diff --git a/Adventures in Lestoria/assets/config/Monsters.txt b/Adventures in Lestoria/assets/config/Monsters.txt index 648dc22a..5defb2e7 100644 --- a/Adventures in Lestoria/assets/config/Monsters.txt +++ b/Adventures in Lestoria/assets/config/Monsters.txt @@ -520,7 +520,7 @@ Monsters } # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - # DROP[0] = Ring of the Bear,100%,1,1 + DROP[0] = Boar Meat,20%,1,1 Hurt Sound = Monster Hurt Death Sound = Slime Dead @@ -564,7 +564,7 @@ Monsters } # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - # DROP[0] = Ring of the Bear,100%,1,1 + DROP[0] = Broken Dagger,30%,1,1 Hurt Sound = Monster Hurt Death Sound = Slime Dead @@ -606,7 +606,7 @@ Monsters Walk Sound = Slime Walk # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - # DROP[0] = Ring of the Bear,100%,1,1 + # DROP[0] = Broken Bow,30%,1,1 } Goblin (Bombs) { @@ -644,7 +644,7 @@ Monsters Walk Sound = Slime Walk # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - # DROP[0] = Ring of the Bear,100%,1,1 + # DROP[0] = Blackpowder,30%,1,1 } Goblin Boar Rider { @@ -697,7 +697,7 @@ Monsters Walk Sound = Slime Walk # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - # DROP[0] = Ring of the Bear,100%,1,1 + DROP[0] = Boar Meat,20%,1,1 } Hawk { @@ -738,7 +738,7 @@ Monsters Walk Sound = Wing Flap # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - # DROP[0] = Ring of the Bear,100%,1,1 + DROP[0] = Hawk Feather,30%,1,1 } Stone Elemental { @@ -781,7 +781,7 @@ Monsters Walk Sound = Slime Walk # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - # DROP[0] = Ring of the Bear,100%,1,1 + DROP[0] = Stone Heart,30%,1,1 } Stone Pillar { @@ -934,7 +934,7 @@ Monsters Walk Sound = Wing Flap # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - # DROP[0] = Ring of the Bear,100%,1,1 + DROP[0] = Bird's Treasure,100%,1,1 } Hawk_NOXP { # A version of the Hawk that does not provide any XP. All other features remain identical. @@ -1050,7 +1050,7 @@ Monsters Walk Sound = Slime Walk # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - # DROP[0] = Ring of the Bear,100%,1,1 + DROP[0] = Stone Ring,100%,1,1 } Stone Golem Pillar { # Has three lives and breaks once all three health is lost. Changes sprite based on health.