Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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Portions of this software are copyright © 2024 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#pragma once |
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#include "DEFINES.h" |
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#include "Item.h" |
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INCLUDE_ITEM_DATA |
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struct MonsterDropData{ |
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ItemInfo*item; |
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float dropChance; |
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int minQty=1; |
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int maxQty=1; |
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MonsterDropData(std::string itemName,float dropChance,int minQty=1,int maxQty=1) |
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:item(&ITEM_DATA.at(itemName)),dropChance(dropChance),minQty(minQty),maxQty(maxQty){} |
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}; |
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struct MonsterData{ |
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private: |
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std::string name; |
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int hp; |
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int atk; |
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uint32_t xp; |
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float moveSpd;//1.0=100%
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float size; |
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std::vector<std::string> animations; |
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std::string strategy; |
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int collisionDmg; |
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std::string jumpAnimation="WARRIOR_IDLE_S"; |
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std::string shootAnimation="WARRIOR_IDLE_S"; |
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std::string deathAnimation="WARRIOR_IDLE_S"; |
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EventName hurtSound=""; |
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EventName deathSound=""; |
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EventName walkSound=""; |
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std::vector<MonsterDropData> dropData; |
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bool isNPC=false; |
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public: |
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MonsterData(); |
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MonsterData(std::string name,int hp,int atk,const uint32_t xp,std::vector<std::string>animations,std::vector<MonsterDropData>drops,float moveSpd=1.0f,float size=1.0f,std::string strategy="Run Towards",int collisionDmg=0); |
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int GetHealth(); |
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int GetAttack(); |
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const uint32_t GetXP()const; |
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float GetMoveSpdMult(); |
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float GetSizeMult(); |
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const std::string&GetAIStrategy()const; |
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int GetCollisionDmg(); |
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std::string GetIdleAnimation(); |
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std::string GetJumpAnimation(); |
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std::string GetShootAnimation(); |
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std::string GetDeathAnimation(); |
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const EventName&GetHurtSound(); |
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const EventName&GetDeathSound(); |
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const EventName&GetWalkSound(); |
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const bool IsNPC()const; |
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std::vector<std::string>GetAnimations(){ |
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return animations; |
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} |
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const std::vector<MonsterDropData>&GetDropData(); |
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std::string GetDisplayName(); |
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static void InitializeMonsterData(); |
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static void InitializeNPCData(); |
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static std::map<std::string,Renderable*>imgs; |
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}; |
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