ChangeState(state,"IDLE"); |
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anim.UpdateState(state,util::random(1)); |
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} |
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inline ~SpawnEncounterLabel(){ |
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} |
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protected: |
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virtual void inline Update(Crawler*game)override{ |
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MenuComponent::Update(game); |
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anim.UpdateState(state,game->GetElapsedTime()); |
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} |
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virtual void inline Draw(Crawler*game,vf2d parentPos)override{ |
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} |
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virtual void inline DrawDecal(Crawler*game,vf2d parentPos,bool focused)override{ |
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const geom2d::rect<int>&imgRect=anim.GetFrame(state).GetSourceRect(); |
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vf2d imgSize=vf2d{rect.size.y,rect.size.y}; |
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vf2d imgScale=imgSize/vf2d{imgRect.size}; |
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game->DrawPartialDecal(parentPos+rect.pos,imgSize,anim.GetFrame(state).GetSourceImage()->Decal(),imgRect.pos,imgRect.size); |
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float verticalAlignYOffset=(rect.size.y-8)/2; |
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std::string monsterName=MONSTER_DATA.at(monsterID).GetDisplayName(); |
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vf2d monsterNameTextSize=game->GetTextSizeProp(monsterName); |
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float textXSpaceAvailable=rect.size.x-imgSize.x-4-16/*12 for the scrollbar*/; |
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float textXScaling=textXSpaceAvailable/monsterNameTextSize.x; |
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game->DrawShadowStringPropDecal(parentPos+rect.pos+vf2d{imgSize.x+4,verticalAlignYOffset},monsterName,WHITE,BLACK,{std::min(1.f,textXScaling),1}); |
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} |
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}; |
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