Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
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ItemCategory |
ItemCategory |
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{ |
{ |
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# Random side note, these descriptions aren't used anywhere in-game atm. |
# Random side note, these descriptions aren't used anywhere in-game atm. |
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Consumables = Items that will be consumed after a single use. |
# The numbers in front represent the order these buttons are to be displayed |
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Equipment = Gear that can be placed onto a player. |
# in the game inventory. |
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Accessories = Items worn as extra items on the player. |
# !HIDE means do not show this tab in inventory menus. |
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Materials = Items used as crafting materials for the forge. |
Consumables = 0,Items that will be consumed after a single use. |
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Monster Loot = Monster drops obtained while navigating a level. |
Equipment = 1,Gear that can be placed onto a player. |
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Stage Loot = Stage drops obtained while navigating a level. |
Accessories = 2,Items worn as extra items on the player. |
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Materials = 3,Items used as crafting materials for the forge. |
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Monster Loot = !HIDE,Monster drops obtained while navigating a level. |
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Stage Loot = !HIDE,Stage drops obtained while navigating a level. |
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} |
} |
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