„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Chapter 2 Monsters loot table adjusted.
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@ -520,7 +520,7 @@ Monsters
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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# DROP[0] = Ring of the Bear,100%,1,1
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DROP[0] = Boar Meat,20%,1,1
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Hurt Sound = Monster Hurt
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Hurt Sound = Monster Hurt
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Death Sound = Slime Dead
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Death Sound = Slime Dead
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@ -564,7 +564,7 @@ Monsters
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}
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}
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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# DROP[0] = Ring of the Bear,100%,1,1
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DROP[0] = Broken Dagger,30%,1,1
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Hurt Sound = Monster Hurt
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Hurt Sound = Monster Hurt
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Death Sound = Slime Dead
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Death Sound = Slime Dead
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@ -606,7 +606,7 @@ Monsters
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Walk Sound = Slime Walk
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Walk Sound = Slime Walk
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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# DROP[0] = Ring of the Bear,100%,1,1
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# DROP[0] = Broken Bow,30%,1,1
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}
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}
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Goblin (Bombs)
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Goblin (Bombs)
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{
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{
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@ -644,7 +644,7 @@ Monsters
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Walk Sound = Slime Walk
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Walk Sound = Slime Walk
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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# DROP[0] = Ring of the Bear,100%,1,1
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# DROP[0] = Blackpowder,30%,1,1
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}
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}
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Goblin Boar Rider
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Goblin Boar Rider
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{
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{
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@ -697,7 +697,7 @@ Monsters
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Walk Sound = Slime Walk
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Walk Sound = Slime Walk
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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# DROP[0] = Ring of the Bear,100%,1,1
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DROP[0] = Boar Meat,20%,1,1
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}
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}
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Hawk
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Hawk
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{
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{
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@ -738,7 +738,7 @@ Monsters
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Walk Sound = Wing Flap
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Walk Sound = Wing Flap
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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# DROP[0] = Ring of the Bear,100%,1,1
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DROP[0] = Hawk Feather,30%,1,1
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}
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}
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Stone Elemental
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Stone Elemental
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{
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{
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@ -781,7 +781,7 @@ Monsters
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Walk Sound = Slime Walk
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Walk Sound = Slime Walk
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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# DROP[0] = Ring of the Bear,100%,1,1
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DROP[0] = Stone Heart,30%,1,1
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}
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}
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Stone Pillar
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Stone Pillar
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{
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{
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@ -934,7 +934,7 @@ Monsters
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Walk Sound = Wing Flap
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Walk Sound = Wing Flap
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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# DROP[0] = Ring of the Bear,100%,1,1
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DROP[0] = Bird's Treasure,100%,1,1
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}
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}
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Hawk_NOXP
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Hawk_NOXP
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{ # A version of the Hawk that does not provide any XP. All other features remain identical.
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{ # A version of the Hawk that does not provide any XP. All other features remain identical.
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@ -1050,7 +1050,7 @@ Monsters
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Walk Sound = Slime Walk
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Walk Sound = Slime Walk
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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# DROP[0] = Ring of the Bear,100%,1,1
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DROP[0] = Stone Ring,100%,1,1
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}
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}
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Stone Golem Pillar
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Stone Golem Pillar
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{ # Has three lives and breaks once all three health is lost. Changes sprite based on health.
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{ # Has three lives and breaks once all three health is lost. Changes sprite based on health.
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